Egosoft X4 announcement and presentation.

3.0 Beta available.

Changelog:


"Full" List of Beta 1:

New Feature: Improved graphics engine to support new visual effects.
New Feature: Better sound effects.
New Feature: Virtual seminars and quicker skill progression for crew training.
New Feature: Configurable alert system.
New Feature: Individual and group crew transfer.
New Feature: Policing options for player-owned space.
New Feature: Ability to dock using a spacesuit directly.
New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
New Feature: Improved target display and mission guidance.
New Feature: More control over drones and turrets.
New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
Added tutorial gamestarts (Flight School, Combat Scenario and Advanced Gameplay).
Added new paint themes for player ships.
Added weapon mods that increase damage done to surface elements.
Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
Added order parameter to forbid attacking ships from boosting.
Added option to arm/disarm turrets in ship interaction menu.
Added option to call stored ships to dock via its console.
Added option to (de)activate multiple deployables at once.
Added option to control the turret modes on stations.
Added option to rename fleets (formerly known as wings).
Added order to collect player-owned deployables.
Added shortcut to scan ships in scan mode.
Added drone modes to specify when defence drones launch.
Added Attack Capital Ships and Attack Fighters weapon modes.
Added Remove All Assignments option when multiple ships are selected on map.
Added more variations to existing missions.
Added support for dragging positions of all orders which show position information on map.
Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
Added option to change player organisation name independently from player name.
Added option to focus map on object currently viewed in Info or Behaviour menu.
Added 'station' keyword to map search.
Added confirmation when entering space suit.
Added cursor movement, selection and delete features to text edit boxes.
Added options to invert emulated mouse cursor axes and mouse steering controls.
Added NPC skills and post/role to target monitor.
Added information about pilot's current command to Behaviour menu.
Added new Info tabs in map and updated layout.
Added ship type to Info menu for ships.
Added subordinate list to Info menu for ships and stations.
Added surface element hull status to loadout Info tab.
Added information about which factions produce ship to Info menu and Encyclopedia.
Added known production module overview per sector to Encyclopedia.
Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
Added new-entry marker to individual Encyclopedia and Timeline entries.
Added information on which inventory items are obtainable via crafting to Encyclopedia.
Added option to hide statistics section in Logical Station Overview.
Added consumption and production numbers to storage nodes in Logical Station Overview.
Added Alert and News categories to Logbook.
Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
Added input icons in Controls menu and several other menus.
Added 'forcehmd' command line parameter for head tracking systems.
Added sound device selection option.
Changed Bomber ship type designation to Gunboat.
Removed loadout options from ship configuration menu at resupply ships.
Removed possibility to give new orders to ships without a pilot.
Removed restrictions for reassigning crew (via comm) on a single ship in space.
Removed 500m restriction for (de)activating deployables.
Removed Squad category from Logbook (merged with Upkeep category).
Improved faction mine placement.
Improved trader deal selection and cargo space utilisation logic.
Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
Improved Explore order behaviour and parameters.
Improved AI/autopilot collision avoidance when flying through asteroid fields.
Improved fleet coordination when moving through gates.
Improved several cases of shakiness when flying on autopilot.
Improved stability of drones undocking from capital ships.
Improved encounters by increasing distance from sector centre that system considers deep-space.
Improved character pathing on large dock areas to better take elevator distances into account.
Improved ammunition usage of stations when player is not present.
Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
Improved detection of gravidar contacts in remote sectors.
Improved information about licence requirements at blueprint trader and in Encyclopedia.
Improved visual consistency of building and recycling station modules.
Improved presentation of already-built modules in station Build menu by grouping by type.
Improved shopping list in ship Build menu.
Improved sorting of objects by name in Map.
Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
Improved visualisation of modes with charge time such as Travel Mode or SETA.
Improved Logbook timestamps to show how much time has passed since logbook entry.
Improved Save and Load menus.
Improved context menu header when using context menu while having other ships selected.
Improved subtitles by making them wider and preventing last lines from having only one word.
Improved support for gamepad text input overlay for Steam Big Picture mode.
Improved visibility of game hints.
Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
Fixed laser towers not being able to aim correctly against player ship.
Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
Fixed docked ships firing their forward-mounted weapons.
Fixed rare case resulting in ships docked at wrecked platforms.
Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
Fixed ships no longer attacking after losing their commander while in formation.
Fixed another case of station-based drones not being recovered.
Fixed ships in combat not consuming ammunition when player is not present.
Fixed ships being able to be set to protect stations or ships that are hostile to them.
Fixed pirates inadvertently causing limited wars between NPC factions.
Fixed sector patrols only patrolling small area within sector.
Fixed police ships responding to their own distress calls.
Fixed escape pods attempting to look for stations in a highway.
Fixed escape pod behaviour to be consistent whether player is present or not.
Fixed mining ships mining in hostile territory.
Fixed excessive delays when ordering a ship to deploy deployables at a location.
Fixed behaviour of transport drones collecting crates for capital ships.
Fixed drones fleeing when attacked.
Fixed orphaned defence drones getting orders to patrol sector.
Fixed inactive satellites still uncovering space.
Fixed lasertowers launched by fleeing ships not shooting at their attacker.
Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
Fixed some Argon and Antigone ships not having crews.
Fixed Ion weapons doing damage to hull when player is not present.
Fixed EMP missile effects on travel mode and boost.
Fixed being able to claim ships by using EMP and repairing signal leak.
Fixed being able to unlock trade subscriptions at enemy stations.
Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
Fixed ships remaining subordinate to sold ships.
Fixed crew of ship that is personally piloted by player not getting skill gains.
Fixed mission to retrieve item from target ship not having an objective to return it.
Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
Fixed changing assignments in order queue menu not changing behaviour.
Fixed station rooms changing doors when revisiting.
Fixed player facing wall after teleporting.
Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
Fixed incorrect turret position on Magnetar.
Fixed missing faction logo and missing lights in transporter room on Nodan.
Fixed mirrored ID text on Plutus.
Fixed landing gear not being visible on Nodan and Quasar.
Fixed spotlights on Quasar not turning off after landing.
Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
Fixed Manage Funds option not opening correct information tab.
Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
Fixed build progress display for station modules that are being rebuilt.
Fixed missing objective progress visualisation in mission briefing context menu.
Fixed conversation with manager working for player not displaying correct options.
Fixed missing shield info for S and M ships in Encyclopedia.
Fixed Encyclopedia entries for star systems not showing description texts.
Fixed wrong inventory wares being marked as read.
Fixed appearance of pending upgrade warning.
Fixed turret mode dropdown options not being in intended order.
Fixed order of ships in the undock menu.
Fixed jumping column selection in order queue.
Fixed player name reverting to default if aborting renaming process.
Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
Fixed formatting error in construction-related Logbook messages.
Fixed Numpad key bindings not working for first-person movement on platforms.
Fixed mouse cursor remaining visible after saving game in first-person mode.
Fixed rare cases of target elements not being displayed while they should and vice-versa.
Fixed various issues with mission guidance targets.
Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
Fixed physics not working correctly in certain rooms until player enters.
Fixed very rare situation where ships could rapidly flicker between two positions.
Fixed Boost Toggle game option not working at all.
Fixed Pause key not working during text input.
Fixed issues when looking straight up or down in first person.
Fixed external target view sometimes incorrectly returning to cockpit.
Fixed broken voice playback when closing Timeline menu.
Fixed short freeze when opening the station build menu in some cases.
Fixed very rare freeze condition.
Fixed causes of several performance issues in specific circumstances.
Fixed several causes of crashes.

Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

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no VR = no buy for me.
Pity, because I'd LOVE this game in VR. Love X3, skipped rebirth because it reviewed so badly.
 
no VR = no buy for me.
Pity, because I'd LOVE this game in VR. Love X3, skipped rebirth because it reviewed so badly.

X4 is...a mess. It's certainly playable, but it is not as good as X3 AP. Some people even like X-Rebirth more (now that it's been fully patched up). The basic campaign (if you can call it that) missions are scattered around and start off decent enough, but after a short while they become VERY complicated and then there is no explanation as to what you should do. You will watch a TON of youtube videos on the game just to learn the basics, even if you are an X veteran. I also really hate how they changed the mission system, gone are the simple days of checking a message board for missions. Now you have to fly near a station to see if there is a mission available, and that only works if you are close enough to a station to see it AND if you are viewing the map at the same time, meaning you'll stare at the map 60% of the time when you are looking for missions...yeah, fun. :nuts:

Of course, nobody but me even does missions :bleh: but I can see why lol.
 
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I did tons of missions in X3. I agree with everything regarding X4's handling of it - except you're forgetting that you had to be close to stations in X3 to see their missions as well. Of course you could get upgrades to your scanner, install satellites, etc. and all of that changed. I think X4 should have the same capability but I haven't been arsed to figure out how.

