Egosoft X4 announcement and presentation.

also, 60% off on Steam.
Kinda tempted at that price, but eh...I need time for a game like this. Which I seriously lack.
And still no VR, which would make it an insta-buy still even lacking time.
 
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Can't say they've given up on it. This 6.20 patch adds an annoying directional line showing you where your mouse cursor is from center. Among about ten million other things.

Changelog:

6.20 Changelog:
  • Added option to enable Venture Extension in offline game to allow access to exclusive venture objects.
  • Added option to start Boron Story by talking to Numanckaret on Wayfinder ship.
  • Added possibility to get NPCs from DLC races as reward for terraforming competition projects.
  • Added indicator line for steering direction in mouse steering mode.
  • Added option to re-enable mouse steering automatically.
  • Added remaining time element to interactive events.
  • Added option to choose Start menu background scene.
  • Added Start Game button to New Game menu.
  • Added hotkey control mapping to trigger Teleport.
  • Added tooltips for available Interact menu option hotkeys.
  • Added functionality to Interact menu hotkey to also now close Interact menu again.
  • Added shortcut option to assign player-owned Builder ship to construction site in Interact menu.
  • Added Czech localisation.
  • Changed name of Advanced Gameplay tutorial to Additional Gameplay.
  • Changed interactive events on target monitor to not disappear while game paused.
  • Changed ware filters in Map menu to only be active when trade filter enabled.
  • Changed Boron Ray Ion Projector to prevent shots from charging up while still cooling down from previous one.
  • Improved Queen's Herald gamestart description by adding warning that Boron story will be skipped.
  • Improved Nav Beacon handling and mission objective description for Blazing the Trail mission of Boron story.
  • Improved dialogue handling for Propositions and Negotiations mission of Boron story.
  • Improved station construction tutorial in Additional Gameplay scenario.
  • Improved balancing of generic Escort mission.
  • Improved police response to hostile activity in sectors they are responsible for.
  • Improved stations transferring excess earnings to player's account.
  • Improved AutoTrade with ships that have Mirage hull mod.
  • Improved reliability of NPC ships responding to distress calls.
  • Improved combat behavior of fighters carrying mines.
  • Improved mines by disabling explosion if hit by bullets before reaching safety distance from launching object.
  • Improved capital ship combat targeting behavior against stations.
  • Improved gate traversal while attacking.
  • Improved capital ship movement when clearing gates on transition.
  • Improved docking with moving ships.
  • Improved police response to EMP attacks on stations.
  • Improved reliability of capital ships parking at one another to trade.
  • Improved conversation options when talking with pilots belonging to player faction.
  • Improved lighting in Boron Start menu background scene.
  • Improved asteroid explosions.
  • Improved various sounds by adding muffling effect based on distance from the source.
  • Fixed foreign ship stuck in player's fleet after The High Road mission.
  • Fixed player's wingmate unintentionally disappearing from his ship in Solborn Militia and Yaki plots.
  • Fixed case of ZYA fighters not attacking freighter during Report to Slave Trader 2 mission of Split Story.
  • Fixed Yu t'Knk sometimes being missing during End of Oppression mission of Split story.
  • Fixed wrong mission guidance during Rebellious Thralls mission of Split story.
  • Fixed player ships not being created if player is below docking relations during Seem Valuable and Zyarth's Coffin missions of Split story.
  • Fixed Sanctuary of Darkness highway activating when linear highways are disabled in Creative Custom Gamestart.
  • Fixed Sanctuary of Darkness highway not activating automatically in Budgeted Custom Gamestart.
  • Fixed Casino welfare module not being unlocked after selecting it for Custom Gamestart.
  • Fixed Boron story Custom Gamestart unlock states not updating when loading save.
  • Fixed The Fan story starting even if it was set to be complete in Custom Gamestart.
  • Fixed Split story stalling in certain Custom Gamestarts.
  • Fixed some Trinity jobs and missions wrongly assuming Trinity has been formed.
