These were the original ShaderMark 1.7 results for the 5800U, 5900U & 9700 Pro.
http://www.3dvelocity.com/reviews/5900u/5900u_4.htm
The reviewer got in touch with ToMMTi-Systems because of suspicions & they sent him replacement shaders that would defeat any "optimisations".
New results:
http://www.3dvelocity.com/reviews/5900u/5900u_16.htm
"Run using ToMMTi-Systems revised PS2.0 shader code. These new shaders will be made available at http://www.tommti-systems.com from June 25th. In the words of author Thomas Bruckschlegel these 2.0 and 2.0 partial precision shaders deliver the same image as the old ones, but they have some shuffled instructions, which makes them invisible for current driver optimisations. Unlike in the review, these were run using DX8 Mip Filter Reflections due to some apparent problems with DX9 Mip Filter Reflections as reported by ToMMTi. "
I think the new 5800U results will give Doomtrooper & Hellbinder something to laugh at.
http://www.3dvelocity.com/reviews/5900u/5900u_4.htm
The reviewer got in touch with ToMMTi-Systems because of suspicions & they sent him replacement shaders that would defeat any "optimisations".
New results:
http://www.3dvelocity.com/reviews/5900u/5900u_16.htm
"Run using ToMMTi-Systems revised PS2.0 shader code. These new shaders will be made available at http://www.tommti-systems.com from June 25th. In the words of author Thomas Bruckschlegel these 2.0 and 2.0 partial precision shaders deliver the same image as the old ones, but they have some shuffled instructions, which makes them invisible for current driver optimisations. Unlike in the review, these were run using DX8 Mip Filter Reflections due to some apparent problems with DX9 Mip Filter Reflections as reported by ToMMTi. "
I think the new 5800U results will give Doomtrooper & Hellbinder something to laugh at.