Today's games are ugly. Where are the new graphics games?

Imho a better idea of what near future RT is going to mostly look like... is current Fortnite. UT5 is likely going to be just about everywhere. Which means most RT is going to be using the Lumen approach as the base. Which can then be improved by using its hardware accelerated mode.
 
Not sure what it means to optimize RT. It’s hardware based. The only way to optimize is to remove light sources. Turning it iff seems like the best approach until the HW actually catches up.
 
SD-[Inc said:
;n11058818]Not sure what it means to optimize RT. It’s hardware based. The only way to optimize is to remove light sources. Turning it iff seems like the best approach until the HW actually catches up.

Blasphemy!
The unwritten code of the PC master race...you NEVER turn off your settings unless you are doing it to gain maximum speed in elite gaming competition! It is the way of graphics whore!
 
It's worth noting that Portal RTX is absolutely horridly optimized and shouldn't be used as a benchmark of future RT performance.

The Witcher 3 is also really poorly done. Just using DX12 alone, without RT, results in a massive performance drop before you even enable RT.

While there may be ways to improve smoothness on Portal RTX, and perhaps increase performance a little bit on AMD cards, I think it's probably the benchmark for graphics performance.

As a base game, Portal is probably more intensive than Minecraft, and definitely more intensive than Quake. Then path tracing it means it's not using any of the tricks that Fortnite uses, like using screen space effects for certain things, or even using lower LOD assets for ray traced effects. It is always going to be super heavy.

It's also important to note that the the fact that the 3080 performs worse than the 2080 Ti and THIRTY-SIXTY implies the 3080 doesn't have enough memory to run 4K native regardless. So the game is pushing hardware limits.
 
Honestly you could launch Battlefield 3 today as a brand-new game and I prolly wouldn't notice that it's not.

 
Honestly you could launch Battlefield 3 today as a brand-new game and I prolly wouldn't notice that it's not.

The Last of Us (2013, late Playstation 3), Shadow of the Colossus (Playstation 2, 2005), Portal (PC and consoles, 2007) and lots of other games are proving that with a lick of paint, they can go for brand new. We're definitely seeing diminishing returns on the added firepower of current gen consoles and, by extension, what PC gaming is doing at the moment.
 
a plague tale, requiem has some gorgious graphics and very varied locations. the rat tsunami is graphically impressive too
 
It's worth noting that Portal RTX is absolutely horridly optimized and shouldn't be used as a benchmark of future RT performance.

The Witcher 3 is also really poorly done. Just using DX12 alone, without RT, results in a massive performance drop before you even enable RT.

Is this still happening?

I finally started witcher 3 last night and made sure i had the latest drivers/etc. Everything on/ RT Ultra at 4k, DLSS3 frame generation, DLSS quality, G sync enabled and 120fps max set in menu, game is really smooth and stutter free and looks absolutely stunning in HDR. I do have an 4090 but I think it would play this way as well on a 4080 if someone has that.
 
But it's a tech demo, not a game.

https://www.dsogaming.com/news/unre...eleased-pushes-nvidia-rtx-4090-to-its-limits/
MAWI United GmbH has released a brand new demo for Unreal Engine 5.1, showcasing a desert landscape. This demo takes advantage of Nanite and Lumen, offers incredible graphics, and can push the mighty NVIDIA GeForce RTX 4090 to its limits.

YouTube’s Digital Dreams has shared the following video, showcasing this demo running on an AMD Ryzen 9 7950X with an NVIDIA GeForce RTX 4090. As we can see, the demo frequently drops below 60fps at 4K on NVIDIA’s most powerful GPU, especially at night.

To its credit, the demo does look incredible. The night scenes in particular look amazing. Moreover, and thanks to Nanite, there aren’t any visible LOD transitions. The only thing that some of you may catch is some shadow changes. Other than that, everything looks top-notch. There are also some cool wind sand effects. And, to be honest, I don’t expect current-gen games to match the quality of this demo.

But anyway, you can go ahead and download the demo from here


 
Weirdly, that ones not that impressive. It looks like standard improvements iterations. Easily the weakest of the ue5 demos.
 
Weirdly, that ones not that impressive. It looks like standard improvements iterations. Easily the weakest of the ue5 demos.

I think it's all of the ray traced shadows in thick foliage that they're drawing attention to? fast forward to the night area.
 
Is this still happening?

I finally started witcher 3 last night and made sure i had the latest drivers/etc. Everything on/ RT Ultra at 4k, DLSS3 frame generation, DLSS quality, G sync enabled and 120fps max set in menu, game is really smooth and stutter free and looks absolutely stunning in HDR. I do have an 4090 but I think it would play this way as well on a 4080 if someone has that.

I mean the 4090 is a beast and I would expect a 4080 to do ok. But needing that level of hardware to pull off how the game looks is a pretty poor showing. Going to be interesting to see how future patches improve performance.
 
The Witcher 3 is also really poorly done. Just using DX12 alone, without RT, results in a massive performance drop before you even enable RT.

Many a person says this, but I'm finding that statement to be a load of bollocks. Without RT, on everything Ultra+, I get over 100FPS with 2080 Ti (1440P). Around the same as on DX11 but I have zero reason to use that.

I should say also though that I AM using DLSS at Quality, so it's not the same as native 1440P.
 
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