The previous games had a sharp learning curve, but there was something about them that made me want to climb it. X4 is just... why?

If I have cargo, pirates will appear out of nowhere. Literally nothing on the radar, now I have three red dots and soon I'm getting shot at. Scanning the stations for discounts is bullshit. Finding radio signals is bullshit. The lock boxes are bullshit. The larger sectors of X4 are a chore to explore (especially if you have cargo and are constantly being chased by pirates).

The SONAR thing is an awful dynamic. It's supposed to bring up question marks on the map but when it doesn't, you can never be sure that you did it right or if you were close enough to something for it to work.
 
I did tons of missions in X3. I agree with everything regarding X4's handling of it - except you're forgetting that you had to be close to stations in X3 to see their missions as well. Of course you could get upgrades to your scanner, install satellites, etc. and all of that changed. I think X4 should have the same capability but I haven't been arsed to figure out how.

The previous games had a sharp learning curve, but there was something about them that made me want to climb it. X4 is just... why?

If I have cargo, pirates will appear out of nowhere. Literally nothing on the radar, now I have three red dots and soon I'm getting shot at. Scanning the stations for discounts is bullshit. Finding radio signals is bullshit. The lock boxes are bullshit. The larger sectors of X4 are a chore to explore (especially if you have cargo and are constantly being chased by pirates).

The SONAR thing is an awful dynamic. It's supposed to bring up question marks on the map but when it doesn't, you can never be sure that you did it right or if you were close enough to something for it to work.

Don't forget they made station building needlessly more complex. If I remember correctly, in X3 you just needed the money for the station, pick a spot, and plop it down. Sure you had to supply it the right materials for it to produce what you needed, but that wasn't too bad and once you started it up it was often self sustaining.

In X4? You have to buy the blueprints FIRST (VERY expensive) then buy the station, then collect and buy the materials needed to build the station, then you needed to buy separate components, then pick a spot and hire a manager for your station as well as crew (Oh GOD do I despise the introduction of "crew" to the X series), and a few more steps I've already forgotten. To top it off, every station requires babysitting because even if you have freighters assigned to it, they frequently get stuck or just sit around doing nothing despite the orders you've given them.

WHY IN THE HOLY HELL did they add even more micro to the already micro intensive game? There are just so many boneheaded decisions in the design of this game that seem to take all the fun out of it..not to mention the bugs (turrets will often deliberate fire away from your target...if they even fire at all, for example).

And yes, X3 had a certain charm that made you want to push forward. In X4 I'm often asking...why and what's the point? Probably because it's just so much work to do ANYTHING in the game.
 
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What turned me off with X4 was the combat, it felt so lacking in punch sense, it feels like, a shoot them up 2d arcade space shooter than space sim game, even X3 combat had more weight on it.

Has this been changed?

Also how about flying bigger ship in X4? In X3 you could jump and have seta to compensate the slowness, how is it in X4?
 
What turned me off with X4 was the combat, it felt so lacking in punch sense, it feels like, a shoot them up 2d arcade space shooter than space sim game, even X3 combat had more weight on it.

Has this been changed?

Also how about flying bigger ship in X4? In X3 you could jump and have seta to compensate the slowness, how is it in X4?

SETA mode exists, but you have to build it by finding junk first (won't be able to do that until at least 20 hours into the game). Combat is still the same.
 
Version 4.0 Patch is out. 3.9 GB on Steam.

Probably took an extra day to release due to the time it took them to compile the changelist:

