GTX 1070 vs. RTX 2060 Super vs. Radeon 5700 XT

It seems like the majority of dx12 titles even going by the link you posted.

a tie at best

but if they had not dropped all crossfire support for dx11 and older I might have bought two

but just not worth it for a few dx12 games that might support it
 
Last edited:
Hey guys, long time no posting!


I've just recently upgraded from an Asus Strix 1070 to the Gigabyte 5700XT Gaming OC.
In most games, especially newer games, this thing is a beast!
Anything Vulkan it freaking shreds, and games like Star Wars, or Skyrim SE, it's at least twice as fast.


However, any old openGL game, like the newly release Wrath: Aeon of Ruin, this computer with 2700X and 5700XT is only about 58% as fast as my other rig which is an Intel 4770k @ 4.0Ghz and 980ti.


In one section of the Wrath hub the 5700XT is only getting 169 FPS (very consistent) but the 980ti system is hitting 270 FPS.


I've tried everything to get this to run better, I'm getting stuttering in the game in certain spots on this brand new rig. I've overclocked the RAM and tightened up the timings like crazy, no crashes or weirdness, but did nothing to inch that FPS above 169 FPS.


The 5700XT is barely doing anything, sitting at 350mhz most of the time.
CPU bounces one core from 25% to 95%.



Anyways, posted some screenshots here: https://imgur.com/gallery/QSVNHOu


What are you guys getting in this game?
 
Sounds about right. In any open gl source port that I've ever tried I saw a significant performance hit with amd graphics cards.

I never got darkplaces to run well with an amd card. Iirc the developer used a 5870 for the longest time too.
 
Last edited:
There's nothing wrong with NV control panel though. If it ain't broke, don't fix it. And who the hell wants GeForce experience anyway.. why would I want game management or some crappy auto-detect settings. These are noob options that shouldn't be swaying your decision on a GPU.


Who even uses NV control panel when there's nV inspector available? It's faster, cleaner, provides SGSSAA on enhance, AA and AO compatibility bits, frame limiters etc etc.

I don't even remember how CP looks like.
 
NVCP is just easy to use. I don't need all those options because I don't use them. Last time I used Inspector was with SLI for compatibility bits when I rarely needed them.
 
Who even uses NV control panel when there's nV inspector available? It's faster, cleaner, provides SGSSAA on enhance, AA and AO compatibility bits, frame limiters etc etc.

I don't even remember how CP looks like.

excel

and I never used nV inspector

……….
1350 bucks for a 2080 ti Strix in 2020 and NVCP is still pre 1999


:bleh:

AMD get that NV killer out soon and save us
 
Bill AMD have just released their 2020 Adrenalin edition driver and it's arrived with a number of bugs. Fortunately AMD seem to be taking notice and have advised that they are working on a hot fix. The new GUI on the driver is taking some time to get used to as it's a complete overhaul from the previous 2019 Adrenalin driver. It does provide a lot more information and things are grouped more logically.

First issue I had was even though I chose express install from within the control panel it decided to install only the standard components and the custom icon in performance is greyed out. Normally that would be a straight uninstall for me but as I'm only running the 5700XT at stock I can still play with voltage, fans, vram and power.

The second issue was my GPU showed up with a yellow warning marker in the systems tab which upon investigating was the AMD upgrade adviser telling me to upgrade to a Radeon VII. Cheeky bas**rds especially as the RVII is EOL in the UK and my Pulse 5700XT is their latest card. Easily fixed by switching off the upgrade adviser. It also now provides information on your Zen CPU and you can even launch Ryzen master from the performance tab but i haven't used that yet.

I agree with Seyji that both NV and AMD are pretty good with new game release drivers as AMD are committed to issuing one new driver per month and often release 2 or 3 for new game releases or hot fixes to fix issues.

Although I've owned AMD cards since the Fury Pro I still remember the NV CP and I do agree that it is a 1999 GUI but I also agree with Nunz et al that it's also functional and easy to use. It might be ugly but it does what it does I guess and a lot of people don't like change and I guess NV are in that camp.
 
Any kind of SSAA is overkill and not worth the performance penalty especially in demanding games at 1440p/4k. The newer more advanced AA methods do a good enough job as it is with a much less performance hit.

The only game I use SSAA recently was Serious Sam 3 and only because I had the performance to spare at everything maxed at 4k, and didn't need NV inspector for it.

Outside of SLI I don't see why anyone would use NV in this day when 99.9% is exposed in the NV CP already.
 
Any kind of SSAA is overkill and not worth the performance penalty especially in demanding games at 1440p/4k.

There are countless games that you can supersample with 2080TI (which is what you have afaik?) unless you only play the latest and greatest. I'd hazard a guess that even early this gen AAA games you could ogssaa x4 from 5k to 2560 and then add x2 sgssaa on top where possible, and just x2 sgssaa should be a bliss.

For the newest games that support msaa (and there's suprisingly quite a lot lately that do) played at high resolutions, while any ssaa at 4x might indeed not be feasible, x2 sgssaa is actually the best solution as you don't compromise IQ like with ogssaa at 2x (1,5 res) and it should be enough to clean the image and look times better than the post process solutions (not to mention you can combine with those).

The newer more advanced AA methods do a good enough job as it is with a much less performance hit.

Which ones? MLAA/ FXAA/ SMAA are a blurry shimmerfests (and the less the blur, the worse the coverage ie SMAA) that actually make distant edges look worse than without AA and look good only when combined with order grid supersampling.

