Today's games are ugly. Where are the new graphics games?

Destroy

Well-known member
People are spoiled; 60fps min, 4k, 244Hz, DLSS3, etc. Hardware currently far exceeds the majority of games.

There are a few goodies, MSFS, Cyberpunk, but even they fly on modern hardware.

Where are the next gen pushing games? I want LOD popup gone. I want jaggies properly gone. I want uncanny valley gone.

We need a Crysis with its 15fps again, stat!
 
People are spoiled; 60fps min, 4k, 244Hz, DLSS3, etc. Hardware currently far exceeds the majority of games.

There are a few goodies, MSFS, Cyberpunk, but even they fly on modern hardware.

Where are the next gen pushing games? I want LOD popup gone. I want jaggies properly gone. I want uncanny valley gone.

We need a Crysis with its 15fps again, stat!

UE5 comes in to save the day!


 
Callisto Protocol has incredible graphics on PC, but buyer beware. I found the combat and gameplay really shallow and lack luster.
Dead Space remake coming soon *might* do the trick for anyone not running a 4090, as far as pushing hardware and looking good goes.

Last of Us part 1 in March? Maybe do the trick? Don’t know…
 
There will be a bump in fidelity when devs stop catering for the last gen consoles, which has not started to happen as of yet. The PS4 had about 120million units sold, and most publishers were not willing to give up that number of potential sales. Maybe late 2023 early 2024 you'll start seeing current gen only titles taking full advantage of the hardware.

That said your first sentence is a bit contradictory, the whole reason DLSS, (and FSR / temporal upsampling etc) exists is because hardware is lagging behind developer's capability. (quote) "hardware exceeds the vast majority of games" only because during development they tweak and downscale so mid range cards can run the game just fine.
 
Best looking games I've played recently: The Callisto Protocol, A Plague Tale: Requiem, God of War, The Medium (ran like shit on my old card though)

The problem is that most games are pushing polygons and so there is some compromise.

Cevat Yerli needs to come through with Crysis 4
 
Ones I found impressive last year were

Horizon Forbidden West
God of War Ragnarok
Plague Tale Requiem
GT7
CODMW2 on some levels (like Amsterdam)
Bayonetta 3 (art design)
Fresh Woman Season 1
 
The Witcher 3 is still one of the best looking games in my opinion. I would also not say hardware is sufficient right now

 
There will be a bump in fidelity when devs stop catering for the last gen consoles, which has not started to happen as of yet. .

That's likely true. When the devs start pushing things again, I may need a new graphics card.
 
Don’t you think the ludicrous prices for upgraded graphics cards has something to do with it? Not enough people can afford to keep pace with latest tech so game companies have to build towards what they can sell. Used to be every new generation of cards had wide adoption. Now it’s much slower. Maybe the crypto crash will help the industry?

I upgraded almost every year to 18 months. But that’s ridiculous now. Gamers that take the plunge on latest gen are getting punished because the market can’t support new games that validate their investment. I punted now and figure for $500 bucks PS5 is good enough for now. The PC gaming market is too big of a mess right now.
 
Nextgen starts this year, y'all got to remember that people could not get their hands on the ps5 so the ps4/xb1/cross gen era lasted longer than it normally does.
 
The Witcher 3 is still one of the best looking games in my opinion. I would also not say hardware is sufficient right now


What funny is once CD Project dumps their garbage engine and run UE5 on next Cyberpunk and Witcher itll look better than that and run 60 fps easy on this years mid range hw. I ran UE5 demos on my vega64 at 1440p pretty easily.
 
indie games looks better than AAA games these days...

Art direction is more important over raw graphics for an indie with limited resources.
That and the recent revival/popularity of 2D, and pixel/sprite titles keeps the resource costs down.

Games are stupid expensive to make nowadays if you want the graphical push so AAA devs REALLY need to maximize their ROI, and the least riskiest way is to multiplatform all the things to get it to as many customers as possible.
There's no real "art direction" for realistic looking games, its just based on real life.
 
Art direction is more important over raw graphics for an indie with limited resources.
That and the recent revival/popularity of 2D, and pixel/sprite titles keeps the resource costs down.

Games are stupid expensive to make nowadays if you want the graphical push so AAA devs REALLY need to maximize their ROI, and the least riskiest way is to multiplatform all the things to get it to as many customers as possible.
There's no real "art direction" for realistic looking games, its just based on real life.

exactly!

I don't mind playing ray traced realistic looking games but at some point it becomes so stale while indie games can have terrific looking games due to varied and different art styles employed, look at this


such games look fresh after the increasingly generic realistic looking games from the past decade.
 
exactly!

I don't mind playing ray traced realistic looking games but at some point it becomes so stale while indie games can have terrific looking games due to varied and different art styles employed, look at this


such games look fresh after the increasingly generic realistic looking games from the past decade.

Honestly anything past Crysis was unnecessary, graphics-wise. They just need something to sell GPUs.
 
Everything has a place. Graphical improvements since Crysis have been necessary. On art style you can have both graphics upgrade and art style. See Witcher 3 before and after. Or the latest games that are pushing the graphics.

I don’t think it is an either / or question. Both should continue to push the envelope to please the graphics whores inside of us.
 
The Witcher 3 is still one of the best looking games in my opinion. I would also not say hardware is sufficient right now


It's worth noting that Portal RTX is absolutely horridly optimized and shouldn't be used as a benchmark of future RT performance.

The Witcher 3 is also really poorly done. Just using DX12 alone, without RT, results in a massive performance drop before you even enable RT.
 
It's worth noting that Portal RTX is absolutely horridly optimized and shouldn't be used as a benchmark of future RT performance.

The Witcher 3 is also really poorly done. Just using DX12 alone, without RT, results in a massive performance drop before you even enable RT.

Same with Callisto Protocol. Properly optimized it would arguably be one of the better looking games today.
 
Back
Top