X4: Foundations - 4.00 Update - Changelog
New Feature: Terraforming!
New Feature: Coordinated Attack option for fleet commanders.
New Feature: Volumetric fog makes space look even better.
New Feature: Transaction Log for detailed breakdown of income and outgoings.
New Feature: Message system for important communications from NPCs.
New Feature: New Hostile relation status on map and HUD to indicate objects with which combat is likely.
New Feature: Emergency eject.
Added area damage to capital ship engines exhaust.
Added possibility for crew to bail when under attack by NPCs.
Added possibility for NPC factions to claim abandoned ships.
Added available habitation capacity for race as workforce growth rate influence.
Added Mark as Hostile option to Interact menu.
Added Fire Authorisation Overrides providing control over whether ships should attack other factions.
Added option to declare war on another faction.
Added ability for player to set global policy and per-ship overrides governing response to attack.
Added player faction to blacklist options.
Added options to use faction and sector lists in Blacklists as whitelists.
Added Assist assignment for subordinates of ships.
Added Follow assignment for ships subordinate to other ships.
Added trade assignments for mining ships.
Added sync point management to Object Behaviour menu.
Added option to have player-owned police collect or ignore crates dropped by apprehended smugglers rather than destroying them.
Added option to lock paint modifications per ship excluding them from changes to default.
Added setting for default ship weapon and turret behaviour.
Added option to set preferred build method.
Added construction plan shuffle option to player HQ.
Added option to quickly reassemble equipment mods.
Added ability to store crew information alongside saved loadouts (only applied when building new ships).
Added ability to store weapon mode and ammo settings with saved loadouts and apply them in ship build/upgrade process.
Added option to temporarily disable cover faction mode in Map.
Added Set Guidance option on superhighway gates.
Added Interact Menu option to Claim abandoned ships with player-owned ships.
Added Interact menu option to add ships directly to your squad.
Added change override order option to Interact menu.
Added option to Interact menu to remove current Dock and Wait order and resume default behaviour.
Added Interact menu option for sectors to show Encyclopedia entry.
Added Rename Interact menu option for player-owned sectors.
Added Escort missions.
Added mission offers for factions which are at enemy relations to player but not actively hostile.
Added helpful ship computer warnings to Paranid story maze mission.
Added ability for Duke's Buccaneers and Duke's Tempest to rebuild HQ.
Added guaranteed completion rewards for all guild mission chains.
Added mixed cash and non-cash rewards to generic missions at higher faction ranks.
Added paint mod rewards to first Split plot investment mission.
Added paint mod rewards to Paranid plot and subsequent diplomatic investment missions.
Added fleet and assignment info next to ship icon on Map.
Added possibility to restore minimized Map with Quick Action Menu shortcut.
Added search functionality to Encyclopedia.
Added race information to Encyclopedia.
Added contested sector information to Object Info menu and Encyclopedia.
Added descriptions for licences and blueprints in faction representative menus.
Added information about sectors and blacklists to Trade menu.
Added shield recharge delay info to Encyclopedia.
Added separate entries for large and medium turrets in Encyclopedia.
Added sunlight information to sector Encyclopedia entries and Plot Management menu.
Added estimated build time to station module information in Encyclopedia.
Added mining resource information to Sector Info menu and Encyclopedia entries.
Added separate choices for best engine and thruster for velocity-related properties in Encyclopedia.
Added optimal workforce info to production modules in Encyclopedia and Station Build menu.
Added product cycle time to production module Encyclopedia entries.
Added research and associated resources to Logical Station Overview.
Added information about workforce efficiency and changes to Logical Station Overview menu.
Added sunlight information to Energy Cell production nodes in Logical Station Overview.
Added shortcut to Research menu from HQ-related menus, e.g. Logical Station Overview.
Added information about hacked build modules to Logical Station Overview and Ship Configuration menu.
Added shortcuts from Logical Station Overview to create and edit trade rules.
Added mouseover text for storage amounts in Logical Station Overview.
Added Accessibility Settings in Options Menu.
Added sub-categories to Blueprint Trade menu.
Added option to sort Object List by relation.
Added Logbook tab to Object Information menu.
Added shortcuts in Object Information menu to show commander or subordinates of ships and stations on Map
Added information about equipment compatibility to Ship and Station Configuration menus.
Added search by maker race in module and equipment lists of Ship and Station Configuration menus.
Added strafe and shield recharge data to Ship Configuration and Comparison menus.
Added check for whether Builder is required in Station Build menu.
Added summary of workforce info to Habitation Modules section in Station Build menu.
Added plot licence price display while placing new station plot.
Added separate inventory category for paint modifications.
Added confirmation request when clearing logbook entries.
Added mouseover text showing details for station account estimates in Info menu.
Added tooltip for amount of reserved wares in ware exchange menu.
Added placeholder image when no video is available in personnel overview.
Added option to play message videos full-screen.
Added links to Encyclopedia for important items in mission objectives.
Added object ID code to upkeep mission list.
Added additional support to navigate complex menus (e.g. map) with controller or keyboard.
Added horizontal scrolling in flowcharts (Shift+Mouse Wheel).
Added message when quick-save fails due to saving not being possible.
Added optional warning about modified game client.
Added visualisation for nearby Data or Signal Leaks, and for Long Range Scan charge state.
Added audio and visual feedback when entering damaging area.
Added shield impact effects.
Improved combat simulation when player is not present.
Improved Kha'ak presence and behaviour.
Improved armament of Xenon stations.
Improved laser tower targeting.
Improved behaviour of pirates hacking station storage.
Improved behaviour of subordinates in fleets with fleet auxiliary ships to prefer those ships for resupply.
Improved capital ship subordinate behaviour to ignore subordinate group docked/launched state.
Improved disengaging from combat in response to relations with target improving to non-hostile level.
Improved mineral mining with non-capital ships when player is present.
Improved mining AI to better balance travel distance and resource yields between local and remote sectors.
Improved mining ship detection and handling of extensive mining operations depleting local areas completely.
Improved behaviour of mining ships when using resource probes.
Improved station-based miners working for stations that require more than one mineable ware.
Improved player-owned drone behaviour so that inventory items are transferred directly to player when docking at player ship.
Improved handling of ships sold by player to ensure their new owner recovers resources.
Improved trade offer prioritisation when station does not have sufficient funds to pay for everything it needs.
Improved shipyard generation to provide more dock capacity for medium ships (new game only).
Improved behaviour of recon and police ships to reduce chances of investigating incidents away from densely-inhabited portions of sectors.
Improved relative resource distribution for ship-building stations.
Improved collision detection while in spacesuit.
Improved capital ship inter-sector movement.
Improved cases where ships preferred highways too much over direct route.
Improved capital ship combat movement.
Improved flight movement for ships docking on capital ships.
Improved balancing of mining activities.
Improved build plot price balancing by taking into account sector population.
Improved balancing of relation penalty on destruction of drones and laser towers.
Improved workforce balancing by increasing both impact of local population and effect on production.
Improved workforce balancing by increasing both food requirements and efficiency bonus.
Improved numbers of NPCs on docks to better reflect workforce levels and generally make things livelier.
Improved effect of crew skill and resource probe usage on mining efficiency.
Improved output of stations producing workforce resources to counter universal food shortage.
Improved balancing of mining resource yields and replenishment rates.
Improved timing of Fallen Families raider activation.
Improved balancing of Unfolded Potential and An Ethical Challenge missions by reducing requirements for crystals and sedatives.
Improved balancing of The Mediators, The Insurgence, Fires of Fate and Declaration of Curbs missions by reducing fleet delivery requirements and power of enemy fleets.
Improved clarity of conversation tooltip about requirements to start Paranid plot.
Improved Hatikvah story mission to scan data leak at Scale Plate station.
Improved diversity of paint mod rewards between guild subscriptions.
Improved reputation rewards for Escalation path of Paranid story diplomatic missions.
Improved survivability of Duke's Haven by preventing Godrealm and Holy Order from invading until Gathering Storm mission is complete.
Improved pacing of Lasting Vengeance mission by automatically removing Nav Beacons after scan.
Improved Deploy Resource Probe upkeep mission handling.
Improved communications scenes for NPCs by adding their real environment.
Improved design of New Game menu.
improved Extensions menu with more details and added toggle in extension list.
Improved Options menu display when changing subscription status of workshop extensions in Steam while game is running.
Improved Account Management menu.
Improved order of ship entries in Blueprint Trade menu.
Improved display of mission trade offers in trade context menu
Improved news notifications about faction activity to filter by local area unless war subscriptions are in place.
Improved lists in menus of queued ships under construction to be more concise.
Improved scrolling of multi-line texts in menus with controller and keyboard.
Improved display of production cycle information in Encyclopedia ware entries.
Improved warnings about missing storage space in Logical Station Overview.
Improved tooltip when trying to reassign for busy ship traders.
Improved layout of resource needs in Station Build menu.
Improved smoothness when panning, rotating or scrolling busy Map displays.
Improved station editor to allow more zoom-in.
Improved Mission Offer and Manager menus to only show alternative guidance if mission briefing is visible.
Improved mission icons.
Improved character lighting in communications scenes.
Improved external camera behaviour when target is destroyed.
Improved appearance of asteroid fields by fading in objects.
Improved volume and variety of Trader's Corner music.
Changed L gas miners to require mining drones for effective mining.
Changed guidance and autopilot to no longer use unknown gates or superhighways.
Changed order of tabs in Player Information menu.
Removed option to drop cargo from units
Removed incorrect interact menu options for drones.
Removed laser towers from ship categories in Encyclopedia.
Removed Think map filter category and moved those entries to Other category.
Fixed ships warping when exiting local highway while player is inside same highway.
Fixed S/M ships not able to approach and dock properly on enclosed docking bays.
Fixed ships sometimes not being able to dock on capital ships.
Fixed ships holding up docks for long periods of time.
Fixed AI orders and player teleport sometimes not considering sector to be in range.
Fixed AI ships sometimes taking longer route than they should.
Fixed Attack subordinates sometimes not attacking their commander's target.
Fixed attacking combat ships halting or fleeing in response to police ordering them to halt.
Fixed boarding ships launching extra empty boarding pods if they are already ready to launch at start of operation.
Fixed skilled marines causing more damage when claiming than marines with less skill.
Fixed changes to defence drone modes not registering when defence drones are disarmed.
Fixed claiming of abandoned ships with marines.
Fixed efficiency bonus from workforce not being applied if productions were not running during shift change.
Fixed idling ships sometimes wandering off.
Fixed ships retrieved from storage sometimes being rotated by 180 degrees.
Fixed miners subordinate to stations in hostile sectors refusing to work in their commanders' sectors.
Fixed subordinates set to supply fleet not getting appropriate assignment if set via order queue menu.
Fixed turrets on ship that player is personally flying firing on wrecks.
Fixed ware transfer sometimes stalling when involving one ship docked at another.
Fixed weapons sometimes recovering from overheating too late.
Fixed cases of many NPC subordinate ships being ordered at shipyards but never assigned to commander.
Fixed ship traders getting stuck indefinitely attempting to build costly ships.
Fixed software upgrades on resupply ships not starting.
Fixed subordinates with assignment Mimic Behaviour assigned to free traders not trading even if requirements have been fulfilled.
Fixed turrets sometimes aiming at empty space when attacking large target.
Fixed Teladi Trading Stations not being equipped with shields or turrets.
Fixed trade loops failing to trade with station build storage.
Fixed ships with destroyed engines continuing to move.
Fixed inability to scan ships multiple times.
Fixed another case of subordinates attacking ships beyond pursuit range.
Fixed customs searches on player-owned stations in player-owned sectors ordering player-owned ships to drop illegal wares.
Fixed police ships sometimes policing sectors where they are not police.
