THE Epic Games Store Thread

acroig

Just another Troll
As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.

The Epic Games store will operate on the following principles:

All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.

https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store

Watch out Steam!
 
Oh boy, now I will have seven launchers when I start up my PC? This is getting ridiculous.

I'm sure there is lots of good in this announcement, but the way all these games are tied to each platform with profiles, launchers, friends, etc. If they were literally just game shops, I wouldn't care. Makes things frustrating for consumers.
 
As developers ourselves, we wanted two things: a store with fair economics, and a direct relationship with players. And we've heard that many of you want this too!

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.

The Epic Games store will operate on the following principles:

All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.

https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store

Watch out Steam!
Hoo baby you're not kidding that jams a pickle right into the deal Valve just announced. Doubly so since Valve only enables that **** for developers/publishers who make 10's of millions and it screws most indie games out of a better cut. Triply so since it favors Unreal engine users.


Valve needs to slide on back to the (with)drawing board :yep:
 
My 'yet another launcher' groan is tempered by how pro-developer this model is. Steam takes 30% and offers **** for discoverability, only ok community tools, no external content promotion, and bare-bones tagging and search features... only taking a 12% cut is huge on its own and will probably draw a massive library in the opening few months, but specifically addressing community development/communicating with users and cross promotion with existing (youtube, twitch, etc.) platforms seems like important features missing from Steam.




So at least from that perspective, if it's not obtrusive (ahem, uplay), is functional (I'm looking at you windows store), and is actually functioning online most of the time (origin...), I'd probably prefer this platform to Steam, so I don't really mind it.




Perhaps the most interesting part will be how other services, especially Steam, react to it. Wonder if we'll just see a reduced distributor tax across the board and some improved integration and communication features. There's also the potential that a store with only a small cut removed will make starting or maintaining your own publisher's store so much less lucrative that it will help stem the tide of new launchers, but I guess we'll have to see.
 
I dont really want another launcher.

I also dont try and make a living on a digital store either so my thoughts about the situation are purely from a consumer perspective. I already have an epic account so Im assuming they will migrate those people over.
 
I dont really want another launcher.

I also dont try and make a living on a digital store either so my thoughts about the situation are purely from a consumer perspective. I already have an epic account so Im assuming they will migrate those people over.
Just fired up the epic launcher. They're using that as their client so if you had that for UT or fortnite or whatever the bam done and dusted.


WBP1I8M.png

007GSWm.png
 
Just fired up the epic launcher. They're using that as their client so if you had that for UT or fortnite or whatever the bam done and dusted.

Done and done. Had Epic Launcher for UT for quite a bit.
 
Considering fortnite is the biggest game in the world right now, (something like 200 million active users and 10mil concurrent players) - the epic client is probably already more widely installed than most of the other platforms you might already have on your system.

As someone said above, it's going to be interesting to see how the other platform's respond, 88% is a fair jump in the content creator's direction.
 
Those breakdowns for developers will be quite enticing. Give it a year or two and it might be worth using.
 
Competition is good. I'll wait a while, but I like the idea of Valve not being the only huge game in town. Even if I'm not crazy about the idea of another launcher...
 
They better give away a lot of free crap, or this will be competing with uplay as my last launcher to install and my first to uninstall...
 
Supergiant just launched their new game, Hades, on the Epic store.












The war has begun!
 
Back
Top