Unreal games have been running for over 30 years
What do you mean by this? Unreal was released in 1998.
I saw on Reddit that "some of us" was, apparently, a few dozen players.
I checked reddit after your post and I'm happy to see lots of people area already working hard on keeping the old games alive
UT3 just felt off to me. They tried to combine the feel of UT2K4 with UT99 and the mix just didn't work. Should have just stuck with UT2K4 play IMO.
Cool and popular for a month until the playerbase went back to CS1.6 and the multiplayer games in the orange box (CS:S and Team Fortress 2). Arena shooters were a dying breed at that point holding on by a thread, objective based shooters had captured the mindshare and the biggest portion of the multiplayer playerbase.I would have loved to see what a UT2005 & UT2006 could have been like,
Cool and popular for a month until the playerbase went back to CS1.6 and the multiplayer games in the orange box (CS:S and Team Fortress 2). Arena shooters were a dying breed at that point holding on by a thread, objective based shooters had captured the mindshare and the biggest portion of the multiplayer playerbase.
Nowadays arena shooters are dead, it's not the fault of the game developers. Why spend millions developing something that'll be played for a couple weeks to a month before everyone moves back to their objective based shooters or their BRs ?
Be glad it happened instead of being sad that it ended. It was a golden age but time is a harsh mistress that conquers all.
A few from the top of my head.I still struggle to understand why arena fps totally died.
I still struggle to understand why arena fps totally died. I can understand losing popularity versus other options, but you'd think they'd hang on as a niche. Apparently not.