Cyberpunk 2077

Did overdrive mode get released?? All I can find different is frame generation.

Also holy!!! 4090 with frame generation was a similar improvement as 3090 to 4090. In both instances. The min frame rate was higher than previous max frame rate. Avg 110.41 min 72.36 all settings maxed @4k w/DLSS frame generation.
 
Frame generation works incredibly good in this. Super smooth, no artifacts that I can see with vsync forced through CP and 60fps limit in game, resulting in 120fps solid.
 
Loaded this game up the other day to try frame gen. Runs like dope af. I could feel some lag while using sniper rifle that I didn't have before? Placebo? Maybe.
Overall, the game is so terribly SHITE that I can't seem to get into it. Once I start shooting, I can't replay it. I finished it and gave it a 9 rating. I know because I loved the music, the storyline and stuff. But now, I just can't look past bugs! It's amazing that now highways are all empty and you still see the car headlights disappearing in the distance when they are coming to you and you are going towards them. How stupid is that!

Nothing seems to have been fixed that is material. Oh well. Compare that to Witcher 3 which is amazing w/ the upgrades. CD Project really f-ed up this game beyond recognition.
 
Frame generation works incredibly good in this. Super smooth, no artifacts that I can see with vsync forced through CP and 60fps limit in game, resulting in 120fps solid.

Does frame generation work with vsync? I didn't think it did.
 
Does frame generation work with vsync? I didn't think it did.

The idea is that it doubles the frame rate, so any fluctuations in frame rate would be significantly exasperated by it. Locking the frame rate with vsync allows it to be regulated. I dont even think it could be used with gsync or adaptive sync.
 
The idea is that it doubles the frame rate, so any fluctuations in frame rate would be significantly exasperated by it. Locking the frame rate with vsync allows it to be regulated. I dont even think it could be used with gsync or adaptive sync.

It started off not working with V-Sync when it first came out. It was later fixed to work with v-sync.
 
The idea is that it doubles the frame rate, so any fluctuations in frame rate would be significantly exasperated by it. Locking the frame rate with vsync allows it to be regulated. I dont even think it could be used with gsync or adaptive sync.

​Works fine with Gsync. Cyberpunk seems to go between 100-120fps without issue.

It started off not working with V-Sync when it first came out. It was later fixed to work with v-sync.

Vsync has been working when forced through Nvidia CP since release for me.

Mine works fine without vsync.

Hrmm for me there is tearing and stutter without vsync activated.
 
I got a 240 Hz gsync. No tearing or such crap.
Only game I saw tearing in after like 5 years was ELDEN RING!
 
If you see tearing with some form of adaptive sync, your framerate might be dipping outside of your screen's adaptive sync range. Or your screen's adaptive sync implementation may just not be that good.
 
If you see tearing with some form of adaptive sync, your framerate might be dipping outside of your screen's adaptive sync range. Or your screen's adaptive sync implementation may just not be that good.

It's just frame gen in its current form. Digital Foundry and Hardware Unboxed showed the same behaviour. Forcing vsync through control panel fixes it.
I've tried both a monitor with native Gsync module and LG TV with Adaptive sync/Gsync compatible and they both behave the same. /shrug
 
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