  • Fixed Gate Charging animation continuing after Heretic's End Gate Opening cutscene was aborted.
  • Fixed Diplomatic Outpost mission selecting wrong player station for transfer by allowing them to select station in Boron Story.
  • Fixed Numanckaret not ending conversation after Queen's Audience in Boron story.
  • Fixed Boron story mission offer call and email still happening in Queen's Herald Game Start.
  • Fixed Nila Ti's unmanned ship remaining after Queen's Reception in Boron Story.
  • Fixed Nila dropping unlimited Spacesuit Bombs in Astronomical Observations mission.
  • Fixed case of Boron Story not progressing after Stellar Observation cutscene in Astronomical Observations mission.
  • Fixed A Return to Normal Order mission spawning lasertowers that are hostile to nearby station.
  • Fixed excessive voice spam when player scans wrong ship in High-Tech Hold-Up mission.
  • Fixed Trade Obstruction mission sometimes losing briefing text and objectives if conversation is started.
  • Fixed not being able to bring Axiom back to Arcadian Endeavour in M or L-sized ships in Blueprint Data Theft mission.
  • Fixed Dal sometimes not starting Covert Operations plot when prompted.
  • Fixed incorrect behaviour of item traders and station interiors during Heretic's End HQ introduction.
  • Fixed some mission clients on docks having excessive skills and having hiring price.
  • Fixed excessive player ship speed after loading savegame.
  • Fixed charging weapons cooling down while they are holding shots to be released.
  • Fixed ship repair not prioritizing wrecked engines.
  • Fixed ships refusing to attack Mk1 lasertowers.
  • Fixed capital ships stopping main battery fire while in combat.
  • Fixed ships sometimes having trouble docking at extremely large player stations.
  • Fixed ships sometimes getting stuck in loop of storing and retrieving.
  • Fixed ships sometimes being moved to internal storage before finishing docking.
  • Fixed dock assignment persisting when stopping control of ship.
  • Fixed ships without docking computer not docking if below target height.
  • Fixed wharves sometimes not freeing up docking bays for additional ship construction.
  • Fixed capital ships sometimes repeatedly turning in combat and not getting chance to move.
  • Fixed excessive rotation speed of capital ships after collisions.
  • Fixed being able to lower elevator of certain ships before they finish docking.
  • Fixed transporter room transition breaking when player jumps.
  • Fixed physics mass being too low for certain objects such as asteroids.
  • Fixed station account exploit when station given to another faction.
  • Fixed not being able to upgrade player-controlled ship with Repeat orders default behaviour.
  • Fixed mining ships refusing to mine in their commander's hazardous sector unless they have no choice.
  • Fixed capital-class trade ships sometimes failing to trade with fleet auxiliary ships when they should be able to.
  • Fixed transport drones of player-controlled capital ships collecting crates containing wares that ship cannot carry.
  • Fixed rare issue that could result in HQ not requesting sufficient terraforming resources.
  • Fixed resources that are also used for terraforming or research sometimes not being bought in sufficient amounts.
  • Fixed stations that require 0 credits never transferring excess earnings to the player account.
  • Fixed Boron Shipyards not paying appropriate price for Water.
  • Fixed Vigor Syndicate raiding parties concentrating at Windfall.
  • Fixed Tidebreak station not having any NPCs walking around.
  • Fixed ships sometimes waiting for signal while already in Avarice in response to tide warning.
  • Fixed Advanced Composite factory being hard to hit by NPC controlled ships.
  • Fixed escape pods being treated as targets for attack under certain circumstances.
  • Fixed escape pods appearing hostile when they shouldn't be.
  • Fixed ships moving to attack, but not firing upon, targets that they are not authorised to attack.
  • Fixed police sometimes mistaking compliance for refusal to comply.
  • Fixed ships failing to dock at some stations with covered dock areas.
  • Fixed ships having trouble docking at very large stations from some positions.
  • Fixed player space suit weapon groups being reset after teleporting during space walk.
  • Fixed hacking of turret control panels not affecting missile turrets.
  • Fixed some cases of characters warping after using lift on Boron ships.