TAA/ SMAA 2TX/ TSSAA whatever? The temporal solutions can blur the image to the point of ruining it and add ghosting as a cherry on top. Sure there are better and worse implementatons but the better ones are mostly in 1st party console games and most multiplatforms have a lazy smear with brute force sharpen filter for that ultimate dirty mess. The only high quality way to combat the blur is, you guessed it, order grid supersampling.

Those are not newer, more advanced methods but necessities for deffered renders. Don't get me wrong, I'm happy to have them where there's nothing else but compared to MS/ SSAA, they're just an equivalent of a low setting. Do you ever set the textures to a low setting?

The only game I use SSAA recently was Serious Sam 3 and only because I had the performance to spare at everything maxed at 4k, and didn't need NV inspector for it.

So you use ogssaa I guess. With nVinspector you could add sgssa on top of that (SS3 has an ingame MSAA I think?) for an insane level of IQ. Just try and then tell me about the newer "advanced" AA methods.
 
Last edited:
Outside of SLI I don't see why anyone would use NV in this day when 99.9% is exposed in the NV CP already.

Outside of SLI, SGSSAA, AO, frame limiters, behaviour flags etc etc I don't see why either heh.

I just reinstalled Stalker Shadow of Chernobyl and thanks to switching the flag in nV inspector, I can force the HBAO which is superior to all the methods in shader mods etc. And use altered flag for cheaper multisamping with transparency supersampling. And sparse grid supersampling. And that's how it is with many games.
 
I downloaded nV Inspector based on your recommendation, but I find the interface to be really confusing. There are so many options for AA, and none of them are clearly labeled as SGSSAA. Which one am I supposed to choose to enable SGSSAA? And it also seems like I need to change the override setting, but there are like 5 different options and I don't understand the difference. :confused:

Edit: Never mind, I think I figured it out, but I still don't understand the difference between the Antialiasing setting and the transparency setting. I'm also not completely certain what advantage this has over simply running a high DSR resolution, which is how I was super sampling before.
 
Last edited:
For sgssaa you need msaa either ingame or from a flag. If you have msaa set ingame, you choose enhance and under transparency you choose sgssaa level. If on the other hand you force msaa through a flag, you choose override, msaa under antialiasing tab and sgssaa under transparency tab. Keep in mind that you have to match msaa and sgssaa level for proper quality.

DSR (ogssaa) and sgssaa are 2 different techniques, the former downsamples from higher res and the latter samples the pixel in sparse grid (whatever that means heh) and is therefore much better for x2 level (so 1,5x res with og) because you don't loose quality like with og and uneven res from which you downsample. In short, just DSR is worse for shader, specular and shadow aliasing (which is why it's best to combine it with msaa + trssaa or post process AA) but greatly improves detail, a sharp ss if you will. Sgssaa on the other hand is stronger but slightly blurs the image.

As you can see, they are made for each other heh.

Here's are the lists of flags for AA

https://www.rage3d.com/board/showthread.php?t=33972293

https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/

https://www.forum-3dcenter.org/vbulletin/archive/index.php/t-490867.html


for AO

https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/

guide

https://forums.guru3d.com/threads/nvidia-compatibility-bits-master-thread-and-iq-guide.392715/
 
There are countless games that you can supersample with 2080TI (which is what you have afaik?) unless you only play the latest and greatest. I'd hazard a guess that even early this gen AAA games you could ogssaa x4 from 5k to 2560 and then add x2 sgssaa on top where possible, and just x2 sgssaa should be a bliss.

Well, yes. That is the entire point of upgrading to a 2080Ti. To play the latest and greatest games. If I wanted to stick to old games I wouldn't have upgraded. :bleh:


Which ones? MLAA/ FXAA/ SMAA are a blurry shimmerfests (and the less the blur, the worse the coverage ie SMAA) that actually make distant edges look worse than without AA and look good only when combined with order grid supersampling.

TAA/ SMAA 2TX/ TSSAA whatever? The temporal solutions can blur the image to the point of ruining it and add ghosting as a cherry on top. Sure there are better and worse implementatons but the better ones are mostly in 1st party console games and most multiplatforms have a lazy smear with brute force sharpen filter for that ultimate dirty mess. The only high quality way to combat the blur is, you guessed it, order grid supersampling.
Any solution in X game that elliminates jaggies and shimmering that maintains texture clarity at 4k. Sometimes that would be SMAA 2TX, sometimes TXAA or TAA with a slight sharpening filter.

I don't need any kind of SSAA to cut performance by 30% to 50% at 4k for minimum visual differences that the more efficient AA methods offer.

Right now I'm playing Red Dead Redemption 2 with High settings at 4k, TAA and Nvidia's freestyle sharpening tool (which is now just as good as Radeon Image Sharpening) to offset any blurriness.

The end results is a fantastic picture quality with zero jaggies, zero shimmering, and perfect pixel texture quality as if no AA was used.

You're going to tell me downloading NVinspector to turn on an ancient, performing killing AA method is going to be a better option? :bleh: Maybe if I dropped all the graphic settings down to console peasant levels, but I'm not KAC. :bleh:

So you use ogssaa I guess. With nVinspector you could add sgssa on top of that (SS3 has an ingame MSAA I think?) for an insane level of IQ. Just try and then tell me about the newer "advanced" AA methods.
The ingame 2x SSAA option was perfect enough. There's nothing else that would make it "insanely" better. Highest setting at 4k, no shimmering, no jaggies, razor sharp texture clarity. Don't need any higher levels of AA or different AA methods to make Serious Sam 3 look any better on my 65" 4k screen.

That's the only "old" game I've played on my 2080Ti. The newer games just don't have the performance to spare for AA that cuts performance by 30% or more, and frankly, the modern AA options do just fine.
 
Last edited:
Back
Top