Man, those who are pessimistic, have you seen Cyberpunk previews with all ray tracing effects enabled? Global illumination, shadows, reflections? It's like a different level of realism with those effects enabled compared to off. Why would you NOT want to run those options?
Performance? Well DLSS 2.0 got you covered. Unless you have an AMD card.
That's the point of these technologies.
Even those with a 2070S will probably have a better looking, better running game at 1080p or 1440p than with an AMD equivalent, especially since their first gen RTX will likely be slower.
I can't wait to see what Radeon can do with RT. One week to go!
The same but slower.
The same but slower.
I can't wait to see what Radeon can do with RT. One week to go!
Amd raytracing in Cyberpunk will be released on a later update based on the developer's comment.
Each of these effects is powered by DirectX 12 Ultimate’s DXR Raytracing API, and are optimized for GeForce RTX graphics GPUs and their dedicated ray tracing cores.
Amd raytracing in Cyberpunk will be released on a later update based on the developer's comment.
Just to clear up, ray tracing will be at launch for Nvidia cards. It will be added later for AMD and consoles. Since it's DXR I suspect they are looking for performance improvements in those hardware because well, they aren't anywhere near as fast as Nvidia's dedicated RT cores since ray racing has to be shared with rasterization on standard cores for AMD. This alone should tamper any expectations regarding some miracle ray tracing GPU from AMD.
That would be like doing a path traced 3D render with a CPU vs a GPU. It's literally 100 times slower. Having a dedicated RTX card would be great just like having a dedicated PhysX card or SLI however, if it doesn't fit in a console then Microsoft doesn't want to support it and AMD doesn't seem to care either.
DLSS has you covered unless you run an ultrawide resolution, then you can go **** yourself.