Oculus Quest games

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It's a miracle!

I've tested and it's true works on 1660ti and updwards, (anything that has the Turing decoding/encoding hardware).

Dark scenes etc no longer have the compression artifacts, and everything looks much better now :drool:.
 
I really really hope Oculus will eventually allow the nVidia and AMD android apps to work without sideloading, so these sort of improvements can just come straight from nVidia and AMD.
 
Hmm I upgraded my sons pc from an NV something to my old R9 390 now even after fresh install of drivers and reinstall of oculus app I get sound a can hear movement but black screen, tried cables and all different ports, nothing. Works fine on my Pc. Any ideas ?
 
So let's talk about some games. What have you guys been playing lately?

Walkabout Mini Golf
Frickin' awesome. They really nail the game-feel. Plus, the environmental immersion is great. Each 18-hole course is it's own level, and you walk from course to course within that cohesive environment. I've been playing 2 player with my wife (we have both a quest and a quest 2), and it's fun and refreshing, feels very much like we're going on a date to play mini-golf. Also includes some fun scavenger hunt stuff in each level. There's quite a few levels, and each environment has a more difficult "night mode". The game supports 5 players, so I need to get some other people to join in. Lot's of neat stuff in this game.
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Space Pirate Trainer
Is getting it's arena mode update on Sept 9 (price will go up by $10, so get it now if you want it cheap). The new update will allow you to deathmatch in an arena-scale space, and support co-located multiplayer. You might remember when they showed this concept off last year:
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VEN is out, and looks amazing. Havent' Tried it yet, but I plan to dive into it next.
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MYST
Haven't tried yet, but looks sweet.
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Star Wars Pinball
I've heard lots of good things about this, but haven't tried it yet.
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Larcenauts
Fun looking hero-shooter. Haven't tried it yet, but looks neat.
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Bought an Oculus Quest 2 128GB for my birthday!

I've already played a few PCVR games on a CV1. The Quest 2 doesn't feel massively different, but I really appreciate a few things about it, which made me buy it:
* Wireless. This is a big one for me. I really, really didn't like getting twisted with a cable every few minutes. Many people won't mind, but I did.
* Stand alone. The games available for Quest 2 specifically aren't as numerous of course, but I really like being able to bring the headset downstairs to play with friends, or with the kids watching from the couch.
* €350 is not a lot for what's essentially a complete VR setup, without the need for a PC.
* Oculus Air Link. It's important to me that I can stream my PCVR games to the headset. I've tried it for a bit, and it works flawlessly. My computer and a router are right next to my VR playspace. It takes a bit of tinkering to get it to work, but once there, the big question mark (latency) has been answered: I can play PCVR games without worrying about latency.

It's not perfect, it still feels like I'm an early adopter. But I love VR, and want to both play it ánd support it. The Facebook integration isn't a deal breaker for me personally, so here I am playing Beat Saber, The Climb, Gore, Assetto Corsa Competizione, Boneworks and Half-Life Alyx. Hooray!
 
I really can't gush enough about Walkabout Minigolf. We did a 5 player game today, me and my wife, plus a few friends in Portland and Denver. Absolutely amazing social gaming experience. It's really like a minigolf party with old friends.
 
Finished Gorn. I had a lot of fun with it! It's quite an experience that flatscreen gaming simply can't match. Glad I've got the ability (money + room + time) to do both!
 
Bought an Oculus Quest 2 128GB for my birthday!

I've already played a few PCVR games on a CV1. The Quest 2 doesn't feel massively different, but I really appreciate a few things about it, which made me buy it:
* Wireless. This is a big one for me. I really, really didn't like getting twisted with a cable every few minutes. Many people won't mind, but I did.
* Stand alone. The games available for Quest 2 specifically aren't as numerous of course, but I really like being able to bring the headset downstairs to play with friends, or with the kids watching from the couch.
* €350 is not a lot for what's essentially a complete VR setup, without the need for a PC.
* Oculus Air Link. It's important to me that I can stream my PCVR games to the headset. I've tried it for a bit, and it works flawlessly. My computer and a router are right next to my VR playspace. It takes a bit of tinkering to get it to work, but once there, the big question mark (latency) has been answered: I can play PCVR games without worrying about latency.

It's not perfect, it still feels like I'm an early adopter. But I love VR, and want to both play it ánd support it. The Facebook integration isn't a deal breaker for me personally, so here I am playing Beat Saber, The Climb, Gore, Assetto Corsa Competizione, Boneworks and Half-Life Alyx. Hooray!

I really don't like what facebook is doing either, but yeah. VR without a cable/tether is a totally different experience, and I can't really go back to using cable for any game where i'm standing/have hand movement. Exception i'd make would be maybe for driving/flight sim, but even there i'd still prefer teatherless.
 
I've been putting some more time into UltraWings. A few thoughts:

On Motion Sickness:
This game used to make me nearly barf after just a few minutes. I can tell that I've gotten much more used to VR movement now, as it barely bothers my stomach at all. I used to have to take dramamine before playing to make it tolerable.


