DLSS has you covered unless you run an ultrawide resolution, then you can go **** yourself.
DLSS 2.0 supports 3440x1440 ultrawide.
What ultrawide resolution are you referring to?
DLSS has you covered unless you run an ultrawide resolution, then you can go **** yourself.
3840x1600
38GL950G
3840x1600
38GL950G
That's an uncommon ultrawide resolution to begin with. Committing AI resources to train for that resolution probably isn't high on the priority list until more people use it.
DLSS doesn't support my res. Not that I need it, nor would I want to run it, but I can't even enable it in Metro Exodus.
That's an uncommon ultrawide resolution to begin with. Committing AI resources to train for that resolution probably isn't high on the priority list until more people use it.
Doesn't change the fact it's an advertised feature that does not work.
Doesn't change the fact it's an advertised feature that does not work. I mean I'm a DLSS hater anyway, I've made that clear before. If you turn that **** on, just say you're running 1440P and stop pretending it's 4K
DLSS2.0 looks good and is a massive improvement, but the fact I can't even enable it makes it useless in the games I might consider using it. I'd rather the focus be on making these cards as fast as possible rather than separating the die to add cores that only work for gimmicks like DLSS or RT.
Mangler has a 3840x1600 resolution and Dlss enabled for him in Control I believe. Did you try Death Stranding?
Edit: I see you don't have Death Stranding.
That would good if Mangler can confirm.
Control also reminds me that is another example where DLSS 2.0, when using 1080p as the base can actually output a near 4k quality image. That's quite amazing considering 1080p is the source. If before DLSS 2.0 you told me that 1080p upscaled would be hard to tell from native 4k I'd laugh heartily all day, but the comparisons from all sources pretty much speak for themselves. Not perfect by any means, but great for those that wouldn't be able to run in native 4k otherwise.
1440p as the base in Control is another level quality altogether. Even if native 4k gave a locked 60fps all the time, it's visually better to run it with DLSS 2.0 quality mode.
dlss 2.0 works on 3440x1440
I don't have Control or Death Stranding. Only games with DLSS support that I own are BFV (garbage and uninstalled.
**** does BFV even have DLSS support? I know it has atrocious raytracing that looked mediocre as hell) and Metro Exodus, which I've slowly been playing through.
Metro is kind of a moot point as the game runs so good without DLSS there is no point in enabling it. Native > DLSS. I hope that a game like Cyberpunk runs well enough without DLSS, and if it's required in order to make it playable at max, then it works with my resolution.
I wasn't aware that Metro was only DLSS 1.0. I thought most games were updated to 2.0, but could have been mistaken.
DLSS 1.0 is garbage and looks like crap.