Fixed changing ship assignments not changing their default behaviour appropriately.
Fixed ongoing research still allocating space for resources.
Fixed aim prediction for weapons on rotating objects.
Fixed turret aiming against large targets.
Fixed autopilot sometimes flying back into jumpgate it just exited.
Fixed defence drones escorting ship not responding to attacks on their fleets.
Fixed subordinates temporarily taken control over by player sometimes failing to reintegrate into their old command hierarchy.
Fixed player-owned stations repeatedly transferring small amounts to player's account if last player-initiated cash transfer was much less than required operating budget.
Fixed traders refusing to trade with blacklisted objects after having been given explicit trade order.
Fixed automated traders trading with clients after they have moved to blacklisted sector.
Fixed station-based traders restricting baskets to shortage wares that they are not authorised to trade.
Fixed construction vessels remaining in unsafe locations when expanding station plots.
Fixed construction vessels not disengaging when becoming enemy with assigned station.
Fixed stations continuing to fire on targets that change ownership to non-hostile faction.
Fixed ongoing research still allocating space for resources.
Fixed NPC getting stuck in tool pickup loop.
Fixed objects with hull values over 100%.
Fixed subordinates sometimes randomly going hostile against their commanders' former targets.
Fixed incorrect auto-aim when rolling while pitched up or down.
Fixed missing scanner on Split space suits.
Fixed Split L Dumbfire Turrets not firing.
Fixed player ship becoming uncontrollable when pressing undock key (Shift+D) while already undocking.
Fixed attacking ships that are not authorised to engage other targets engaging them anyway.
Fixed half of ships in local highway being killed when player leaves.
Fixed launched defence drones pursuing targets beyond engagement range.
Fixed subordinates whose commanders are in blacklisted sectors not operating in their commanders' sectors.
Fixed stations not accounting for defence drones when dealing damage while player is not present.
Fixed stations with missile turrets on automatic supply not requesting missile resources.
Fixed player-owned auto-miners and auto-traders finding sectors that are not yet known to player.
Fixed additional gas mining drones on large gas miners not contributing to mining speed.
Fixed trade offers being sometimes shown as hostile when standing on another faction's property.
Fixed trade subscription not being offered when teleporting to station where you receive promotion.
Fixed station producing required building materials not being able to transfer them to build storage if it has insufficient funds.
Fixed stations automatically reassigning mining ships to mine for them.
Fixed assigning employee as Individual Trainee not working.
Fixed being able to walk through walls by moving very slowly.
Fixed heat build-up of beam weapons.
Fixed subordinates sometimes not clearing reservations on reassignment.
Fixed mining lasers dealing excessive damage against enemies when player not present.
Fixed ships without weapons or turrets being able to mine asteroids.
Fixed ships not consuming countermeasures when player not present.
Fixed stations not using their turrets under certain circumstances.
Fixed remotely viewed objects not shooting under certain circumstances.
Fixed excessive workforce reduction when insufficient resources are available.
Fixed player ship getting pushed when getting up while flying relative to moving object.
Fixed player spacesuit getting pushed when moving away from player ship while flying relative to moving object.
Fixed savegames where large number of factories have been built by factions for no reason.
Fixed ships with automated default behaviours sometimes ignoring certain sectors.
Fixed NPCs appearing on player owned stations generally being all of one race.
Fixed fleet commanders using their piloting skill rather than their combined skill for determining validity of formation shapes.
Fixed subordinates assigned to commanders that have bailed becoming completely unresponsive.
Fixed range calculation issues with capital ships attacking stations.
Fixed ships sent to be recycled sometimes blocking dock.
Fixed possibility to queue multiple repair orders for same ship.
Fixed not being able to personally claim ownerless capital ships.
Fixed lockboxes accumulating when saving and loading repeatedly.
Fixed HQ Research Module sometimes being incorrectly named.
Fixed non-capital mineral mining ships with mining turrets but no forward-mounted mining lasers failing to mine when player not present.
Fixed manually setting storage allocation for products/intermediates removing automatic sell offers.
Fixed Kha'ak rebuilding station modules excessively quickly.
Fixed fleet auxiliary ships becoming unresponsive when two of them are added to fleet while distant from one another.
Fixed saves with missing HQ science labs after building from plan (root cause may not be fixed).
Fixed mission trade offers not being shown if player has no trade offer subscription at relevant station.
Fixed weapon aim indicators not darkening under certain conditions when target is out of range.
Fixed newly installed weapon not being displayed in weapon panel when upgrading currently controlled ship.
Fixed broken weapon panel when removing weapon from currently controlled ship.
Fixed icons on Map shaking because of unintentional damage.
Fixed station geometry on Map still including certain ships even after they have undocked.
Fixed some system borders appearing too bright on Map.
Fixed incorrect error message about missing trade information in Trade menu.
Fixed ETAs for ware reservations by player ships.
Fixed subordinates with assignment Attack failing to attack fleet target if assigned to fleet in different sector that is already attacking.
Fixed traders subordinate to fleet auxiliary ships searching for trades from their current sector rather than that of their commander.
Fixed mining ships with low-skilled crews picking up empty asteroid chunks.
Fixed player ship warping when flying relative to object with dock permission as it enters gate.
Fixed drones or ammunition sometimes not being constructed from available cargo while there are trade deals to buy at least one relevant ware.
Fixed Black Marketeers sometimes not having correct race for their faction.
Fixed faction representatives not being respawned after loading certain older savegames.
Fixed race distribution of characters on stations.
Fixed crew on ships sometimes not properly switching to new owner.
Fixed NPC pilots sometimes sitting on player's lap.
Fixed missing trade corners on trading stations which also have faction representative.
Fixed NPCs looking up or down when talking to player.
Fixed characters sometimes standing inside their terminals.
Fixed Split character sometimes being placed in cockpit floor in Fires of Defeat gamestart.
Fixed HQ manager in Accomplished Scientist gamestart sometimes being invisible Kha'ak or Xenon character.
Fixed incorrect hints in Flight School when playing with configuration of multiple joysticks or controllers.
Fixed success criteria in sabotage mission.
Fixed already opened core-shield switching to closed when loading savegame in Paranid storyline.
Fixed game freezing if fulfilling mission by delivering fleet that is directly subordinate to player.
Fixed missing guidance to mission character in End of Terrorism/Oppression missions under certain circumstances.
Fixed NPC ships avoiding player during payment objective of End of Oppression/Terrorism Split story mission.
Fixed multiple crew delivery missions reacting to delivering NPC.
Fixed Split Vs Argon mission referencing Paranid ship types.
Fixed player becoming member of receiving faction when handing over ship while in pilot seat.
Fixed Deliver Crew mission checking incorrect skills and sometimes leading to mission not completing.
Fixed Yu t'Knk in Split storyline providing unlimited number of spacesuit bombs.
Fixed Split Story mission Zyarth's Coffin getting stuck after completing delivery.
Fixed issue with Split-specific Fleet War Mission requesting non-existent ship equipment.
Fixed Kha'ak stations offering signal leak missions.
Fixed Escape Plan mission sometimes stalling if left for too long.
Fixed escape pods not launching in Hatikvah Breakdown mission.
Fixed Split plot not progressing when Passenger gets lost during Rebellious Thralls mission.
Fixed missing guidance to NPC during Suspicious Split mission in Split story.
Fixed HQ story signal leak not appearing during specific phase of Hatikvah story.
Fixed attacking drones in Hatikvah story not turning hostile to player as intended.
Fixed multiple repair satellite missions in trade subscription not progressing.
Fixed By Invitation Only mission to speak to Dal Busta sometimes not having guidance.
Fixed upkeep mission to assign construction vessel not appearing for newly planned stations.
Fixed mission NPC not respawning in Split End of Terrorism and End of Oppression story missions.
Fixed another case of Escape Plan mission sometimes stalling.
Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
Fixed Rebellious Thralls mission in Split story getting stuck after hijacked ship surrendered.
Fixed crew delivery missions not aborting automatically if destination station is destroyed
Fixed Duke's Tempest not attempting to claim sectors during invasions.
Fixed Retrieve Inventory mission potentially aborting when mission item is picked up.
Fixed Supreme Interior Design and A Fearsome Flagship missions sometimes getting stuck despite all wares having been delivered.
Fixed Abort Mission button wrongly appearing enabled under certain circumstances.
Fixed Ships in Construction entries showing 1:00 as time left when completed.
Fixed broken safe deposit storage menu when closing it under certain circumstances.
Fixed cut-off Ship Interactions menu under certain circumstances.
Fixed cut-off encyclopedia descriptions.
Fixed highlight visitor setting turning off in certain situations.
Fixed licence icon in ship selection of Ship Build menu disappearing sometimes.
Fixed misplaced sorting arrow in Load Game menu.
Fixed missing icons in certain menus with specific resolution, UI scale and language combinations.
Fixed overlapping texts in player info box in upper left corner of some menus.
Fixed menu crash in Crew Information menu in certain situations.
Fixed missing warning when trying to trade with station that only has capital ship build modules.
Fixed mission guidance on Map not showing multiple objectives correctly.
Fixed order lines being shown on Map even if object icon is filtered out.
Fixed incorrect sorting of Map objects by name in certain cases.
Fixed wrongly aligned background elements in expanded flow-chart nodes.
Fixed rounding issues when truncating text.
Fixed rotation input on station plot placement map.
Fixed access to Ship Overview menu for laser towers and drones.
Fixed stuck Ship Configuration menu when deleting custom loadout.
Fixed stuck Map after closing context menus.
Fixed excessively large selection area for order and guidance lines when using mouse on Map.
Fixed paint modification encyclopedia entries being wrongly re-added to inventory ware category.
Fixed ware exchange option being available for ships with which docking is not possible.
Fixed deceptive trade offer prices and amounts if trade offer information is out of date.
Fixed NPCs appearing as full-screen background of Map menu under certain circumstances.
Fixed scaling for New Default Behaviour context menu.
Fixed visible sector description text changing under certain circumstances.
Fixed resource probes showing zero yield in locations with resources.
Fixed some areas on map being coloured as though they contain mineral resources when this is not the case.
Fixed logical station overview incorrectly listing ware reservations that do not influence production or trade offers.
Fixed not being able to remove buy offers for products under certain circumstances.
Fixed Bling Bling achievement being granted by looking at Encyclopedia.
Fixed station module and ship blueprints being available without any reputation restriction.
Fixed excessive credits sometimes being transferred to player when cancelling upgrade.
Fixed weapon cooldown delay re-starting when another weapon finishes cooling down.
Fixed ships with turrets that are in storage doing damage when player is not present.
Fixed gates and superhighways sometimes being shown outside sectors on Map.
Fixed cut-off text in Encyclopedia descriptions under certain circumstances.
Fixed Sector Info menu not being displayed correctly under certain circumstances.
Fixed incorrect display of settings in Extensions menus after restoring defaults.
Fixed inability to give piloting or management seminars to pilots or managers via Personnel Management Menu.
Fixed inability to give piloting seminars to player's relief pilot.
Fixed logbook entries being added for NPC ships bailing following attacks by other NPCs.
Fixed inconsistent faction relation display when using cover.
Fixed encyclopedia showing incorrect Sustained Weapon Output for beam weapons.
Fixed doubled group entries when assigning ships under certain circumstances.
Fixed ship constructions in Logical Station Overview showing negative progress when finished.
Fixed map filters not being applied correctly after selecting plot in Manage Plots menu.
Fixed number of queued orders being visible on ships with insufficient revealed info.
Fixed station modules sometimes listed twice in Object List or Property Owned.
Fixed interrupted text input when using HOTAS or similar input methods.
Fixed being dragged into wall by cockpit hatch in Chimera and Asp.
Fixed Theseus being able to equip mining lasers.
Fixed floating geometry on graphene production module.
Fixed several misaligned surface elements.
Fixed unsuitable shop areas appearing on certain stations.
Fixed missing doors for spacesuit docks on station dock areas.
Fixed redundant info text on radar for selected target using certain screen aspect ratios.
Fixed graphical corruption of guidance on Map.
Fixed inability to interact in first person mode in certain savegames.
Fixed getting stuck in floor when in docked capital ship.
Fixed being able to fall off dock area of Zeus.


