What would you build?

high_ping

New member
If you had the resources available to you and were in the console gaming industry, what type of console would you build with today's technology?

1. Graphics Chip
2. Type/quantity of ram
3. Processor
4. Look
5. Controls
6. Internet Connection
7. Expansion
 
1. Graphics Chip

Take gamecube's flipper, implement a second TnL unit and something similar to the 3dfx sage chip. Clock it at 250mhz and expand the texture cache by 1MB

2. Type/quantity of ram

1t-sram, i wouldnt want anything else. 128MB would be cool :)

3. Processor

PPC750x 1ghz from IBM with openGL extensions, 2 SIMD and fpu

4. Look

Hmm, tough question, im really starting to love the gamecube design, so i would also go for the look BUT it would be a side loader rather than top, less height, would be in silver, blue LED and smaller air vents on the sides

5. Controls

Gamecube controller but with a second Ztrigger bellow the L analog shoulder. Also stereo rumble, a mic port and a line out for headsets (so you can have 4 split screen multiplayer with everyone hearing their own stuffs, less confusing.

6. Internet Connection

Both 56k and BB built in

7. Expansion

uh, outside of memory cards, none.
 
1.
A GFX chip with 4 total pixel pipelines sub divided with a triangle fetch unit that allows two polygons to be drawn at once (instead of 1 at a time like current rasters) 4 TMUS per pipe w/ loopback -single cycle- and 8MB of integrated MRAM.
2.
1T-SRAM, 96MB
3.
IBM PPC750CX 700MHz
4.
Just like the N64 but with a mini DVD drive instead of cartridge.
5.
N64 Controller
6.
Integrated Modem and 10BaseT ethernet.
7.
Memory cards and integrated FireWire 2.0.
 
1.) The same one used in the making of the Final Fantasy Movie, + some stuff borrowed from the Flipper (ex. 8layer multitexturing) the bump mappnigs, pixel/vertex shaders, 10th generation TCL engine, 8TMU's on 8rendering pipes, blah blah blah, you know where im getting at. 32MB frame buffer memory + 32mb intergrated.
2.) 256mb 1T-SRAM
3.) IBM PPC750CX (Or any other model) that runs at 5GHz
4.) combined PS2/Gamecube look, (Cube's a tad too boxy) with some sleek curves and stuff
5.) Combination of the best parts of N64 and PS controllers
6.) Built in Cable/56K/Ethernet/ connections
7.) Satellite link function, firewire, USB

All for the low low price of $200.
thats cuz ill go there and ransack a warehouse full of this stuff and build it myself :D
 
tsk tsk sasquatch, the poster said with today's technology, your #1 is WAY ahead of its time Lol. Just to give you an idea, 32MB embedded would take 256M transistors...that doesnt include logic transistors which if you want FF movie quality would pass well over 1000M (CGI stations with multiple pro graph cards)

Not possible, sorry :)
 
Sure it is....it said today's technology but there was no price limit of any kind. You'd just have extremely large, expensive chips in the machine.

I'd love to see the Gamecube with about 64MB of 1T-SRAM for main memory and about 8MB embedded RAM (4MB frame buffer and 4MB texture)...that would keep developers sated for quite a while
 
Hmmmmmm

1 Radeon 3 with 256 DDR ,and Clocked at 500 mhz

21t-sram, 256

3 IBM 2 ghz and 4 mb L 2 chash and 1 ghz fsb

4 N 64 for me 2

5 Combination of the best parts of N64 and GameCube controler

6 56 k

7 ?????????
 
Hmm...If I was crazy enough, I would build this:

1) A GPU capable of pushing at least 700M polygons/s. with all hardware features cranked to the max :D

2) 256 MB 1t SRAM

3) Any IBM CPU running @ 2 GHz

4) Looks like a GAMECUBE, but SMALLER!

5) An N64 and GAMECUBE control pad combined, maybe?

6) Integrated 56k modem, plus ethernet, and if possible, support for broadband modems

7) USB ports, firewire
 
Back
Top