DooM Eternal

It's ok, give it a go, put it on lowest difficulty and play through it.

They had it just right for my liking in Doom 2016 and then they f'ed it up with this. Still dont like the required mechanic of having to use the chainsaw or glory kills to get ammo. Love the game engine.
 
Yeh wish you could turn glory kills off.

I do the next best thing though and turn the glowing orange/blue indicators off, feels much better, most of the time I don't realize they're staggered until I've already blown them to bits. You can see the damage much clearer too, as in shooting chunks of flesh off. The fast glory kill perk helps too.
 
They had it just right for my liking in Doom 2016 and then they f'ed it up with this. Still dont like the required mechanic of having to use the chainsaw or glory kills to get ammo. Love the game engine.

Yeah, I just started the game yesterday. Not enjoying it as much as the previous one. Almost everything, if not absolutely everything, they changed about the game from Doom (2016) made it worse.

Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.

The combat feels clunkier somehow too. Like it's easier to get hung up on stuff or take an errant hit and just die. Pretty disappointed so far.
 
Yeah, I just started the game yesterday. Not enjoying it as much as the previous one. Almost everything, if not absolutely everything, they changed about the game from Doom (2016) made it worse.

Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.

I agree.
 
The gamepad players would get destroyed in MP.

Other games are segregating players based on controls, rather than platform. That seems like the right way to go.

Except Fortnite, where they just pump up the auto-aim to infinity for controller players.


---btw, I've never bothered trying multiplayer on Doom or Doom Eternal... doesn't make much sense to me, as I see both as primarily single player experiences. Is the multiplayer worth investing time into?
 
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Yeah, I just started the game yesterday. Not enjoying it as much as the previous one. Almost everything, if not absolutely everything, they changed about the game from Doom (2016) made it worse.

Also, the platforming sections are utter ****. Nothing's worse than burning through two "1 ups" due to ****ing jumping puzzles.

The combat feels clunkier somehow too. Like it's easier to get hung up on stuff or take an errant hit and just die. Pretty disappointed so far.

Have to admit I disliked it for the first couple hours but after I got into the swing of it I think it's the better game.
 
Game was ok going through the first time, but I don't see myself going through it again. All in all I prefer the way the previous DOOM was played over this one.
 
Agreed. Doom Eternal has a better difficulty curve than Doom'16.

Eternal is perfect on UV, demands my full attention and requires using the right tool for the job. Deaths can still occur if I let myself get overwhelmed.
And for the elite players, there's Nightmare.

While Doom'16 was too easy on UV and too difficult on Nightmare.
The first playthrough was excellent, but replays were somewhat of a snoozefest (UV didn't challenge me, Nightmare was beyond my abilities).


The problem is people expect it to behave exactly like Doom'16 and start out on UV, which is quite difficult until you acquire the SSG.
Only once you gain access to all guns/abilities and have a fully upgraded Slayer does UV plateau out into the difficulty sweetspot.

The devs want you to earn the power fantasy this time.
But if you just want the Doom'16 experience, play on Hurt Me Plenty. A difficulty slider that does its job, imagine that :\.

It's both. The difficulty curve as well as the skill requirement.

The difficulty curve is more defined now.
Doom'16 on Ultra Violence = Eternal on Hurt Me Plenty
Doom'16 on Nightmare = Eternal on Ultra Violence

...

This seems really dumb to me. They should have added another difficulty on the top rather than changing what the difficulties meant.

Also, I'm sorry, but even if I'm not as good as I once was, I'm still not a slouch as an FPS player. I've never played on "Hurt Me Plenty" going all the way back to the original Doom in 1993 (outside of maybe the first time I ever played the game). The standard difficulty of "Hurt Me Plenty" should not be the difficulty that someone of my skill level should be expected to select. Average/casual players are just going to get wrecked on this "normal" difficulty.

And if "I'm Too Young To Die", which sounds like you're a total scrub if you need to select it, is for normal players, then what is the difficulty for a truly bad player?

