That's just screen space reflections which you can do in any game/engine that supports it.
The console "ray tracing" is not the same as the DXR ray tracing that the Nvidia RTX 20XX cards can use. You are enabling/disabling something called "screen-space reflections" which has nothing to do with actual ray tracing. You can see this is obvious due to the lack of any partial transparencies/reflections, off screen reflections, reflections of reflections, distorted reflections on curved surfaces, reflections based on materials, etc.. basically everything that RTX enabled does.
The video is also from a source with very little views and activity. It is literally someone who discovered a console command and thinks it's actually ray tracing when it isn't and decided to post it.
who care if it is real RT or not it does look better and runs on everything and has a lower hit on fps
question is why is it not on by default or have a in menu setting to turn it on and off
maybe because this was the first big RT game and just because it makes RTX not look as big of a improvement as without it
and would not have supported the high prices of Nvidia RTX cards
basically the assholes made the game look worse for everyone to make RTX look better
who cares if "no actual ray tracing going on" it looks better and should have been used .
division 1 & 2 have better reflections than BF5 with this and RTX off
division 1 & 2 reflections look a lot like this with "no actual ray tracing going on"
Looks better than what? What specifically looks better? Where are your screenshot examples? You do know there's been SSR vs RTX videos since 2018 using that same command line? That's why this is old news?
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The difference between SSR and RTX is staggering you'd have to be partially blind to think they're the same quality. This includes the best SSR implementations in any game including The Division/ Division 2.
Like I said, this old news. From 2018:
https://www.reddit.com/r/pcmasterrace/comments/9cq88a/battlefield_v_ray_tracing_console_settings/
https://www.reddit.com/r/BattlefieldV/comments/9dlzx6/raytracing_working_on_gtx_1060/
Example: "Ok, not seeing myself in the window with all of the Raytracing things set to "true" "
Looks better than what? What specifically looks better? Where are your screenshot examples? You do know there's been SSR vs RTX videos since 2018 using that same command line? That's why this is old news?
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The difference between SSR and RTX is staggering you'd have to be partially blind to think they're the same quality. This includes the best SSR implementations in any game including The Division/ Division 2.
Like I said, this old news. From 2018:
https://www.reddit.com/r/pcmasterrace/comments/9cq88a/battlefield_v_ray_tracing_console_settings/
https://www.reddit.com/r/BattlefieldV/comments/9dlzx6/raytracing_working_on_gtx_1060/
Example: "Ok, not seeing myself in the window with all of the Raytracing things set to "true" "
yes I know SSR has limitations and is not as good as RTX
but does it look better than off ?
no SSR is better than nothing for people without a 2080 ti or the 1200+ bucks to buy one
Of course SSR vs RTX, RTX will look better when comparing Nvidia with NVidia which is what all you posted is comparing. Do you not believe NVidia wouldn't make sure to gimp SSR in their drivers to make sure that their RTX always looks better?
Now, most likely the same holds true when comparing it to AMD's SSR implimentation given SSR limitations, but nothing here shows that. And i am willing to bet AMD's SSR blows Nvidia's SSR out of the water. Specially if the comparison is done using 5700 FX.
SSR is implemented in engine. There's no "AMD SSR vs Nvidia SSR".
SSR is implemented in engine. There's no "AMD SSR vs Nvidia SSR".
That's like saying that all games look identical all the time, regardless which GPU is used. Which is not the case All graphics are implimented in in the engine, but AMD and NVidia use different pathways which is dependent on game code, as well as they have different techniques in how their hardware and software/drivers implements and displays it thru their design and technology used. Shadows for example are implimented in the game engine, but there can be a drastic difference on how they are displayed.
Lawdy even with my hate boner for nvidia I'm not this pickly with technologies in games.
These semantics and straight up fibulated peculiarities got me legit smirking.
First I ever heard of AMD SSR
Mebbe he means AMD CHS (Contact Hardening Shadows)
I didn't label it AMD's SSR.. (that was exposed). I said AMD's SSR implimentation, I also didn't label shadows. Each vendor has their way of rendering based on design, and are not identical. This includes how it renders shadows as well as SSR.
There's no "AMD's SSR implementation" or whatever you want to call it. That's like saying AMD textures are different than Nvidia textures in the same game.
If you want to state otherwise, then it should be easy enough to demonstrate. Please show me an example where SSR looks different between AMD and Nvidia in the same game.