NVIDIA Launching RTX Game Remastering Program

I think it's going to be Half-Life due to the open source license and the ability to port open gl to Vulcan for Raytracing, similar to what Lightspeed Studios did with help with Quake 2.

Titles I would like to see are the original Quake, Tomb Raider and Unreal. Titles that started 3d gaming and created the foundation many enjoy today.

Think it is a savy move for raytracing awareness, content, differentiation and the Rtx branding.
 
Considering consoles are running AMD chips, and that raytracing is rumored to be supported on the PS5 .. it’s a possibility. Frankly the hardware in consoles, especially the Pro and X1X have become pretty impressive. There is no reason the PS5 and next-gen XBOX couldn’t support some form of RT at 1080P. At 4K, however, I don’t see it happening. RT @ 4K even on an OC’d 2080TI is a struggle. Do-able, but a struggle.
 
Considering consoles are running AMD chips, and that raytracing is rumored to be supported on the PS5 .. it’s a possibility. Frankly the hardware in consoles, especially the Pro and X1X have become pretty impressive. There is no reason the PS5 and next-gen XBOX couldn’t support some form of RT at 1080P. At 4K, however, I don’t see it happening. RT @ 4K even on an OC’d 2080TI is a struggle. Do-able, but a struggle.

PS5 is confirmed Hardware based Ray Tracing since last week.

Plus Ray Tracing doesn't have to be THAT taxing it just depends what they do with it, only using specific features.

However while most games next gen will be "4k" I'd take a good bet that many of them wont be native 4K however using a next gen reconstruction technique similar to DLSS, and more advanced than the PS4's checkerboard etc
 
Fear series sounds great, The Valve games, Unreal and UT.
Bio and System Shock games, also old Thief games.
 
I don't see the point really because it was probably not the graphics that made classic games great.

Classic games were made for the graphics available at that time and that also means that the designers used what was available to tweak the environment. For example several point lights to give a global illumination effect or shadow maps with low resolution making it look like soft shadows.

To shoehorn in a completely different rendering technique will just make the game look weird and not as the designer originally thought. It's like the problem with MIDI back in the day. The song sounded differently on different devices and you never knew what the composer originally intended.

I just see this as another way to make money, like Star Wars "remastered" (don't know how many times they have done that).
 
That's the point: classic games had extraordinary gameplay but now may have the ability to play or replay them with extraordinary fidelity. Quake 2 and MineCraft are perfect illustrations on what may be possible.
 
I don't know that I'd consider Quake 2 to have extraordinary game play. I guess an argument can be made for the MP part of the game, but the SP was pretty bland, IMO. I'd say the biggest thing Quake and Quake 2 had going for them was cutting edge graphics.
 
I don't know that I'd consider Quake 2 to have extraordinary game play. I guess an argument can be made for the MP part of the game, but the SP was pretty bland, IMO. I'd say the biggest thing Quake and Quake 2 had going for them was cutting edge graphics.

I do, the genre was still in its infancy and the Quake 2 tactics were raised quite a bit in sp and mp. Quake also was extraordinary for its time and Quake 2 raised the bar in virtually every way.
 
Wonder what prompted them to embark on this endeavor?

That's a very good question. Going to speculate here: since Lightspeed Studios has experience remaking and remastering classic games for the tegra platforms; why not use their expertise for the rtx platform?

Content drives sales and makes customers happy to use cutting-edge technology and features with their choice. Rtx features for new titles and older remastered classics.

But why classics? I think Quake 2 was proof of concept to see how the market would react to the idea and believe the market reacted positively. Then MineCraft rtx news hit and more positive reaction from the market, it actually effected the share price noticeably.

It's just another way Nvidia can offer more rtx content and differentiate from competitors and build the rtx brand moniker.
 
System Shock 2, Thief, Dead Space 1 please.

My top two absolute favorite games of all time are on your list. System Shock 2 and Thief. I miss looking glass studios. All three of those games would be phenomenal with RTX. I would have to take the plunge and upgrade my 1080ti if that happened.
 
The area that may be daunting is on the legality, licenses and potential royalties that may incur from such dated titles?

Let's take System Shock 2; who or whom owns the code or publishing rights? Irrational Games or Looking Glass Studios or Electronic Arts?

What about adding RTX raytracing; are older DirectX iterations ported, emulated, wrapped to DirectX 12 or maybe Vulcan? How difficult is this?
 
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