Might load it up tonight.
 
I’ve got a decent hotas set up. Is this game worth it? I like space sims.

I'll put it to you like this.

After the patch install, I started a new game, first highlighting the to-be-chosen character, an Argon Explorer. Was treated to a nice monologue of the character's history and how she came to be where she is, but the background music was very loud so I couldn't hear the voiceover very well and had to read the subtitles.

Upon selection, a small cutscene, then was dumped next to a Paranid Shipyard (character can't afford to buy anything in the start, so why start next to a shipyard IDK). From there you have the option to do the Tutorial, a la carte (learn controls, how to manipulate menus, etc.). Getting close to the shipyard, a dialog popped up saying it would be a good idea to deploy a satellite (knowledge from previous games, satellites give you pricing data remotely, and do not orbit planets as the dictionary definition specifies). After 2 minutes of fumbling around with menus, I realized my starting ship included no satellites in cargo, and the pop-up was a generic hint, and not a mission goal to help me get started.

Looked through menus some more. No active missions. After flying around the Paranid Shipyard, not even able to dock with it, I quit.

Don't buy it. Get X3: Albion Prelude (or even Terran Conflict) on the cheap instead.
 
Yeah, this game just kinda drops you in space and then goes; "Have fun!" with literally no explanation of what to do. In a game with a MASSIVE learning curve like this game has, this is a serious problem. Really only people that are willing to dedicate a ton of time to it are going to get any sort of enjoyment out of it. I tried, but was constantly alt-tabbing to figure stuff out, and even then it didn't always make sense.

Even after you get started and build a fleet, it's kinda like "now what?". Since it's a sandbox game there isn't really any direction so you just kinda do your own thing. It's actually inferior to X3: Albion, which was pretty damn good. They turned this game into a micro-management hell (building stations is now a convoluted unholy mess when it used to be really simple). I also don't care for the fact that your ships now REQUIRE a pilot when before you could automate them, and the pilots have to gain XP before they become any sort of use. Often your ships will come under attack and blow up, there goes a few hundred thousand credits and an experienced pilot that you may have spent days developing. Fun.
 
I'll put it to you like this.

After the patch install, I started a new game, first highlighting the to-be-chosen character, an Argon Explorer. Was treated to a nice monologue of the character's history and how she came to be where she is, but the background music was very loud so I couldn't hear the voiceover very well and had to read the subtitles.

Upon selection, a small cutscene, then was dumped next to a Paranid Shipyard (character can't afford to buy anything in the start, so why start next to a shipyard IDK). From there you have the option to do the Tutorial, a la carte (learn controls, how to manipulate menus, etc.). Getting close to the shipyard, a dialog popped up saying it would be a good idea to deploy a satellite (knowledge from previous games, satellites give you pricing data remotely, and do not orbit planets as the dictionary definition specifies). After 2 minutes of fumbling around with menus, I realized my starting ship included no satellites in cargo, and the pop-up was a generic hint, and not a mission goal to help me get started.

Looked through menus some more. No active missions. After flying around the Paranid Shipyard, not even able to dock with it, I quit.

Don't buy it. Get X3: Albion Prelude (or even Terran Conflict) on the cheap instead.

Solid. Gratzi!

That said, I'm enjoying the heck out of Everspace 2. Looking forward to the official release.

BTW: X3: Terran Conflict and Albion Prelude is $5.99 on Steam until the 19th.
 
theres a bunch of really good mods that will alleviate some of the issues and improve the game

vro alone is worth it
 
For those of you who are still interested in this game, patch 4.10 is out.

Features added and fixes:

