Scorn

I'll be specific about what happened. There's a section in Act 3 where you start at the "bottom" and have to work your way up to the top. There's a series of consoles on each floor to interact with in order to unlock something in a key you're carrying. Each console has a series of mini steps / mini puzzles to do before you can even get to it, and after activating will throw some enemies at you.

These enemies need 5 hits from your "straw weapon". Meaning you have to get close and poke it 5 times with your straw before it dies, all the while trying to avoid the spit acid attacks they have. Every time you poke you have to wait several seconds for the weapon to recharge, you can only do a maximum of two pokes one after another in a full charge. Meanwhile you move like you're stuck in sand and these things not only move quickly, but use cheesy prediction algorithms to throw their acid attacks. If you get hit a good chunk of your health is taken away. By the time you get to the top floor and activate the last console the game throws 4 of these enemies at you. I died and had to start from the bottom again....

What's raging is that the game basically has a "save anywhere" system if you go to menu. Doesn't matter where you are, if you go to menu the game saves your exact location so you can resume where you left off next time. But once you die, this save is erased on purpose. I mean, the what the actual **** were the devs thinking?
 
I just don’t see the point in even trying a game like that. At least with rogue likes, which I do enjoy, dying is built into the game. You KNOW you’re starting over.

But that combination of combat fits every video I’ve seen, and that ridiculous save system….doesn’t sound like the devs thought at all about it.

What a waste, when this was first announced, I really wanted it to be something I could spend hours in and enjoy.
 
I forced myself to play because I like HR Giger's work. With this game though, the more I played the less and less it felt like HR Giger. I didn't get that biomechanical vibe throughout the game, it's like the devs just looked at a few of his artworks and assumed it was just booger flesh.

A game that had proper HR Giger feel were the old adventure games Darkseed 1 and 2. Of course, those had direct input from HR Giger when he was still alive. I'd love to see a modern day remake of those games from a competent developer.
 
DS 1&2 were amazing at the time - story, graphics, sound. Even high resolution mode. Absolute horror mixed with a little bit of calmness.
 
I thought I had played a very similar game Agony ! Was more fun and less daft slow puzzles, wasn’t great but exactly the same style/feel maybe more titties ?
 
Back
Top