demo
space cadet
They've already worked around that 1850 mhz limit on the 5700.
I haven't looked into it but does that involve bios flash?
They've already worked around that 1850 mhz limit on the 5700.
I haven't looked into it but does that involve bios flash?
For those that are asking.
Yes I used the powerplay tables to bypass the 5700 lock.
Yes am using the stock 5700 cooler with max temps around 70c around 3500-4000rpm
There are many powerplay tables but I suggest the 50% power target one and not the 90% as you'll end up nuking the GPU.
As for gains, I saw around a 20fps improvement in some games not all of course. But I feel am around 2070 overclocked/2070s levels with a 5700.
It's a sharpening filter, same thing you can sharpen your monitor with. Or Reshade. Or Sweetfx. DLSS is something different.
It's also like saying sharpening is better than DSR. You're just sharpening the image. DSR works with an internal higher resolution.
Metro Exodus 4k DLSS is the best example of DLSS so far and produces a much better image than RIS. Because DLSS is used properly in that game. Hardware Unboxed even admitted to this.
DLSS was a classic example of over(software)engineering, IMO. It was an interesting idea that might have turned out to have merit. But instead it turned out to not doing anything more than a standard dumb filter could do, all the while being 1000 times more complicated. It's possible to come up with very intricate ways of solving simple problems, and that's what Nvidia managed to do with DLSS. The result simply isn't that great, but meanwhile it's very impractical to implement since it requires machine learning.
I also suspect it will quietly be dropped in the next year or so, and we just won't hear anything more about it. So, I certainly wouldn't buy a 2000 series card based on DLSS.
Sorry that reads off when I read it now. I was just trying to say that setting alone has never been enough on its own.
Np, I was like damn I’m getting some attitude
Nobody should buy a 2000 series card based on DLSS. But when it's implemented properly (Metro Exodus), its superior to any sharpening filter. Because it isn't a sharpening filter. A sharpening filter won't magically add in texture detail because all it's doing is sharpening. The idea behind super resolution image processing is to take a lower resolution image and produce a near identical higher resolution image. This isn't new, this kind of image processing existed for years (medical, satellite, photography), requiring machine learning as well. Nvidia calls their version DLSS, they're the first to bring it to gaming. Metro Exodus does this well and even Hardware Unboxed, who love to crap on Nvidia, had to admit the DLSS image looked better vs RIS but then went on to complain about DLSS performance (which doesn't matter with a 2080Ti).
Lastly, If you really want to discuss this further there's another thread for that in the other graphics card section.