nV Drivers thread.


Sorta... it's not as good at retaining detail as FSR because it doesn't resolve the ringing issue with the Lanczos up-sampling method they both use. It also means that even if sharpening is @ 0% with NIS you will get ringing artifacts as if sharpening was enabled.

Example I took using the AMID EVIL Demo using the Lossless Scaling App.
(Note that FSR has sharpening @ 0.5 and NIS is set to 0.0)
(I'll use spoiler tags so I don't clog up the thread)
FSR
8Fizekz.jpg

NIS
aH2cBd2.jpg


Now 400% zoom's so you can see the difference and get around IMGUR's compression getting in the way to much.

dGyv9oQ.png

5Wlf6JQ.png

You can see that because of the ringing issue, NIS lost colour information and looks like it over sharpened the image.
 
Never understood what was the big deal with Fsr from a Nvidia gamer perspective when there was an upscaling feature for years available for GeForce owners. They're useful for up sampling to 4k and the gaming title has a decent anti-aliasing feature.

They don't tackle the limitations of Taa and reconstruction.
 
Never understood what was the big deal with Fsr from a Nvidia gamer perspective when there was an upscaling feature for years available for GeForce owners. They're useful for up sampling to 4k and the gaming title has a decent anti-aliasing feature.

They don't tackle the limitations of Taa and reconstruction.

Just another method to upsample. Never hurts to have more options. Plus it looks a little better than nVidia's Lanczos implementations, both old and the new one. Especially when it's implemented game-side.
 
The settings I like and use are 3264 x 1836 85% and 2954 x 1662 77% upscaled to 4k -- as long as the anti-aliasing is solid.
 
The current drivers tanked my FPS. I went from locked 60fps (max it goes) in Genshin impact to 20-25fps no matter the resolution. I loaded up a couple benchmarks and performance was a fraction of normal in those as well. Tried
re installing them and it did nothing. Installed my previous drivers and performance is back to normal.
 
Looks like Nvidia might be going open source on parts of their drivers for Linux:

NVIDIA Releases Open-Source GPU Kernel Modules

NVIDIA is now publishing Linux GPU kernel modules as open source with dual GPL/MIT license, starting with the R515 driver release. You can find the source code for these kernel modules in the NVIDIA Open GPU Kernel Modules repo on GitHub.

This release is a significant step toward improving the experience of using NVIDIA GPUs in Linux, for tighter integration with the OS and for developers to debug, integrate, and contribute back. For Linux distribution providers, the open-source modules increase ease of use. They also improve the out-of-the-box user experience to sign and distribute the NVIDIA GPU driver. Canonical and SUSE are able to immediately package the open kernel modules with Ubuntu and SUSE Linux Enterprise Distributions.

This is a blog that has a bit more background on it: Why is the open source driver release from NVidia so important for Linux?
 
No, DLSS is usually updated by the game, not the NV driver. You have to download the DLL, then place it in the game folder and overwrite the old file. FYI, this only works with DLSS 2.0 games; 1.x and 2.x are not compatible.
 
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