Help build me a PC (because I haven't been keeping up)

Yeah, ok. I'm telling you that Metro and CP are VERY playable with full RT and DLSS, I don't care what a nobody on youtube says, I know what my eyes tell me and what the FPS I see is.

DLSS is for filthy casuals, just OC and play native, BOOM! EPEEN!
 
DLSS is the future, I bet in the future all games (even indie games) are going to use similar rendering technology,, the days of crunching raw pixel counts are going to be over IMO.
 
My brain cells are destroyed reading this thread. I am out. Do post what you end up purchasing. And if you listen to badsykes. Try to remove yourself from this planet. You will be better off. :bleh:
 
DLSS is the future, I bet in the future all games (even indie games) are going to use similar rendering technology,, the days of crunching raw pixel counts are going to be over IMO.

Agreed, AMD and nV both rely of this tech.
 
I'm really not sure what your point is, other than:
1. DLSS/FSR is "trickery"
2. 4K without "trickery" has the best picture.

Is that it? Not trying to drive you out of the conversation, just trying to understand your point and how you arrived at your conclusion.

Oh and RTX is an nvidia brand/platform. Are you talking about DXR (DirectX Raytracing)? Either way, it's not news that you'll see a performance hit when you enable the shiny reflections. And the quality of the picture with FSR/DLSS depends on whether you're going for quality or performance.

Also, the cost of GPUs are very inflated now, but they're coming down. Eventually the high-end cards should be within range of MSRP, so you'll get better bang for your buck. Hopefully.


I will give another try to explain to you what i mean.I am running out of ideas how to explain.

By abusing DLSS is an indirect acknowledgement that the cards performance out of factory is unsatisfactory for most of you.
DLSS should be used only as an emergecy when paired with the 3080ti price segment.When forking 1500$ on a gpu i buy "no headaches and
no complications".Just run the game raw with the best eye candy and no compromises.
 
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It's not unsatisfactory. DLSS offers better AA than straight TAA and certainly better than MLAA. The fact that it increases performance is icing on the cake. TLAA, which is arguably the best form of AA currently outside of downsampling which is not feasible at real resolutions, is typically not very good on it's own. DLSS makes it better.

4K without AA still suffers from aliasing.
 
I will give another try to explain to you what i mean.I am running out of ideas how to explain.

By abusing DLSS is an indirect acknowledgement that the cards performance out of factory is unsatisfactory for most of you.
DLSS should be used only as an emergecy when paired with the 3080ti price segment.When forking 1500$ on a gpu i buy "no headaches and
no complications".Just run the game raw with the best eye candy and no compromises.

LOL. Ok whatever bud. :lol::up:

And what Nunz said. +rep

Can we get this thread back on track now? OP, did you purchase anything yet?
 
It's not unsatisfactory. DLSS offers better AA than straight TAA and certainly better than MLAA. The fact that it increases performance is icing on the cake. TLAA, which is arguably the best form of AA currently outside of downsampling which is not feasible at real resolutions, is typically not very good on it's own. DLSS makes it better.

4K without AA still suffers from aliasing.

Thx for the info.Those AA (tlaa) modes are unknown to me. I liked Edge Detect.

Enjoy your cards. :)

Later UPDATE
 
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Thx for the info.Those AA modes are unknown to me.

Enjoy your cards. :)

And this was my point to you. Rather than relying on YT vids you should explore what FSR can do. DLSS/FSR are great tools and it's the future of image rendering.

Now, please, back on topic.
 
i don't deny that DLSS v2 is very good.Everywhere is prised but also HU says that ironically the best resolution to be used is 4k.You compensate the lack of performance of an 1500$ gpu with a trickery. Seriously ?

You don't need trickery if you went with a smaller monitor. Frankly, there's no real advantage to 4k over 1440. Dots being even smaller at these resolutions isn't a huge deal... it's already fine enough. What is more important is that the dots are shaded WELL, and it does it quickly.

RTX helps handle some of the well issues, giving better shadows, reflections, etc. Things that are obvious departures from reality. Sure we've trained ourselves to ignore those things with crappier tricks that approximate what it should look like, but those are also trickery and imperfect.

DLSS helps with the quickly if you need it and doesn't change the "wellness" unless you're being really picky. Frankly, in many scenarios I think it improves things... stair-stepping on fine diagonals is reduced, which is one of my biggest pet peeves.


If anyone were to ask me about monitor recommendations, I'd say 1440 is the way to go until such time as GPUs get MUCH faster, and I don't think that's going to be happening anytime soon. Game complexity is increasing with polygon counts, textures, number of actors, ray tracing, etc, which is going to keep your GPU busy as it is. There's no good reason to throw the burden of unneeded resolution at it too.

With DLSS then you can render as if you had a 1440 monitor and stretch it out to cover your 4k screen.
 
IMO, 1440p is just fine at 32"... ultra-fine dot pitch is not nearly as desirable when presbyopia inevitably occurs, and a larger screen provides a more immersive experience, and is better for reading documents. LG's latest 42" C2 OLED looks pretty nice though. Can also save a few bucks getting a 12700K, cutting back on the E-cores that don't add much for gaming performance.
 
You don't need trickery if you went with a smaller monitor. Frankly, there's no real advantage to 4k over 1440. Dots being even smaller at these resolutions isn't a huge deal... it's already fine enough. What is more important is that the dots are shaded WELL, and it does it quickly.

RTX helps handle some of the well issues, giving better shadows, reflections, etc. Things that are obvious departures from reality. Sure we've trained ourselves to ignore those things with crappier tricks that approximate what it should look like, but those are also trickery and imperfect.

DLSS helps with the quickly if you need it and doesn't change the "wellness" unless you're being really picky. Frankly, in many scenarios I think it improves things... stair-stepping on fine diagonals is reduced, which is one of my biggest pet peeves.


If anyone were to ask me about monitor recommendations, I'd say 1440 is the way to go until such time as GPUs get MUCH faster, and I don't think that's going to be happening anytime soon. Game complexity is increasing with polygon counts, textures, number of actors, ray tracing, etc, which is going to keep your GPU busy as it is. There's no good reason to throw the burden of unneeded resolution at it too.

With DLSS then you can render as if you had a 1440 monitor and stretch it out to cover your 4k screen.


Thanks for the info.After reading about the bold claims that FSR2.0 is better than native i feel like DLSS/FSR is like "photoshoping" every frame in real time to suit some specific purpose.
 
Thanks for the info.After reading about the bold claims that FSR2.0 is better than native i feel like DLSS/FSR is like "photoshoping" every frame in real time to suit some specific purpose.

Purpose? Yes, good looking games at fast FPS, that's the purpose. :hmm:
 
Random fact of the day, 1080p is a 2k resolution, 1440p isn't.

Now you know.

:bleh:


It really is a shame that if you want good HDR, then 3440x1440 and 3840x2160 are your only viable options, and that is a real shame since 1440p is the current sweet spot.
 
Thanks for the info.After reading about the bold claims that FSR2.0 is better than native i feel like DLSS/FSR is like "photoshoping" every frame in real time to suit some specific purpose.

Well, that's true, actually. But that's always been true with all antialiasing methods, sharpening filters, etc. The DLSS stuff is just doing a better job at it with the upside that you can rendering faster as well.
 
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