Here is what Sandra reports the OpenGL ICD supporting, As far as testing goes someone tell me how and I will gladly do it.
< Renderer Information >
Manufacturer: ATI Technologies Inc.
Renderer: Radeon
Version: 1.2.2046 Win9x Release
Acceleration: Yes, Hardware ICD
< OpenGL Extensions >
GL_ARB_multitexture: Yes
GL_ARB_texture_cube_map: Yes
GL_ARB_texture_env_add: Yes
GL_ARB_transpose_matrix: Yes
GL_ATIX_texture_env_dot3: Yes
GL_ATI_texture_mirror_once: Yes
GL_ATI_vertex_blend: Yes
GL_ATI_vertex_streams: Yes
GL_EXT_abgr: Yes
GL_EXT_bgra: Yes
GL_EXT_clip_volume_hint: Yes
GL_EXT_compiled_vertex_array: Yes
GL_EXT_draw_range_elements: Yes
GL_EXT_fog_coord: Yes
GL_EXT_packed_pixels: Yes
GL_EXT_rescale_normal: Yes
GL_EXT_secondary_color: Yes
GL_EXT_separate_specular_color: Yes
GL_EXT_texgen_reflection: Yes
GL_EXT_texture3D: Yes
GL_EXT_texture_cube_map: Yes
GL_EXT_texture_edge_clamp: Yes
GL_EXT_texture_env_add: Yes
GL_EXT_texture_env_combine: Yes
GL_EXT_texture_filter_anisotropic: Yes
GL_EXT_texture_object: Yes
GL_EXT_vertex_array: Yes
GL_KTX_buffer_region: Yes
GL_NV_texgen_reflection: Yes
GL_S3_s3tc: Yes
GL_SGI_texture_edge_clamp: Yes
GL_SGIS_texture_lod: Yes
GL_SGIS_multitexture: Yes
GL_WIN_swap_hint: Yes
WGL_EXT_extensions_string: Yes
WGL_EXT_swap_control: Yes