  • Fixed M ships sometimes not being able to undock from stations with only one M docking bay.
  • Fixed busy shipyards being indefinitely blocked by docked capital ships if their build is scheduled behind others.
  • Fixed trade ware buy/sell offers being removed when disabling manual buy/sell amount.
  • Fixed being able to reassign croupier NPCs via the station info menu.
  • Fixed long delay before NPCs appear on some stations.
  • Fixed wharves and shipyards potentially having multiple ship dealer shops with only one having anyone serving.
  • Fixed trade station dock areas on player stations sometimes not having any shops.
  • Fixed player-owned black market trader sometimes appearing on player HQ.
  • Fixed getting stuck in floor when getting up under certain circumstances.
  • Fixed ships that were on ventures when Multiverse Team Seasons beta testing ended sometimes not returning properly.
  • Fixed Yasur spawned from online inventory not applying default paint mod.
  • Fixed Venture inventory items sometimes not being available in new games.
  • Fixed Queendom of Boron and Duke's Buccaneers not being enemies.
  • Fixed player relations towards Provinces Adrift/Queendom of Boron not updating correctly under certain circumstances.
  • Fixed Bob the Builder Achievement in saves where it had triggered beta testing.
  • Fixed not being able to switch live stream view channels in some cases.
  • Fixed inconsistency in mining behavior between viewing miner in live stream view and being in same sector.
  • Fixed very long story messages not being displayed correctly.
  • Fixed missions listed multiple times in Interact menu under certain circumstances.
  • Fixed missing resource options in Station Configuration menu under certain circumstances.
  • Fixed menu crash when upgrading multiple ships in Ship Configuration menu under certain circumstances.
  • Fixed Processing Modules not showing products and resources in Station Configuration menu.
  • Fixed trade wares being removed when removing buy and sell offer in Logical Station Overview menu.
  • Fixed fleet sector in Map menu being shown incorrectly under certain circumstances.
  • Fixed identical upgrades not being preserved under certain circumstances when upgrading multiple ships in Ship Upgrade menu.
  • Fixed selected object not being shown in Object Information section of Map menu under certain circumstances.
  • Fixed Object Information of Map menu sometimes not loading when querying some S or M ships.
  • Fixed transaction information for Faction Representative trade menus being too small.
  • Fixed menu sliders not correctly registering clicks under certain circumstances.
  • Fixed jittering target elements in external view under certain circumstances.
  • Fixed not being able to target super highway gates in Map menu.
  • Fixed target element for stored-away ship appearing in middle of screen.
  • Fixed Select all Sectors option in Custom Gamestart Editor selecting hidden and disabled options.
  • Fixed order of subordinates in tooltips when assigning roles being inconsistent.
  • Fixed missing control mode messages under certain circumstances.
  • Fixed human characters looking distorted when leaning on table.
  • Fixed not being able to select all objects from Peregrine cockpit.
  • Fixed wrecks in debris fields fading out too early.
  • Fixed visual issue with Boron S mining laser.
  • Fixed strange text in some Boron sector backgrounds.
  • Fixed seam in Menelaus Oasis background.
  • Fixed silicon carbide production module visually jumping when getting closer.
  • Fixed overly dark dockarea on Argon Colossus with reflection probes enabled.
  • Fixed paint decals appearing dirty.
  • Fixed player logo glow.
  • Fixed graphical issues with some AMD driver versions.
  • Fixed repeating row-change sounds in Map menu under certain circumstances.
  • Fixed beam sounds to originate from beam instead of weapon.
  • Fixed certain sounds being too loud while the game is saving.
  • Fixed controllers drifting in low framerate situations under Linux.
  • Fixed game hanging in fullscreen cutscenes under certain circumstances.
  • Fixed possible freeze when manually docking ship that has trade order loop.
  • Fixed memory leak resulting in out of memory errors in very long play sessions.
  • Fixed rare crash when buying ships with crew.


They say that version 7.0 is being worked on as well to implement "surprises" which I assume means more fixes, graphical adjustments, QoL improvements, etc.
 
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