Update 4.10 - Full changelog
New Feature: Custom game starts.
Added Deliver Fleet mission variants that ask for specific ship type but let player choose exact ship and equipment.
Added two new terraforming projects to directly increase or reduce air pressure.
Added storage information to active terraforming projects.
Added player access to some paint mods belonging to allied factions.
Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
Added ware reservation information to trade menu.
Added option to cancel ware reservations at player-owned stations.
Added option to assign ships directly to subordinate group in Object List and Property Owned menus.
Added status info about insufficient funds to Account node in Logical Station Overview.
Added ware volume info to storage nodes in Logical Station Overview
Added Show Upkeep Missions option to Interact menu.
Added mission ship loadouts to Ship Configuration menu.
Added option to reset station module rotation in Station Build menu.
Added HQ account info to Research menu.
Added mass crew transfer for group trainees with player HQ.
Added module set filters to Station Build menu.
Added station module context menu to module list in Station Build menu.
Added option to hide module plan and loadout details in Station Build menu.
Added settings to Station Build menu.
Added option to prevent Tobii head-tracking hardware from being initialised using "-forcehmd disable" command line parameter.
Added Polish localisation.
Improved Build Station and Deliver Fleet mission rewards to give return on investment instead of flat reward.
Improved Deliver Fleet mission variants to ask for varying loadouts.
Improved consistency of Xenon fleet strength in Mutually Assured Destruction mission.
Improved Reflective Cloud Particles and Black Dust terraforming projects by making them repeatable.
Improved Emergency Eject feature.
Improved travel speed of formations.
Improved behaviour of station-based mining ships working for stations that require multiple resources.
Improved behaviour of police ships to sometimes allow player-owned objects to skip inspection if relations with police faction are good enough.
Improved behaviour of ships attacking targets distant enough to require use of travel mode.
Improved station-based traders to prevent them prioritising resources that are produced by their station even when those resources are in shortage.
Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
Improved faction logic to prevent construction of excessive numbers of stations.
Improved how factions deal with ware shortages and make decisions about new production.
Improved hazardous regions to also work when player is not nearby.
Improved AI pathing to fly around hazardous regions where possible.
Improved flight pathing for small ships docking at Tokyo.
Improved range and force of container magnet for M, L and XL ships.
Improved scanning movement of recon ships and resource scouts.
Improved balancing of relation penalty for destroying stations.
Improved balancing of price and resource cost for advanced satellites.
Improved low attention combat involving multiple capital ships.
Improved choice of positioning for newly constructed NPC stations.
Improved docking of non-capital ships.
Improved undocking movement of S and M ships to look smoother.
Improved movement of capital ships clearing jump gates after transition.
Improved capital ship combat movement when pursuing fleeing targets.
Improved behaviour of deep-level subordinates whose top-level commander is carrier.
Improved transfer of products from station to own build storage.
Improved resource probe detection range.
Improved laser tower response to attacks.
Improved Collect Drop(s) orders to also pick up ammunition containers.
Improved launch of defence drones set to Attack my Current Target.
Improved target acquisition for defence drones when switching to Attack all Enemies mode.
Improved auto aim against certain objects, especially data leaks.
Improved speed display in crosshairs.
Improved Gravidar update rate.
Improved visibility of save-related messages.
Improved visibility of turrets in scan mode.
Improved visibility of hull and shield bars on Map against colourful backgrounds.
Improved target icons for squad leaders.
Improved Map by allowing it to remember its previous state when opened again.
Improved readability of filtered wares in remaining cargo list in Map menu.
Improved info box of selected object on Map by making it transparent when cursor is over it.
Improved behaviour of Map info boxes for ships and stations.
Improved Map display of information gathered by resource probes.
Improved Map icons to display related upkeep missions on mouseover.
Improved Map behaviour to show highlighted wares even if filters would otherwise exclude them.
Improved legibility of info box of selected object on Map by making it much more opaque.
Improved handling of icons representing subordinates to fade out early when zooming out on Map.
Improved display of player-owned and allied ships on Map to show icon and info text for current order.
Improved blueprint lists in Encyclopedia.
Improved workforce information in Logical Station Overview.
Improved Station Editor by showing actual sector background and relevant objects for context.
Improved Station Editor by disabling connection snapping while pressing Control.
Improved Station Editor by allowing module rotation around all axes.
Improved Station Build menu by adding option to remove module sequences.
Improved visibility of station modules in Station Build menu.
Improved zoom sensitivity when using mouse wheel in Station Build menu.
Improved snapping to connections in Station Build menu.
Improved menu layouts for Hire and Reassign crew.
Improved interface for selecting sector order parameters.
Improved manual trade offer settings to allow buy amount that is higher than sell amount.
Improved Ship Configuration menu layout if no engines are available.
Improved Ship Behaviour by adding error messages for failed orders.
Improved loadout editor for station modules by showing other modules in construction plan for context.
Improved Confirm/Cancel buttons for ware filter selection to be always visible.
Improved New Game and Extension menus by adding more information.
Improved variety of factions seen on dock areas.
Improved appearance of Argon characters.
Improved lighting on Argon L bridge.
Improved asset pre-loading and streaming on GPUs with high memory capacity.
Improved handling of out-of-GPU-memory conditions.
Changed default setting for Alerts in Map to Low for new players
Changed size difference for fleet leader icons from 50% to 25% larger than other objects.
Removed resource yield requirement from mining ship upkeep missions.
Removed ability to drag order lines away from inter-sector connections as they often happened accidentally.
Removed XS dock capacity from Docked Ships info on map.
Removed visualisation of module connections in Build Menu while not dragging module.
Fixed relations in Terran gamestart.
Fixed advanced gamestarts not being unlocked when playing certain other gamestarts.
Fixed HQ warping to wrong position during first encounter.
Fixed Boso Ta dialog not playing when browsing research menu.
Fixed Terran and Pioneer introduction missions to HQ being stalled by research ship being destroyed.
Fixed Hatikvah story sometimes getting stuck if dialogs are interrupted.
Fixed player not being able to take control of freighter because it was put into internal storage during Hatikvah story.
Fixed data vault mission not being completable with Cradle of Humanity expansion active.
Fixed rare situation in which Escape Plan mission cannot be completed.
Fixed players getting trapped in Boneyard during Tax Evasion 101 Split story mission.
Fixed Rebellious Thralls Split story mission being stuck if player has bad faction relations towards FRF when asked to dock at Slave Trader 3.
Fixed Rebellious Thralls Split story mission being stuck at undefined Scan guidance.
Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
Fixed objects in Abandoned Asteroid Base in Astronauts, Champions, Truth Seekers mission disappearing while player is absent.
Fixed Astronauts, Champions, Truth Seekers mission getting stuck if conversation with Ellipsis Trouble is started before story dialog could finish.
Fixed indestructible Sweet Jack ship remaining after Covert Operations storyline is completed.
Fixed Covert Operations story stalling if Antigone does not own any system.
Fixed A Matter of Respect mission getting stuck if Helianthus tries to launch too many drones at once.
Fixed Torus switch riddle to reset all switches on leaving sector.
Fixed Torus switch riddle not behaving correctly if switches are repaired/damaged too quickly.
Fixed Operation Smoke and Mirrors mission not activating properly under certain circumstances.
Fixed A Heart for Pirates mission not getting removed from Mission Manager when aborted by player.
Fixed The Smoking Gun mission not triggering if Amplifier Station is destroyed too quickly.
Fixed Defenders of Sol mission getting stuck if Silverback is destroyed before player arrives at rally point.
Fixed Patrol Missions pausing when player docks on player-owned ships.
Fixed The Mediators and The Insurgence missions accepting ships delivered with minimal equipment.
Fixed Build Station missions that ask for Administrative Centre not enforcing that requirement.
Fixed certain mission stations remaining invulnerable in case of failed Split story passenger transport.
Fixed certain Rescue Ship missions accepting transfer of ship with modified equipment.
Fixed inaccurately displayed reward in trade guild Deliver Fleet missions.
Fixed conversation option when hiring crew and immediately assigning them to Deliver Crew mission station.
Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
Fixed story characters getting random names when becoming passengers.
Fixed some story missions being abortable.
Fixed mission lockboxes not rotating.
Fixed being unable to complete ship mod research mission if it was previously aborted.
Fixed advanced terraforming projects not being available if Cradle of Humanity is enabled after terraforming is unlocked.
Fixed adding gases increasing air pressure on worlds where that stat is not relevant.
Fixed player-owned subordinates sometimes not trading with other player property due to lack of funds when they don't actually need to pay.
Fixed looped trade orders not accounting for discounts when looking for trades with matching price thresholds.
Fixed incorrect trade offer price calculation for certain shipyards.
Fixed rebuilt build modules remaining inoperable after being wrecked before hack expired.
Fixed ships undergoing recycling disappearing when stored resulting in no recycled resources being gained.
Fixed modules under construction which are then destroyed not being recycled properly.
Fixed build storage of destroyed stations sometimes remaining in longer than intended.
Fixed more resources being returned to build storage when recycling station loadout upgrades.
Fixed very rare case resulting in broken ship movement when teleporting between ships in same highway.
Fixed automatic storage allocation breaking for stations with extremely large number of production modules.
Fixed subordinate traders sometimes buying then immediately re-selling same wares at commanding station.
Fixed boarding ships not trying to keep their boarding target alive while moving to engage.
Fixed turret control of boarding ships sometimes reacquiring target after target hull is below safe threshold.
