Raytracing in BF5 on any amd gpu

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That's just screen space reflections which you can do in any game/engine that supports it.

The console "ray tracing" is not the same as the DXR ray tracing that the Nvidia RTX 20XX cards can use. You are enabling/disabling something called "screen-space reflections" which has nothing to do with actual ray tracing. You can see this is obvious due to the lack of any partial transparencies/reflections, off screen reflections, reflections of reflections, distorted reflections on curved surfaces, reflections based on materials, etc.. basically everything that RTX enabled does.


The video is also from a source with very little views and activity. It is literally someone who discovered a console command and thinks it's actually ray tracing when it isn't and decided to post it.
 
That's just screen space reflections which you can do in any game/engine that supports it.

The console "ray tracing" is not the same as the DXR ray tracing that the Nvidia RTX 20XX cards can use. You are enabling/disabling something called "screen-space reflections" which has nothing to do with actual ray tracing. You can see this is obvious due to the lack of any partial transparencies/reflections, off screen reflections, reflections of reflections, distorted reflections on curved surfaces, reflections based on materials, etc.. basically everything that RTX enabled does.


The video is also from a source with very little views and activity. It is literally someone who discovered a console command and thinks it's actually ray tracing when it isn't and decided to post it.

:lol:

who care if it is real RT or not it does look better and runs on everything and has a lower hit on fps


question is why is it not on by default or have a in menu setting to turn it on and off

maybe because this was the first big RT game and just because it makes RTX not look as big of a improvement as without it :hmm:
and would not have supported the high prices of Nvidia RTX cards


basically the assholes made the game look worse for everyone to make RTX look better
 
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:lol:

who care if it is real RT or not it does look better and runs on everything and has a lower hit on fps


question is why is it not on by default or have a in menu setting to turn it on and off

maybe because this was the first big RT game and just because it makes RTX not look as big of a improvement as without it :hmm:
and would not have supported the high prices of Nvidia RTX cards


basically the assholes made the game look worse for everyone to make RTX look better

Too bad none of the major tech sites agree with you otherwise this would have been big news. But it's no news, it's just screen space reflections and has nothing to do with ray tracing nor does it even share any of the same effects. When using RTX enabled the effects are clearly visible and impressive, this doesn't even come remotely close to providing the same effects.



But by all means, prove me wrong by doing some screenshots with direct comparisons to rtx. Show me where it looks comparable to rtx on.


Also, this is old news. On reddit from since last year, only to be pointed out there's no actual ray tracing going on. Would have been big if it was, but not even AMD is claiming this as anything of a ray tracing replacement or equivalent, because it isn't.
 
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Or it could be they have quirks/glitches, so they are disabled. Also possible they where going to be part of a lower quality RTX setting that never happened. Hard to say why this can't just be enabled from the menu. But ALLOT of games have graphics settings you can only enable/tweak from console.
 
who cares if "no actual ray tracing going on" it looks better and should have been used .

division 1 & 2 have better reflections than BF5 with this and RTX off

division 1 & 2 reflections look a lot like this with "no actual ray tracing going on"
 
who cares if "no actual ray tracing going on" it looks better and should have been used .

division 1 & 2 have better reflections than BF5 with this and RTX off

division 1 & 2 reflections look a lot like this with "no actual ray tracing going on"

Looks better than what? What specifically looks better? Where are your screenshot examples? You do know there's been SSR vs RTX videos since 2018 using that same command line? That's why this is old news?


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The difference between SSR and RTX is staggering you'd have to be partially blind to think they're the same quality. This includes the best SSR implementations in any game including The Division/ Division 2.

Like I said, this old news. From 2018:

https://www.reddit.com/r/pcmasterrace/comments/9cq88a/battlefield_v_ray_tracing_console_settings/



https://www.reddit.com/r/BattlefieldV/comments/9dlzx6/raytracing_working_on_gtx_1060/


Example: "Ok, not seeing myself in the window with all of the Raytracing things set to "true" "

:lol:
 
Looks better than what? What specifically looks better? Where are your screenshot examples? You do know there's been SSR vs RTX videos since 2018 using that same command line? That's why this is old news?


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The difference between SSR and RTX is staggering you'd have to be partially blind to think they're the same quality. This includes the best SSR implementations in any game including The Division/ Division 2.

Like I said, this old news. From 2018:

https://www.reddit.com/r/pcmasterrace/comments/9cq88a/battlefield_v_ray_tracing_console_settings/



https://www.reddit.com/r/BattlefieldV/comments/9dlzx6/raytracing_working_on_gtx_1060/


Example: "Ok, not seeing myself in the window with all of the Raytracing things set to "true" "

:lol:

yes I know SSR has limitations and is not as good as RTX

but does it look better than off ? :hmm:

no SSR is better than nothing for people without a 2080 ti or the 1200+ bucks to buy one
 
Looks better than what? What specifically looks better? Where are your screenshot examples? You do know there's been SSR vs RTX videos since 2018 using that same command line? That's why this is old news?


[yt]oCXVG0Qw7Fo[/yt]


The difference between SSR and RTX is staggering you'd have to be partially blind to think they're the same quality. This includes the best SSR implementations in any game including The Division/ Division 2.

Like I said, this old news. From 2018:

https://www.reddit.com/r/pcmasterrace/comments/9cq88a/battlefield_v_ray_tracing_console_settings/



https://www.reddit.com/r/BattlefieldV/comments/9dlzx6/raytracing_working_on_gtx_1060/


Example: "Ok, not seeing myself in the window with all of the Raytracing things set to "true" "

:lol:

Of course SSR vs RTX, RTX will look better when comparing Nvidia with NVidia which is what all you posted is comparing. Do you not believe NVidia wouldn't make sure to gimp SSR in their drivers to make sure that their RTX always looks better?

