A Dozen More Games Will Have Ray Tracing and DLSS This Year

3840x1600

38GL950G


That's an uncommon ultrawide resolution to begin with. Committing AI resources to train for that resolution probably isn't high on the priority list until more people use it.
 
That's an uncommon ultrawide resolution to begin with. Committing AI resources to train for that resolution probably isn't high on the priority list until more people use it.

Doesn't change the fact it's an advertised feature that does not work. I mean I'm a DLSS hater anyway, I've made that clear before. If you turn that **** on, just say you're running 1440P and stop pretending it's 4K :bleh:

DLSS2.0 looks good and is a massive improvement, but the fact I can't even enable it makes it useless in the games I might consider using it. I'd rather the focus be on making these cards as fast as possible rather than separating the die to add cores that only work for gimmicks like DLSS or RT.
 
Doesn't change the fact it's an advertised feature that does not work.


Metro Exodus isn't DLSS 2.0, it's DLSS 1.0 which has no widescreen support.



What about other DLSS 2.0 games like Death Stranding?



I wouldn't expect it to work there however, DLSS 2.0 was advertised for only standard ultrawide support like 1080p/1440p widescreen, I haven't read anything that would suggest otherwise.
 
Doesn't change the fact it's an advertised feature that does not work. I mean I'm a DLSS hater anyway, I've made that clear before. If you turn that **** on, just say you're running 1440P and stop pretending it's 4K :bleh:

DLSS2.0 looks good and is a massive improvement, but the fact I can't even enable it makes it useless in the games I might consider using it. I'd rather the focus be on making these cards as fast as possible rather than separating the die to add cores that only work for gimmicks like DLSS or RT.


You're not running 1440p with DLSS 4k. You're running in actual 4k, as in all 3840x2160 pixels are being utilized. The base image is 1440p, but it is AI upscaled to 3840x2160. So you'd be very wrong in saying you're actually running 1440p and not native 4k.



No, you're aren't getting the base 4k image. You're getting a pixel to pixel equivalent, and sometimes the results are better than "native" 4k, as is the case with Death Stranding (and Deliver us the Moon from my experience).
 
I believe Metro Exodus worked on a 3440x1440 monitor on release but I don't remember honestly. That was on my dad's rig.

I don't have Death Stranding unfortunately.

All 3840x2160 pixels are displaying that 1440P upscaled image beautifully, yeah man that's cool :lol: it's not native 4K but we've been down this road before and don't care to go down it again
 
Mangler has a 3840x1600 resolution and Dlss enabled for him in Control I believe. Did you try Death Stranding?


Edit: I see you don't have Death Stranding.
 
I don't have Control or Death Stranding. Only games with DLSS support that I own are BFV (garbage and uninstalled.
**** does BFV even have DLSS support? I know it has atrocious raytracing that looked mediocre as hell) and Metro Exodus, which I've slowly been playing through.

Metro is kind of a moot point as the game runs so good without DLSS there is no point in enabling it. Native > DLSS. I hope that a game like Cyberpunk runs well enough without DLSS, and if it's required in order to make it playable at max, then it works with my resolution.

I wasn't aware that Metro was only DLSS 1.0. I thought most games were updated to 2.0, but could have been mistaken.
 
Mangler has a 3840x1600 resolution and Dlss enabled for him in Control I believe. Did you try Death Stranding?


Edit: I see you don't have Death Stranding.


That would good if Mangler can confirm.



Control also reminds me that is another example where DLSS 2.0, when using 1080p as the base can actually output a near 4k quality image. That's quite amazing considering 1080p is the source. If before DLSS 2.0 you told me that 1080p upscaled would be hard to tell from native 4k I'd laugh heartily all day, but the comparisons from all sources pretty much speak for themselves. Not perfect by any means, but great for those that wouldn't be able to run in native 4k otherwise.



1440p as the base in Control is another level quality altogether. Even if native 4k gave a locked 60fps all the time, it's visually better to run it with DLSS 2.0 quality mode.
 
It's unfortunate that Control is a shitty game :bleh:

I might try Death Stranding. I'm in the mood for a slow paced singleplayer game that I can play for 30 minutes and then stop.
 
That would good if Mangler can confirm.



Control also reminds me that is another example where DLSS 2.0, when using 1080p as the base can actually output a near 4k quality image. That's quite amazing considering 1080p is the source. If before DLSS 2.0 you told me that 1080p upscaled would be hard to tell from native 4k I'd laugh heartily all day, but the comparisons from all sources pretty much speak for themselves. Not perfect by any means, but great for those that wouldn't be able to run in native 4k otherwise.



1440p as the base in Control is another level quality altogether. Even if native 4k gave a locked 60fps all the time, it's visually better to run it with DLSS 2.0 quality mode.



http://209.147.121.98/board/showpost.php?p=1338223439&postcount=455



http://209.147.121.98/board/showpost.php?p=1338224870&postcount=466
 
dlss 2.0 works on 3440x1440

Yeah, I think it even works in some DLSS 1.0 games like Metro. 3840x1600 is marketed as 21:9 but from everything I've read, it's not actually 21:9 .. it's more like 24:10 or something like that.
 
I don't have Control or Death Stranding. Only games with DLSS support that I own are BFV (garbage and uninstalled.
**** does BFV even have DLSS support? I know it has atrocious raytracing that looked mediocre as hell) and Metro Exodus, which I've slowly been playing through.

Metro is kind of a moot point as the game runs so good without DLSS there is no point in enabling it. Native > DLSS. I hope that a game like Cyberpunk runs well enough without DLSS, and if it's required in order to make it playable at max, then it works with my resolution.

I wasn't aware that Metro was only DLSS 1.0. I thought most games were updated to 2.0, but could have been mistaken.

DLSS 1.0 is garbage and looks like crap. DLSS 2.0 is a give and take with native but often looks as good or better with better performance.

My guess is 2077 4K DLSS will look better overall than native 4K.
 
DLSS 1.0 is garbage and looks like crap.

Yeh that's what put me off. But, Death Stranding with 2.0 is amazing. It totally converted me. I really want 6900XT but without something similar, I'm afraid I'll have to stick to Nv.
 
Only game I played with DLSS was Control and for RTX on a 2080 you basically can't run that game at decent frames without DLSS full options on a 2080 at 1440P.
 
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