DLSS3's big feature is frame generation. Which is basically motion smoothing soap opera effect for games. Do not recommend.
That’s the biggest load of crap if I ever heard one.
DLSS3's big feature is frame generation. Which is basically motion smoothing soap opera effect for games. Do not recommend.
Frame generation works incredibly good in this. Super smooth, no artifacts that I can see with vsync forced through CP and 60fps limit in game, resulting in 120fps solid.
Does frame generation work with vsync? I didn't think it did.
Does frame generation work with vsync? I didn't think it did.
The idea is that it doubles the frame rate, so any fluctuations in frame rate would be significantly exasperated by it. Locking the frame rate with vsync allows it to be regulated. I dont even think it could be used with gsync or adaptive sync.
It started off not working with V-Sync when it first came out. It was later fixed to work with v-sync.
The idea is that it doubles the frame rate, so any fluctuations in frame rate would be significantly exasperated by it. Locking the frame rate with vsync allows it to be regulated. I dont even think it could be used with gsync or adaptive sync.
It started off not working with V-Sync when it first came out. It was later fixed to work with v-sync.
Mine works fine without vsync.
If you see tearing with some form of adaptive sync, your framerate might be dipping outside of your screen's adaptive sync range. Or your screen's adaptive sync implementation may just not be that good.