A Dozen More Games Will Have Ray Tracing and DLSS This Year

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Man, those who are pessimistic, have you seen Cyberpunk previews with all ray tracing effects enabled? Global illumination, shadows, reflections? It's like a different level of realism with those effects enabled compared to off. Why would you NOT want to run those options? :lol:

Performance? Well DLSS 2.0 got you covered. Unless you have an AMD card. :lol:

That's the point of these technologies.

Even those with a 2070S will probably have a better looking, better running game at 1080p or 1440p than with an AMD equivalent, especially since their first gen RTX will likely be slower.
 
Man, those who are pessimistic, have you seen Cyberpunk previews with all ray tracing effects enabled? Global illumination, shadows, reflections? It's like a different level of realism with those effects enabled compared to off. Why would you NOT want to run those options? :lol:

Performance? Well DLSS 2.0 got you covered. Unless you have an AMD card. :lol:

That's the point of these technologies.

Even those with a 2070S will probably have a better looking, better running game at 1080p or 1440p than with an AMD equivalent, especially since their first gen RTX will likely be slower.

I can't wait to see what Radeon can do with RT. One week to go!
 
I think AMD's memory throughput is going to give them problems. They have a 256bit memory bus with slower GDDR6 memory at 512Gbs throughput. That's half the bandwidth I have on my 3090 FE OC.

DLSS is going to be hard for AMD to compete with because NV is the leader in AI which is being used to push DLSS where it is.

RTX is anyone's guess. I want to use it and we know cards with no support like my old 1080TI are way to slow to use it but AMD's performance is speculative at this point. Personally, I think RTX is more of a checkbox for AMD to hang on it's consoles to make them look like they are competing against PC's. I doubt they have put the time or money into making RTX work like Nvidia has up to this point. 2077 is paid for by Nvidia so we all know how it's going to turn out.

I hope for AMD's sake they have an answer to all of this because there is no point in paying PC hardware premiums for console performance and visuals.
 
Amd raytracing in Cyberpunk will be released on a later update based on the developer's comment.
Each of these effects is powered by DirectX 12 Ultimate’s DXR Raytracing API, and are optimized for GeForce RTX graphics GPUs and their dedicated ray tracing cores.

https://www.nvidia.com/en-us/geforc...tracing-dlss-geforce-now-screenshots-trailer/

if it is microsoft dxr it should not be a big deal to optimized for AMD also


and i bet cd projekt red has AMD cards now or should
 
Amd raytracing in Cyberpunk will be released on a later update based on the developer's comment.


Just to clear up, ray tracing will be at launch for Nvidia cards. It will be added later for AMD and consoles. Since it's DXR I suspect they are looking for performance improvements in those hardware because well, they aren't anywhere near as fast as Nvidia's dedicated RT cores since ray racing has to be shared with rasterization on standard cores for AMD. This alone should tamper any expectations regarding some miracle ray tracing GPU from AMD.
 
Just to clear up, ray tracing will be at launch for Nvidia cards. It will be added later for AMD and consoles. Since it's DXR I suspect they are looking for performance improvements in those hardware because well, they aren't anywhere near as fast as Nvidia's dedicated RT cores since ray racing has to be shared with rasterization on standard cores for AMD. This alone should tamper any expectations regarding some miracle ray tracing GPU from AMD.

we will see but AMD does want to use some of all those unused CPU cores for some of it and the PCIE 4.0 bus can handle it on a AMD MB anyway

what AMD should do is come out with a dedicated RT card to use with Big Navi that you don't have to replace every time
 
That would be like doing a path traced 3D render with a CPU vs a GPU. It's literally 100 times slower. Having a dedicated RTX card would be great just like having a dedicated PhysX card or SLI however, if it doesn't fit in a console then Microsoft doesn't want to support it and AMD doesn't seem to care either.
 
That would be like doing a path traced 3D render with a CPU vs a GPU. It's literally 100 times slower. Having a dedicated RTX card would be great just like having a dedicated PhysX card or SLI however, if it doesn't fit in a console then Microsoft doesn't want to support it and AMD doesn't seem to care either.

like a PhysX card was what i was thinking

AMD they say will let you decide what percentage of the card you want going to RT
so why not two 6900 xt's and one doing all RT

or a 6900xt and a 6800xt and the lower card dedicated RT
 
DLSS has you covered unless you run an ultrawide resolution, then you can go **** yourself.
 
DLSS doesn't support my res. Not that I need it, nor would I want to run it, but I can't even enable it in Metro Exodus.
 
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