Valve's Newell: How About Community Financing For Games?

Status
Not open for further replies.
As many mentioned on the site:

It's a pretty good idea for established game production companies with a good record. I would not consider it for an upstart company promising a wonderful game who then reneg on the deal; they would have to sink their own dollars first, prove themselves, and if they do so, then ask for that sort of commitment from donors.

The good upshot of this would be that it would hold game producers to a higher standard, not to mention some expectations of gamers would finally have a tangible foundation, ie demanding a game be of a certain quality and released on an appropriate schedule, because they are, essentially, a shareholder in the game itself at the production stage.
 
Here's an idea.....why not actually do 2 things...

1....Look at what games have been successful
2...have one of your employees join a forum such as Rage and spend x amount of hrs reading and discussing why games are successful/desirable.

Consider COD4.....it's should be obvious that not only is it a well built game{works well with a KB, but it has a modern setting and modern weapons}....I for one am totally over WW2 weapons with their ****ty fire rates and lack of scopes.

COD4/COD5 and MW2 might cost $100million to make, but are probably going to return $1 billion.....you could last on that for nearly 30 games and just have one more hit the size of COD4 and you'll be swimming in money again.

Even Crysis and Warhead probably only cost 30mill to make but have probably returned 3-4times that amount.....of course, for some reason the WWW decided to attack Crysis and it's demands on HW for no good reason.....Crysis at 12x8 on med is still one of the best looking games out there, but no other game in history was rubbished for being so poorly optimized when it's actually one of the best.

So without all the stupid, negative press, Crysis could've sold twice as many copies.....and Crysis is a slick piece of work, so the fact is, people will buy well built games that have a modern setting/weapons, good quality environments and work well with a KB.

The fact is, only a handlful of Dev have the competence or intelligence to build a decent game, so don't blame anyone but your own poor standards, ie, consider **** like Necrovision and Cryostatis.....Necrovision is **** all over the place, and Crtostatis looks and feels console clunky, thanks but no thanks dickheads.

Give me more Crysis/COD4 etc, etc, and do take advantage of the latest DX10/11 features so that you can deliver more and more advancements...you know, those silly little desirable things that inspire websites to promote your game and gamers to develop an interest in your innovative hi-tech work.

The games industry is full of some of the dumbest smart people I've ever encountered.....so in case you missed it.

Modern settings
Modern weapons
Precise weapons
KB and mouse optimized
A mix of indoor and outdoor.
Offer DLC or expansion packs of the same standard.

People will buy HW if they have enough good quality games to justify it, but when you keep pumping out **** like Necrovision or gimped games like Fear2, don't expect people to pay full price for your 2003 gameplay and tech.
 
Gabe wants more of your money so he can acquire his next business venture:

gabe-newell.png
 
Just about the stupidest idea I've heard. There's no way for the "community" to raise this kind of money. What's worse, if it did happen, it would just mean a bunch of clueless people would end up getting fleeced. It just isn't practical.
 
the sad part is theyd probly somehow convince millions of dumb gamers all over the world to actually piss away their money. afterall look how many suckers use steam.
 
what a gay idea to be honest.
i rather pay for sony or MS for them to make a super high end console...
 
I'm in favor of this idea really..

how often have we complained about Publishers pushing developers to release before it's done, and as such, gotten a crappy game from a solid idea?

You'd need a whopping 1million people to each invest 30$. In the end, you get the game for that 30$ (Rather than 50-60) and have the potential to earn a return on that money if the game does well. (Eg: Every one of those million people should be walking talking advertising for the game).

It also gives the hard core fans that invested in it leverage to beta test and provide feedback to the devs. Granted, that might not always be a good thing. But if this is properly set up, it could be a great thing for gamers.
 
I'm in favor of this idea really..

how often have we complained about Publishers pushing developers to release before it's done, and as such, gotten a crappy game from a solid idea?

You'd need a whopping 1million people to each invest 30$. In the end, you get the game for that 30$ (Rather than 50-60) and have the potential to earn a return on that money if the game does well. (Eg: Every one of those million people should be walking talking advertising for the game).

It also gives the hard core fans that invested in it leverage to beta test and provide feedback to the devs. Granted, that might not always be a good thing. But if this is properly set up, it could be a great thing for gamers.

The only rational post in this entire thread... like an island of sanity in an ocean of diarrhea.

Why there is so much hatred for Valve in this place is beyond me, rather than actually discuss what could potentially make it easier for designers to do things the way they want to and produce the game that they want to, not what their purse strings think will sell and givethem the best return on their investment....

A lot of things would need to be worked out; what kind of oversight would there be so that helpless schmucks aren't being fed a line ala Duke Nuke Forever. What would the incentive be for hard working people from all over the world to donate and help in the design process? What happens if at the end, that cannot be met?

I can see a mix of this with a mix of the old working out quite nicely... Get a smaller chunk of change initially. Set up the shop, purchase the things ya need to do what you have to and work on some part of the game, get a good intent of design going and start showing it off, pulling in what you could from whoever and wherever...

If Carmack had said this.... I bet a good deal of people wouldn't be so anti-whatever... I mean, because you know, Carmack is gonna fix it. :bleh:
 
The only rational post in this entire thread... like an island of sanity in an ocean of diarrhea.

Why there is so much hatred for Valve in this place is beyond me, rather than actually discuss what could potentially make it easier for designers to do things the way they want to and produce the game that they want to, not what their purse strings think will sell and givethem the best return on their investment....

A lot of things would need to be worked out; what kind of oversight would there be so that helpless schmucks aren't being fed a line ala Duke Nuke Forever. What would the incentive be for hard working people from all over the world to donate and help in the design process? What happens if at the end, that cannot be met?

I can see a mix of this with a mix of the old working out quite nicely... Get a smaller chunk of change initially. Set up the shop, purchase the things ya need to do what you have to and work on some part of the game, get a good intent of design going and start showing it off, pulling in what you could from whoever and wherever...

If Carmack had said this.... I bet a good deal of people wouldn't be so anti-whatever... I mean, because you know, Carmack is gonna fix it. :bleh:
There is hatred for Valve as well as love for Valve here.I think you'll find that it's a customers right to hate or love any company...whether rationally or not.You simply cannot please everyone.I am indifferent to all Game Companies and will play any game I want to and judge it how I feel.I can't stand fanboys and shills though and you'll see a lot of them around here.
 
Status
Not open for further replies.
Back
Top