Dying Light 2

The mod seems to work in metro exodus and death stranding. Anyone tried?

And Guardians of the Galaxy apparently.

I'm enjoying it in dying light 2. Let's me use RT AO, GI and Flashlight on my little 6600XT :D
 
It's kinda crazy how quickly it's taking off. This is what? Over 5 games inside of 2 weeks of FSR2 going open source? This is going to be killer for the Steamdeck :D

Also you can take a peek at what it looks like in metro in this YouTube video. I'll not embed it here to just keep the thread cleaner.

https://www.youtube.com/watch?v=lyULlneg7cw
 
1.4.2

PC | XBOX | PS

In this hotfix, we wanted to address one of the essential issues players encountered during their adventures in The City – Fast Travel feature becoming unavailable under certain circumstances. This issue should be resolved after a series of tests and implementations we’ve performed.

Check the full list of improvements and fixes.

Game Updates

Most of the Fast Travel issues should be fixed. We are still working on improving the players’ experience while using this feature.
Crashes occurring in co-op while using stab follow-up skills are fixed.
Improved game stability and reduced the number of random crashes.
We are making Tyrant Volatiles stronger. A little. Sorry.
Special Infected received better resistance to some types of damage.
Special Infected with an orange marker should drop Mutation Samples.
Outfits from Chapter 1 will transfer to NG+; there will be no need to redeem them again.
Fixed a soft lock related to dying during the challenge.
Fixed an issue related to reconnecting to the game on PlayStation after leaving the session (manually or automatically) a couple of times.
Achievements „Find Anything Interesting?” and „Street Art Aficionado” can now be obtained properly.
 
I find it very annoying that on the second swing of a bat or pipe etc.... you send zombies flying 100 feet away. This is really annoying.
 
Last edited by a moderator:
Yeah I just went in and noticed. When I exited the game to the Main Menu, I saw this:

dl2_hyperMode.jpg
 
Finished. Great game, like the first one. Loved the RT lighting in this and the GFX were nice.

Will go back and finish off the trials and side quests at some point.
 
Patch and things. Pretty decent if you ask me



New options:

Added a new Color Grading option in Video settings. Try “Gritty” to make your game look similar to the 2019 gameplay presentations.
Added possibility to toggle Chromatic Aberration (on/off) in Video settings.


Changes to Infected:

More Biters are now roaming the The City.
Biters are now more aggressive at night.
Virals are now much more vigilant and will leave their hideouts more eagerly if they hear a fight nearby.
You will encounter more Special Infected at night.
Be wary of Dark Hollows and Forsaken Stores during the day – encounters there can be quite VOLATILE.


General improvements:



Various graphical improvements, including new screen space ambient occlusion (SSAO) implementation.
Various image clarity improvements, including new temporal anti-aliasing (TAA) implementation and improved texture filtering.
Weapon mods can now increase weapons maximum durability.


PS5 version:



Added Balanced Mode.
Added Variable Refresh Rate (VRR) support for “Performance Mode”.
Resolution Mode works in native 4K/30 FPS.


PC version:



Added AMD FSR 2.0 support.
Improved management of GPU memory in DirectX 12 mode, especially when Ray-Tracing is enabled.

Xbox Series X version:


Increased resolution for Balanced Mode.
Resolution Mode works in native 4K/30 FPS.
 
Official FSR 2.0 support is awesome. Now I will not have to use the DLSS to FSR 2 mod :D
 
Fine. I will buy this game.
Such a drought these days that I am grasping at straws right now.
 
Started this. Graphics look like from 2015. I started it on easy as I can’t be arsed to spend too much time on this shitknuckle.
 
Back
Top