Now, most likely the same holds true when comparing it to AMD's SSR implimentation given SSR limitations, but nothing here shows that. And i am willing to bet AMD's SSR blows Nvidia's SSR out of the water. Specially if the comparison is done using 5700 FX.
 
yes I know SSR has limitations and is not as good as RTX

but does it look better than off ? :hmm:

no SSR is better than nothing for people without a 2080 ti or the 1200+ bucks to buy one

That's something you gotta take up with DICE. That ray tracing command line was also in Battlefield 1 and 3 btw,
 
Of course SSR vs RTX, RTX will look better when comparing Nvidia with NVidia which is what all you posted is comparing. Do you not believe NVidia wouldn't make sure to gimp SSR in their drivers to make sure that their RTX always looks better?

Now, most likely the same holds true when comparing it to AMD's SSR implimentation given SSR limitations, but nothing here shows that. And i am willing to bet AMD's SSR blows Nvidia's SSR out of the water. Specially if the comparison is done using 5700 FX.

SSR is implemented in engine. There's no "AMD SSR vs Nvidia SSR". :bleh:
 
SSR is implemented in engine. There's no "AMD SSR vs Nvidia SSR". :bleh:

That's like saying that all games look identical all the time, regardless which GPU is used. Which is not the case All graphics are implimented in in the engine, but AMD and NVidia use different pathways which is dependent on game code, as well as they have different techniques in how their hardware and software/drivers implements and displays it thru their design and technology used. Shadows for example are implimented in the game engine, but there can be a drastic difference on how they are displayed.
 
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That's like saying that all games look identical all the time, regardless which GPU is used. Which is not the case All graphics are implimented in in the engine, but AMD and NVidia use different pathways which is dependent on game code, as well as they have different techniques in how their hardware and software/drivers implements and displays it thru their design and technology used. Shadows for example are implimented in the game engine, but there can be a drastic difference on how they are displayed.

Then I'm sure you'll have no problems demonstrating this. Please show me an example where SSR looks different between AMD and Nvidia in the same game. For example, Quantum Break also uses screen space ray traced reflections. Shouldn't be too hard to show a difference in reflection quality between AMD and Nvidia. Or from Battlefield 5. Or any game for that matter.
 
Lawdy even with my hate boner for nvidia I'm not this pickly with technologies in games.

:D

These semantics and straight up fibulated peculiarities got me legit smirking.

First I ever heard of AMD SSR :lol:

Mebbe he means AMD CHS (Contact Hardening Shadows) :sherlock:
 
Lawdy even with my hate boner for nvidia I'm not this pickly with technologies in games.

:D

These semantics and straight up fibulated peculiarities got me legit smirking.

First I ever heard of AMD SSR :lol:

Mebbe he means AMD CHS (Contact Hardening Shadows) :sherlock:

I didn't label it AMD's SSR.. (that was exposed). I said AMD's SSR implimentation, I also didn't label shadows. Each vendor has their way of rendering based on design, and are not identical. This includes how it renders shadows as well as SSR.
 
I didn't label it AMD's SSR.. (that was exposed). I said AMD's SSR implimentation, I also didn't label shadows. Each vendor has their way of rendering based on design, and are not identical. This includes how it renders shadows as well as SSR.

There's no "AMD's SSR implementation" or whatever you want to call it. That's like saying AMD textures are different than Nvidia textures in the same game. :lol:

If you want to state otherwise, then it should be easy enough to demonstrate. Please show me an example where SSR looks different between AMD and Nvidia in the same game.
 
Meh ya its not real raytracing but its def better looking reflections. To have to use a console command to enable is kind of weird they would have put a toggle for it for those who wanted it.

Id settle for this for the low fps hit for Cyberpunk. The one game I want reflections in.
 
There's no "AMD's SSR implementation" or whatever you want to call it. That's like saying AMD textures are different than Nvidia textures in the same game. :lol:

If you want to state otherwise, then it should be easy enough to demonstrate. Please show me an example where SSR looks different between AMD and Nvidia in the same game.

So, you somehow believe that all rendering in games is identical regardless of GPU? okay.. what ever.

You are more than welcome to conduct tests and make us a video with identical settings using AMD (5700 FX) vs Nvidia (2080 series) in the same system, to support your claim, any time you want. But for some reason, you always believe that everyone else should back up their statements.. but you don't have to. You don't believe me.. fine.. prove me wrong, as I really don't care if you agree with me or not. I for one don't have the hardware to do a fair comparison, nor do I have any compelling reason to demonstrate anything to you, as I really don't give a damn what you believe or don't believe. The problem is, just like image quality comparisons, some people won't allow themselves to see the differences.

EDIT:

Damn, I just woke up, and realized you have even got me confused on what I even said earlier and got me saying it does look better, which is not what I said at all, I said " i am willing to bet AMD's SSR blows Nvidia's SSR out of the water. Specially if the comparison is done using 5700 FX" . Was just a comment.. if you read what I said, I don't even know, why I said "I bet". And worse yet, you some how want me to validate that claim.. It's like me saying I bet a Challenger can beat a Corvette, and you running up all butt hurt and say "prove it"... wtf buddy?

You then started arguing that there is no difference, and that it is all done by the game engine, which is false, as SSR is algorithm based and uses the deferred rendering path, which means the work is either being done by the GPU, or the CPU. With today's CPU's, if it was CPU based, there would not be any hit at all on modern CPUs, which means, that it is the GPU that is doing the work since there is a hit in frame rate. Just as They do when AA is implemented, and both camps have different algorithms and ways of implementing AA, the same holds true for SSR.

Anyhow, well played.
 
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