As far as I'm concerned they botched the difficulty levels on this game. The biggest problem is that you take too much damage and can suddenly die too fast. You can go from everything being fine to just being dead in like 1 second. It makes the game frustrating. It's fine if that is how it is at the highest level, but it's on all levels. It's the same on Hurt Me Plenty. You get hooked on an enemy or a wall so you actually start getting hit and you go straight to being dead.

The difficulty balance is also bad. Like everything will be fine 95% of the time on UV and then I'll encounter a stupid section that is almost impossible for me.

Also the jumping sections are definitely not casual gamer friendly. Some of them are pretty ****ing hard. I'm honestly not sure what the hell the game designers were thinking when they designed this game, because if I'm having problems (not saying I'm the best, but better than a lot of people), then many others are going to be hopelessly stuck. So I guess causal gamers are just supposed to quit and uninstall, since they can't possibly beat the game? I

It's fine if there is a hard or a couple hard difficulties for people who want an extreme challenge, but a game should scale down to those who aren't great players too. It sounds like they took the problem of Nightmare being too hard and UV being too easy (in your opinion) and just shifted it down to the lower difficulties, which is not an improvement for most of the audience.

Edit: Just to be clear, I am glad you enjoy the game and the difficulty suits you better. I don't want to have it seem like I'm calling you out. I just disagree that the only thing that has happened is they shifted the difficulties up a notch. The game also plays very differently than Doom (2016), and in my opinion it is quite frustrating in some respects. So, I honestly think made some mistakes with how the game is balanced. You shouldn't have to have mastered the game to play through on a given difficulty and have a consistent experience, and I don't feel like that is the case for me. At least in modern games you can change the difficulty at will (that used to really suck when you started a game on hard and got 3/4 of the way through and got stuck! :lol: )!
 
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It's fine if there is a hard or a couple hard difficulties for people who want an extreme challenge, but a game should scale down to those who aren't great players too. It sounds like they took the problem of Nightmare being too hard and UV being too easy (in your opinion) and just shift it down to the lower difficulties, which is not an improvement for most of the audience.

Yeah, since when is Doom a platformer?
 
Honestly thinking about uninstalling at this point. I checked a walkthrough and I'm only on the 3rd of like 12 levels and I'm not sure I want to force my way through it.

So far, the game just isn't very fun in my opinion. The changes to the combat make it annoying and clunky. Too many stupid ideas, like burning people for armor, the only practical way to get back health being glory kills (I liked glory kills in the original, but not having them mandated), and the only practical way to get ammo being the chainsaw (which doesn't work on larger enemies, even though you get severely damaged trying to get close to them to use it).

I went back and read my review of Doom (2016) and I see that I noted that you died pretty fast on Ultra Violence in that game too. So, maybe that's just how it goes. But I just remember enjoying the combat a lot more, rather than constantly feeling frustrated.

The platforming sucks, and unfortunately you seem to spend a lot of time doing it. The levels seem pretty lackluster--just some vaguely shaped tall buildings that make very little functional sense (basically designed as a game level, rather than an actual place).

The difficulty seems to vary a lot in that most of the time Ultra Violence is fine, and then I encounter a part that is impossible for me. So, I keep turning the difficulty up and down. I may try going down to Hurt Me Plenty permanently, but so far it doesn't seem like HMP is actually that much easier, and then I'm Too Young To Die is a total joke.

On the plus side the graphics are good and the game runs great (makes me wonder why in Control I was only getting 100-120 fps when it didn't look any better really).

I guess I'll probably give the game one last try on HMP, but if I'm still not enjoying it, I'm giving it the boot.
 
Drop the difficulty to the lowest and complete it. Best way to deal with games you're not interested in.
 
Or just drop it. There's no rule that says you have to slog through a game you're not enjoying.
 
For me, it’s better to do a quick run through on the lowest difficulty to eliminate any future urges of reinstalling it.
 
Yea I dropped the difficulty too. I don't have time to spend hours trying to pass a level or boss. F that.
 
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