Fixed player-owned mining ships finding resources in undiscovered areas of known sectors.
Fixed mining ships not firing on asteroids if any turrets are set to Attack All Enemies.
Fixed ships with turrets set to Attack Capital Ships or Attack Fighters not firing unless at least one turret is also set to Attack all Enemies.
Fixed turrets set to Missile Defence not working.
Fixed ships sometimes not uncovering areas hidden by fog of war.
Fixed player-owned ships finding paths through undiscovered sectors.
Fixed auto-traders not correctly updating when loading certain older savegames.
Fixed some buttons and doors not working after teleporting to station.
Fixed autopilot not working if guidance target is unknown and/or inactive gate or accelerator.
Fixed autopilot not using travel mode when approaching gate or accelerator.
Fixed not being able to call ship from storage if its cover faction is hostile to owner of object at which it is docked.
Fixed ships sometimes starting final dock movement many kilometers from dock.
Fixed never getting docking permission under certain rare circumstances.
Fixed fleeing ships repeatedly docking and undocking.
Fixed cases of ships being permanently unable to undock.
Fixed explosions of large objects not doing damage.
Fixed cases of duplicated HQ research modules.
Fixed Terran solar panels costing more resources than intended.
Fixed Kha'ak weapon platforms sometimes being unarmed.
Fixed Kha'ak outposts no longer appearing over time in certain situations.
Fixed pirate ships plundering objects belonging to friendly factions.
Fixed attacking capital ships staying outside weapon range.
Fixed weapons not shooting under certain circumstances.
Fixed being able to collide with hidden bridge geometry.
Fixed broken collision detection when flying certain ships near large objects.
Fixed ship turrets sometimes damaging their own ship under certain circumstances.
Fixed issues with cargo drones docking when many of them try to dock at same time.
Fixed entering ship not removing attached boarding pods.
Fixed wrong movement orientation when approaching dock in some situations.
Fixed newly constructed Terran Solar Power Plants constructing storage last resulting in delayed production.
Fixed some homeless workers remaining on station after their habitation has gone.
Fixed AI ships flying too slowly in travel mode while in formation.
Fixed spacesuit in Split gamestart sometimes being very slow.
Fixed being able to place station modules in invalid locations.
Fixed group trainees sometimes remaining in-transit on Headquarters.
Fixed carriers or fleet auxiliary ships subordinate to stations failing to get supplies.
Fixed player-owned ships set to explore or update trade offers sometimes traveling to sectors outside their target space.
Fixed ships assigned to protect stations continuing to patrol their area after their assigned station is destroyed.
Fixed subordinates of subordinates not docking if assigned while their intermediate superior is already docked.
Fixed missile-armed ships and stations with no ammunition doing damage when player is not present.
Fixed Segaris Pioneer ships being crewed by people in Terran Protectorate uniforms.
Fixed ships operating in vicinity of one-way superhighways going to work in sectors they might not be able to return from.
Fixed ships forced to bail sometimes retaining their old default behaviour.
Fixed missing item trader on stations.
Fixed being able to jump out of bounds in shops on docking areas.
Fixed being able to assign one extra service crew or marine to ships in certain cases.
Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades.
Fixed boarding pods not being able to fly and attach on boarding operations.
Fixed capital-class mining ships sometimes not firing on asteroids.
Fixed station supply settings not working without manager.
Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
Fixed jumping between highways on autopilot.
Fixed police authority menu not working if too many sectors are player-owned.
Fixed Collision Avoidance not working even if game setting is set.
Fixed ships not firing at stations even if target directly in front of barrel.
Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
Fixed ware transfer sometimes stalling with one ship locked in critical state.
Fixed subordinates sometimes docking at their respective commanders indefinitely.
Fixed ships sometimes not been able to dock in enclosed docks.
Fixed NPC station managers sometimes giving double rewards.
Fixed excessive damage when missiles hit certain targets.
Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
Fixed Split factions not rebuilding trading stations.
Fixed Map icons of docked ships flickering between two positions under certain circumstances.
Fixed position of icons next to trade offers on Map when view is rotated.
Fixed object select mode in Map not working in gamepad mode.
Fixed certain Xenon stations being invisible in Savage Spur.
Fixed cargo display in ware exchange menu for stations owning mining ships.
Fixed inaccurate text for manual buy/sell offer amount settings in Logical Station Overview.
Fixed several issues with ammo and drone quantities in Logical Station Overview.
Fixed future station construction resources not appearing in Station Configuration menu if build is already in progress.
Fixed Ware Transfer options when docked at another ship.
Fixed Request dock at option not being disabled when already docked at that object.
Fixed option to change Default Behaviour not being disabled under certain circumstances.
Fixed planned Default Behaviour changes getting stuck when changing to another menu tab.
Fixed ships retaining previous Default Behaviour when being set to Repeat Orders.
Fixed station-wide loadout level resetting every time Station Build menu is closed.
Fixed problems with Personnel Management menu if ships get destroyed.
Fixed Sell Ships menu not being displayed or not being scrollable under certain circumstances.
Fixed loadout presets being available for ships with installed equipment mods
Fixed inconsistency between player ship and other player-owned objects regarding whether default orders of subordinates can be changed.
Fixed medium ships incorrectly showing missile turret compatibility in menus.
Fixed missing title text in Interact menu under certain circumstances.
Fixed missing interactions in Crew Info tab for player employees on stations.
Fixed mismatched construction budget estimates in several locations.
Fixed traders adding logbook entries describing purchase after having sold ware.
Fixed Terraforming Expenses stat being too high by factor of 100.
Fixed Terraforming projects showing invalid resources if more was delivered than needed.
Fixed overlapping text in Ship Configuration menu.
Fixed input mapping conflict not being detected when assigning axis.
Fixed lost HUD target if mission guidance changes under certain circumstances.
Fixed missing automatic storage allocation option in Logical Station Overview under certain circumstances.
Fixed blank context menus in Station Build menu under certain circumstances.
Fixed blank terraforming nodes under certain circumstances.
Fixed inactive dropdown options seeming to be interactive when clicked.
Fixed name of Station Cargo map filter to correctly indicate that it also works for ships.
Fixed inconsistent sorting in Mission Offers and Mission Manager menus.
Fixed matching icons not being visible at some zoom levels when text filter is applied.
Fixed selected ships and stations not showing full cargo on map if filter is active.
Fixed rare fog of war issues when opening Map right after long range scan.
Fixed jumpgate and superhighway connections on Map becoming misaligned.
Fixed flickering target elements if target is moving close to crosshair.
Fixed order parameter sliders resetting while being used.
Fixed displayed of per-quadrant DPS information.
Fixed Station Construction entries in Account Management menu showing station account values while using slider.
Fixed mouse-over texts for Interact menu build storage options referencing station.
Fixed order parameter position selection interacting with order lines.
Fixed changing radius parameter of default behaviours resetting position parameter.
Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync.
Fixed menu crash when cancelling ship orders under certain circumstances.
Fixed save name not being immediately changeable if there is no save yet.
Fixed long range scan getting stuck when triggered while menu is open.
Fixed missing countermeasure blueprints in encyclopedia.
Fixed flight assist and auto-pilot control messages not being shown after loading saves.
Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
Fixed Shuffle Modules option in Station Editor when modules include Terran solar panels.
Fixed map sometimes zooming sectors out too far.
Fixed various localisation issues.
Fixed Terraforming menu crash.
Fixed Paranid head clipping through cockpit roof in Cerberus.
Fixed NPCs walking over furniture in Faction Representative office and Secret Service Bureau.
Fixed cockpit crew sometimes not interacting with terminals.
Fixed visiting NPCs behaving as though they are local crew.
Fixed Split and Terran NPCs neglecting their air marshalling duties.
Fixed pilots and ship crew from player-owned shipyards being random races instead of workforce races.
Fixed defenders in boarding operation earning experience when boarding attempt is cancelled or fails before marines even breach hull.
Fixed marines on stations running out of sight soon after docking.
Fixed Yaki appearing on dock areas where they shouldn't.
Fixed jump effect sometimes not coinciding with destination position on sector transition.
Fixed rare cases where Venture Dock would still appear as if venture was running after ship returned.
Fixed scaling problems in station editor when copying sequences repeatedly.
Fixed looped animations stuttering at very large time values.
Fixed brief incorrect image display in several menus.
Fixed weapon effects being visible in upgrade menu.
Fixed floating turrets on small Terran Liquid Storage module.
Fixed turrets being rotated wrongly on Argon Defence Disk.
Fixed visual glitch in Microchip production module.
Fixed build modules being offset when wrecked.
Fixed turrets being located on top of player logo on Nomad.
Fixed turrets on Tokyo clipping inside ship hull.
Fixed floating geometry in Manorina gas miner ship.
Fixed misaligned Cerberus spacesuit dock.
Fixed wrong texture on Okinawa bridge window.
Fixed missing holo-instruments on Argon XL bridge.
Fixed mirrored decals in Argon L bridge.
Fixed excessive number of positional lights on Osprey.
Fixed rotating flack bullets.
Fixed holographic ship controls for NPCs not being enabled when NPC sits in chair.
Fixed comm cameras not working when in external view.
Fixed pink faces on male Argon NPCs.
Fixed effect at dock persisting after touchdown if ship docked backwards.
Fixed Mercury faction logo missing on right side.
Fixed incorrect grouping of turrets on Advanced Electronics production module.
Fixed sharp line on Katana cockpit glass.
Fixed Nimcha landing gear not being attached properly.
Fixed cockpit glass on Falcon not registering collisions.
Fixed floating light and mirrored faction logo on Jian.
Fixed inverted panel texture in security office.
Fixed permanently missing texts in menus.
Fixed graphical assets failing to load during long game-sessions.
Fixed game freeze with mods containing invalid assets.
Fixed several causes of crashes.


