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Now the GameCube Tech info
Now the GameCube Tech info
MPU(Microprocessor Unit): IBM Gekko Processor(an extension of the
IBM Power PC architecture)
Manufacturing process: 0.18 Microns Copper Wire Technology
Clock frequency: 405Mhz should be higher
Cpu capacity: 925 Dmips (Dhrystone2.1)
Internal data precision: 32bit&64bit floating point
External bus bandwidth: 1.6Gb/sec(peak),(32bit adress,64bit data
bus 202.5Mhz)
Internal cache: L1 Instruction 32Kb,Data 32Kb(8Way),L2
256Kb(2Way)
System LSI: "Flipper"
Manufacturing process: 0.18 microns NEC Embedded DRAM Prosses
Clock frequency: 202.5Mhz
Embedded frame buffer: +-2Mb,Sustainable Latency:5ns(1T-SRAM)
Embedded texture cache: +-1Mb,Sustainable Latency:5ns(1T-SRAM)
Texture Read Bandwidth: 12.8Gb/second(peak)
Main memory bandwidth: 3.2Gb/second(peak)
Color,Z Buffer: Each is 24bits
Image processing function: Fog,subpixal anti-aliasing,HW light x8,
alpha blending,virtual texture disign,
multi-texture mapping/bump/environment
mapping,MIPMAP,Bilinear filtering,real-
time texture decompression(S3TC),etc.
Sound processor: Specail 16bit DSP
Instruction memory: 8Kb RAM+8Kb ROM
Data memory: 8Kb RAM+4Kb ROM
Clock frequency: 101.25Mhz
Minimum number of simultaneously
produced sounds: ADPCM:64ch
Sampling frequency: 48Khz
System floating point
arithmetic capability: 13.0GFLOPS(peak),(MPU,Geometry engine,
HW Lighting Total)
Actual display capability: 6 million to 12 million polygons a sec
Main memory: 24Mb sustainable latency(10ns or lower
1T-SRAM)
A-Memory: 16Mb(100Mhz DRAM)
Disc drive: CAV(Constant Angular Velocity)system
average access time 128ns,Data transfer
speed:16Mbpsto 25Mbps
Media: 8cm Nintendo Gamecube Disc based on
Mitsushita's optical disc technology-
approximately 1.5Gb capacity
Input: Controller port:4x,Digicard slot:x2
Analog AV output:x1,Digital AV output:x1
High-speed serial port:x2,High-speed
parallel port:x1
Power supply: AC Adapter DC12V x 3.5A
Main unit dimensions: 150mm/5.9in(W) x 110mm/4.3in(H) x
161mm/6.3in(D)
The info cude chang in the time ive writen it down .
Info from Power Unlimited (Dutch gamers magazin)
Now the GameCube Tech info
MPU(Microprocessor Unit): IBM Gekko Processor(an extension of the
IBM Power PC architecture)
Manufacturing process: 0.18 Microns Copper Wire Technology
Clock frequency: 405Mhz should be higher
Cpu capacity: 925 Dmips (Dhrystone2.1)
Internal data precision: 32bit&64bit floating point
External bus bandwidth: 1.6Gb/sec(peak),(32bit adress,64bit data
bus 202.5Mhz)
Internal cache: L1 Instruction 32Kb,Data 32Kb(8Way),L2
256Kb(2Way)
System LSI: "Flipper"
Manufacturing process: 0.18 microns NEC Embedded DRAM Prosses
Clock frequency: 202.5Mhz
Embedded frame buffer: +-2Mb,Sustainable Latency:5ns(1T-SRAM)
Embedded texture cache: +-1Mb,Sustainable Latency:5ns(1T-SRAM)
Texture Read Bandwidth: 12.8Gb/second(peak)
Main memory bandwidth: 3.2Gb/second(peak)
Color,Z Buffer: Each is 24bits
Image processing function: Fog,subpixal anti-aliasing,HW light x8,
alpha blending,virtual texture disign,
multi-texture mapping/bump/environment
mapping,MIPMAP,Bilinear filtering,real-
time texture decompression(S3TC),etc.
Sound processor: Specail 16bit DSP
Instruction memory: 8Kb RAM+8Kb ROM
Data memory: 8Kb RAM+4Kb ROM
Clock frequency: 101.25Mhz
Minimum number of simultaneously
produced sounds: ADPCM:64ch
Sampling frequency: 48Khz
System floating point
arithmetic capability: 13.0GFLOPS(peak),(MPU,Geometry engine,
HW Lighting Total)
Actual display capability: 6 million to 12 million polygons a sec
Main memory: 24Mb sustainable latency(10ns or lower
1T-SRAM)
A-Memory: 16Mb(100Mhz DRAM)
Disc drive: CAV(Constant Angular Velocity)system
average access time 128ns,Data transfer
speed:16Mbpsto 25Mbps
Media: 8cm Nintendo Gamecube Disc based on
Mitsushita's optical disc technology-
approximately 1.5Gb capacity
Input: Controller port:4x,Digicard slot:x2
Analog AV output:x1,Digital AV output:x1
High-speed serial port:x2,High-speed
parallel port:x1
Power supply: AC Adapter DC12V x 3.5A
Main unit dimensions: 150mm/5.9in(W) x 110mm/4.3in(H) x
161mm/6.3in(D)
The info cude chang in the time ive writen it down .
Info from Power Unlimited (Dutch gamers magazin)