Fun flight simulation.
Turning off the comfort settings, and switching to "simulation" controls, makes it quite the immersive and challenging experience. It's nice that you can play it casually or as somewhat of a sim.


The Rift version is way better than the Quest version
The Quest version, despite having good flight controls and playing well, has some pretty janky interactions that make alot more sense if you play the Rift version. There's alot of touch-screens for navigation, and you are supposed to put on the helmet to start the flight, etc., that work well on the Rift version because you have direct interaction with them. Whereas the Quest version uses a laser pointer to point at the touch screens and helmet. I think the Quest version was actually based on the Oculus Go version?

Of course the graphics are much better on the Rift version. But the Rift version also allows you to fly from island to island, which adds alot of immersion, whereas the Quest version has each island as a separate level, and it makes the world feel much smaller and cheapens the experience a bit.

The game has cross-buy, and with Air-link working better these days, I'd say play the Rift version if you're at home.


Rocket Glider can make me sick.
I earned the 2nd aircraft, which is a rocket-powered glider. It's fun, because instead of a normal throttle you just get 3-4 powerful bursts, and you have to decide when to use them.

It's powerful enough that you can go full-vertical, do loops, barrel rolls, etc. Despite saying earlier that I don't get motion sickness anymore, pushing this aircraft hard made me pretty sick yesterday. I'm looking forward to doing it again today!


There's a sequel coming out
Ultrawings 2 is set to launch in February, and it looks amazing.

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with facebook down, any one with quest having issue using the headset? just curious as some people says they can't use it anymore
 
with facebook down, any one with quest having issue using the headset? just curious as some people says they can't use it anymore

Mine worked fine today, although I didn't try to do anything specifically online. Just played some single player Robo Recall and mini golf.
 
From what I heard just online features didn't work, as long as you had the software on the headset there wasn't an issue.
 
I've been playing a bit of Ven VR Adventure.

I love VR 3rd-person action platformers, and really had high hopes for this one. It looks fantastic in youtube videos.

There's a good game in here, but there is an overall lack of polish among various dimensions. Game-feel, character design, art design, level design, story... it all feels just a little bit half-baked. I am enjoying the game, but it also feels like quite a missed opportunity. I really wanted this to be great, and it feels like it had the potential, if they had put in a bit more time into getting it right.

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There's so few VR games in this genre. I believe it's only 5 total, so it's easy for me to highlight all of them in this post.

I think my favorite is Kin. Unfortunately it never got a proper Quest release. It's available on the Go and Rift though, so it's playable over Air Link. But geez this game would be perfect as a Quest-native title.
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Moss was fun, but honestly I feel like it was a tad bit overrated. The game is pretty short, and gameplay is very simple... could have used a bit more progression in the move-set. Also, the graphics are a bit disappointing on Quest, especially the static water textures (water doesn't move or shimmer at all, and is pretty ugly).
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Lucky's Tale. Good game, feels a bit better realized than the other platformers mentioned. Although I've never played past the first 3 levels, as the gameplay gets boring and just doesn't hold my interest well.
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Astro Bot, exclusive for PSVR. I don't have a PSVR headset, so I haven't tried this one. Lots of glowing reviews for it though.
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Tried a couple Quest games.

Stride.
Very much like Mirror's Edge in VR. Takes some getting used to the controls, but it's really great once you figure out that you don't have to wave your arms around alot.

So far I've just been playing the time-trial mode. It's structured more like a mobile game, with bite-size levels that you can earn up to 3 stars for, depending on the time.

This game would be even more neat if it had a campaign with a good story, etc.
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Blade and Sorcery Nomad.
Somehow I don't really get this game. I had to wander around my house for a long time before I eventually figured out that I have to click on the map to go to a level.

Once in the level, I wandered around alot until I found a book that I could click on to send enemies at me that I could fight.

I had trouble figuring out how to get weapons, holster my weapons, unholster them, etc.

Eventually when I fumble around enough to get a sword, the combat is pretty neat, although still feels a bit janky. There's something here, but it feels pretty half-baked to me, like the game must still be in beta (or alpha).

I think this game needs a proper campaign to give the combat context and meaning.
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I've put in a few hours into Resident Evil 4 now. Overall I'm really enjoying it. I never played more than the first 10 minutes of any other version, so I'm not wearing any nostalgia goggles.

It's an interesting case study about modernizing classic console games for VR, which seems like it's going to be more of a trend moving forward.
  • Graphics stand up mostly fine, although it's clear what assets are new because they look WAY better than the rest of the game.
  • Much of the game translates to VR very well. Shooting, accessing weapons and items off of your body, etc. The basic gameplay is pretty great.
  • Some game mechanics don't translate well. Shooting people in the head 5 times before they die, for example, works alright on the gamecube but really breaks the immersion in VR, as you kindof expect things to work more realistically. Or having enemies who can't see you because you're more than 30 feet way, despite having perfect line-of-sight. Those video-gamey mechanics break down badly in VR. I would have preferred to see them modernize more of the gameplay. Not sure how much of that was a design choice vs budget/technology constraints.

I really want to see them do Splinter Cell: Chaos Theory next.
 
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