https://store.steampowered.com/app/392160/X4_Foundations/
 
Tides Of Avarice out now, 5.00 Changelog:


New Feature: Scrap recycling.
New Feature: New Paranid capital ship designs.
New Feature: Personal office on HQ.
New Feature: Support for AMD FidelityFX™ Super Resolution (FSR).
Added several new achievements.
Added "special" NPCs offering new mission chains.
Added hidden pirate operations that may include valuable targets.
Added new equipment mods.
Added cooldown time to station storage hacking.
Added fifth subordinate group for station subordinates.
Added new default behaviour Local AutoTrade.
Added options to control whether player ships wait for player under certain circumstances.
Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
Added support for copy and paste in text fields.
Added possibility to change equipment of multiple ships of same model at same time.
Added information about multiple production methods to Encyclopedia.
Added info about production cycles per hour to Encyclopedia.
Added Retrieve from Internal Storage option for stored ships.
Added mouse steering HUD indicator.
Added trade offer icons to Map legend.
Added buttons for quick access to Map filters.
Added map filter to toggle rendering of satellite coverage.
Added markers for failed orders in Map menu.
Added AI order and behaviour descriptions to mouseover tooltips on Map.
Added station upkeep and storage information to Selected Object section in Map menu.
Added texts to explain status icons in Logical Station Overview.
Added hull integrity efficiency display to Logical Station Overview.
Added hull info to station modules in Object List and Property Owned menus.
Added Default Behaviour icons to Object List and Property Owned menus.
Added hull and shield details to hull shield bar mouseover texts.
Added mouseover text to explain warning icon for research entries.
Added icons to improve display of workforce capacity and growth effects.
Added preview for Default Ship Skin in Custom Gamestart Editor.
Added Reloading UI message when changing certain settings.
Added key binding to deselect current target.
Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives.
Added alarm sounds for enemy proximity and enemy attack.
Added new multi-tiered fight music tracks.
Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
Added warning when starting game with NVIDIA version 436.51 drivers or older.
Added warning when client becomes modified during gameplay.
Added info about saves being modified to Load Game menu.
Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies).
Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim.
Changed name of Distribute Wares order to Fill Shortages.
Changed colour for illegal wares in menus.
Changed position of Reset View button in Map menu to upper left corner.
Changed Trade Filter Max Price in Map menu to apply no filter if set to zero.
Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate.
Removed research resource warnings for research that is not yet available.
Removed rectangles around small details in scan mode.
Improved stellar output in Bright Promise and Heart of Acrimony II.
Improved hints and warnings during some complicated sections of HQ story.
Improved visuals of faction vs faction guild mission intro room.
Improved fighter combat movement.
Improved initial approach of capital ships in combat, particularly against stations.
Improved carrier combat behaviour when all subordinates are set to Docked.
Improved choice of mining location by mining ships.
Improved aim accuracy against surface elements of moving targets.
Improved loadout range for NPC construction vessels to give them more construction drones.
Improved coordination between multiple free-flying police ships operating in same sector.
Improved mission briefings by removing certain distracting map elements.
Improved accuracy of gas and mineral indicators on map.
Improved saving of loadouts and construction plans by enabling text input by default.
Improved information and target monitor display for hackable control panels.
Improved logbook entry for ships that have fled.
Improved trade filtering on Map when combining specific ware filters and other filters.
Improved Map to show icons matching text filter even when zoomed out.
Improved Selected Object info in Map.
Improved docking hint by not mentioning spacesuit if target does not have matching dock.
Improved button position for ware, sector and faction selection in Map and Global Orders menus.
Improved button position for trade ware selection in Logical Station Overview.
Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
Improved sorting of trade orders when selecting Default Behaviour.
Improved consistency of turret group naming in various menus.
Improved notification of recurring order failure resulting from assignments or default behaviours.
Improved menu navigation with controller in Player Information and Transaction Log menus.
Improved ship controls to be enabled while multi-stage hint text is shown.
Improved joystick button auto-repeat.
Improved interior locations for Argon station designs.
Improved fight music trigger conditions.
Improved determination of available threads on Linux systems.
Improved saving time.
Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
Fixed Going Offensive mission potentially getting stuck if mission left for too long.
Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story.
Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
Fixed welfare module research mission not being available from savegames.
Fixed passenger transport missions occasionally not having guidance when accepted.
Fixed some missions getting stuck when using Moreya while under cover.
Fixed incorrect lines being spoken during welfare module research mission.
Fixed hack station missions instructing player to dock when standing on docked ship.
Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard.
Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
Fixed helpful hint in deliver ship missions never appearing again.
Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
Fixed case of Coffin ship not undocking during To The Other Side mission in Split story.
Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story.
Fixed ships delivered for certain missions potentially ending up with wrong owner.
Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved).
Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts.
Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances.
Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances.
Fixed several cases of custom gamestart faction relations being overwritten during story missions.
Fixed welfare module blueprint not being available if unlocked via custom gamestart.
Fixed freeze on manual ware exchange between two ships.
Fixed capital ships colliding with invisible objects.
Fixed unrealistic player ship movement when colliding with smaller objects.
Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
Fixed ships sometimes getting stuck after passing control to AI and leaving.
Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
Fixed Building Drones showing hourglass icon on radar and map.
Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
Fixed some NPC stations not having, or wanting, sufficient drones.
Fixed certain discounts/commissions not unlocking when they should.
Fixed asteroids appearing to suddenly spawn near mining ships.
Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
Fixed station plots being able to be placed in fog of war or overlapping other stations.
Fixed ships sometimes repeatedly docking and undocking while fleeing.
Fixed standby pilots remaining inactive even after player has taken control of another ship.
Fixed ships docked waiting for player removing their next order after being told to proceed.
Fixed container magnet not working well on certain capital ships.
Fixed certain random drops from destroyed asteroids not getting cleaned up over time.
Fixed dropped cargo being instantly picked back up again by pushing containers away from hull.
Fixed destroyed objects disappearing instead of being wrecked under certain conditions.
Fixed some characters remaining on bridge of boarded ships after successful operation.
Fixed automatic targeting failing to aim at capital ship engines.
Fixed small plasma weapon not being able to gimbal up/down.
Fixed forward-mounted missile launchers doing damage with no ammo when player not present.
Fixed ships and stations destroying objects in highways when player not present.
Fixed ships engaging mass traffic ships when moving long-distance while patrolling.
Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies.
Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage.
Fixed carriers with subordinates getting too close to their targets when in combat.
Fixed police ships sometimes forgetting about ships and stations that they already scanned.
Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit.
Fixed very rare case of ships failing to avoid collisions with stations.
Fixed ships sometimes failing to dock after being sold.
Fixed movement problems when undocking from moving ships.
Fixed getting stuck if pressing Shift+D while crouching on board ship.
Fixed subordinates of very full carriers not getting repaired at their carrier when they dock.
Fixed falling through some floors on dock areas of capital ships that are themselves docked.
Fixed rare issue where stations may not have certain rooms.
Fixed missing group training option when assigning crew to player HQ with group training capabilities.
Fixed not being able to retrieve ship from storage under certain conditions.
Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined.
Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage.
Fixed rare case of insufficient cargo allocation for terraforming projects.
Fixed research resource amounts overriding trade ware storage allocation.
Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons.
Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery.
Fixed docking guidance going through walls at certain dock areas.
Fixed some game settings not being reset when restoring defaults.
Fixed more cases of NPCs warping to their destination.
Fixed some capital ship bridges staying at red alert after having once been in combat.
Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set.
Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one.
Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
Fixed attacking ships sometimes overshooting their target on long-distance movement.
Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
Fixed inconsistent ship behaviour when trading between player stations that don't have money.
Fixed inconsistent cargo numbers when using Ware Exchange.
Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse.
Fixed missing user question about discarding planned default behaviour under certain circumstances
Fixed Ship Behaviour menu not being displayed under certain circumstances.
Fixed menu selection in Behaviour menu jumping to first row.
Fixed missing options in Interact menu under certain circumstances.
Fixed not being able to select or target objects on Map under certain circumstances.
Fixed trade and mission offer interactions being available while selecting order parameters.
Fixed resource warning icon for research that has already started.
Fixed mission context menus not working when NPC object is selected.
Fixed Boarding menu reporting more marines being assigned while pods are in flight.
Fixed station plots in Xenon sectors showing plot fee before placing.
Fixed equipment mod crafting sometimes showing more properties than are possible.
Fixed stimulants production module being at wrong position in Station Build menu.
Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types.
Fixed Terran E pier geometry being at wrong position in Station Build menu.
Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus.
Fixed equipment listed for shopping list entries in Ship Upgrade menu.
Fixed sort order of equipment in Ship and Station Configuration menus.
Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only).
Fixed various minor issues in transaction log.
Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations.
Fixed missing sector selection for Buy and Sell orders.
Fixed Resource Probe scanning range value in Encyclopedia.
Fixed issue with shift-selecting docked ships in Property Owned menu.
Fixed ship system indicators being visible while docking/undocking.
Fixed Map camera jumping when returning from Plot Management tab.
Fixed duplicated Player HQ module in Station Build menu of empty plot.
Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
Fixed option to hire being available for enemy Builder ships.
Fixed Logical Station Overview options being missing under certain circumstances.
Fixed jumping selection in Manage Plots tab of Map menu.
Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
Fixed orientation of certain icons in Map info boxes.
Fixed comm cutscenes occasionally getting stuck.
Fixed menu crash in Behaviour menu under certain circumstances.
Fixed text input in Steam Big Picture mode.
Fixed being able to duplicate controls that are not remappable.
Fixed incorrect camera position when saving and loading while sitting on station.
Fixed nearby ships sometimes being invisible.
Fixed certain large landmarks not being visible from long distance.
Fixed room overlapping with trader's shop on Argon trade stations.
Fixed docking bays on Teladi capital ships being placed above intended location.
Fixed minor graphical glitches on various Terran station modules.
Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
Fixed collision mesh in cockpit on Katana.
Fixed Katana paint mod affecting unwanted surfaces.
Fixed delay in updating crosshair hull and shield bars.
Fixed flickering target shield bar in hazardous regions under certain circumstances.
Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
Fixed turret positions on Teladi capital mining ships.
Fixed Magpie cockpit hatch pushing player into ship wall when opening.
Fixed Katana ramp not opening correctly.
Fixed Kukri not having a wreck.
Fixed mirrored text on 3M6S dock area.
Fixed certain cases of flickering asteroids.
Fixed lens flares being visible through hull of own capital ship.
Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
Fixed Steam/Galaxy overlay and OBS capture with latest graphics drivers.
Fixed underlying cause of specific long freeze.
Fixed several causes of crashes.

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