Official nVidia 3d, IZ3D or other solution Stereo Thread

An excellent comparison would be Alien Isolation VR vs Alien Isolation 3D Vision.

Having tried both, the Helix fix version doesn't come even close to level of scariness, let alone immersion, of the VR version.

There's quite a difference between watching "outside a window" and actually looking up at the Alien. :lol:

Obviously lower tech but bought a Samsung S8 direct and got a Gear VR free. I know it’s probably low standard but not very impressed after the first 15 minutes. Meh I think mainstream VR is still some way off and there is no way I’d spend £400 on an occulus rift to play VR games. Not worth it IMHO. We’re all different I suppose.
 
3D vision is dead. This is coming from a long time, die hard 3D vision /IZ3D supporter.

3D vision was good during the Helix days years ago, where fixes were incoming by regular users.

These days, fixes are rare and often complicated to install. The 3d fix for Dragon Age Inquisition and several other DX11 titles were a convoluted nightmare, and it only worked on Windows 7.

Tech wise, VR is far more immersive that standard 3D. Standard 3D just seems severely limited now, it's completely dead for me. Meanwhile VR is surging as expected. Just look at the VR thread just above this.

Imho,

Sadly, it didn't garner enough developer support with future titles. One of my constructive nitpicks in the first post of this thread was compatible gaming and without a robust developer support behind it slowly suffocated the feature. However, i believe the resources and awareness helped with gsync and vr.
 
Imho,

Sadly, it didn't garner enough developer support with future titles. One of my constructive nitpicks in the first post of this thread was compatible gaming and without a robust developer support behind it slowly suffocated the feature. However, i believe the resources and awareness helped with gsync and vr.

During it's day, I think 3d vision did have alot of support. Resident Evil 5 was a joy to play in 3D, came 3d vision ready at launch.

But now, VR just blows it away. The immersion factor, which is really the point of 3D in the first place, is far greater with VR than 3D gaming, which is extremely limited in comparison.

Had an Oculus Rift and now a Samsung Odyssey. Couldn't go back to 3D gaming even if I wanted to.

Perfect example: Alien Isolation in 3D Vision vs Alien Isolation in VR.

Personal example: I never had a problem with horror games, even with 3D vision. With VR, I take off the headset almost immediately...I've yet to finish Paranormal Activity VR and I won't touch any other horror VR games, especially with jump scares. I barely finished Dreadhalls when that game first came out, had to quit/remove headset on several occasions. The funny thing is, Dreadhalls looks like a bad, old game with old graphics on regular monitor. But as soon as you put on the headset, holy **** its like you're in an actual dungeon. Paranormal Activity VR has modern graphics and thus looks in VR 99% as real as you would expect. Imagine walking out of your room right now and suddenly some figure jumps out at you, you would **** your pants. That's how it is with VR and horror games, it feels almost as real...the immersion factor is just a tad bit too much, for me anyways.
 
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Seemingly simple question I'm having a hard time finding the answer for....

How can one tell if their 4k TV is good enough for 3D Vision?
 
Seemingly simple question I'm having a hard time finding the answer for....

How can one tell if their 4k TV is good enough for 3D Vision?

Nvidia has software for using 3d tv's with 3D Vision. It should be able to tell that it is connected to a 3d tv and allow you to use that sofware. Keep in mind though 3d Vision on a 3d TV is not the same as with a 3d vision monitor. On the monitor, each eye sees the full screen at full resolution where as on a TV, each eye sees the full screen at half the lines of resolution.
 
Seemingly simple question I'm having a hard time finding the answer for....

How can one tell if their 4k TV is good enough for 3D Vision?

Well, your TV needs to be a 3DTV for starters.

Then you can use either 3DTV Play or 3D Vision (with ini hack).
 
Nvidia has software for using 3d tv's with 3D Vision. It should be able to tell that it is connected to a 3d tv and allow you to use that sofware. Keep in mind though 3d Vision on a 3d TV is not the same as with a 3d vision monitor. On the monitor, each eye sees the full screen at full resolution where as on a TV, each eye sees the full screen at half the lines of resolution.

ONLY for passive TV's. You get FULL resolution with active shutter TV's (in which case it is exactly like a 3D Vision monitor). My old Samsung 3DTV was an active 3D TV.

Easiest way to tell is with the glasses. Passive 3D TV's like LG uses lightweight polarized glasses. Active 3D TV's uses active shutter glasses, just like the 3D Vision glasses.


In my opinion the passive's are way better, and you actually get the same resolution detail if you're using a 4k passive 3DTV (so no "half resolution loss"). This is because since you're limited to 1080p 3D anyway you're not losing resolution detail since every other line in a 4k panel more than compensates for the half resolution loss (which would be the case if you had a native 1080p panel). And because you're using a 4k display there's no "screendoor" effect that earlier native 1080p passive 3D TV's suffered.
 
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ONLY for passive TV's. You get FULL resolution with active shutter TV's (in which case it is exactly like a 3D Vision monitor). My old Samsung 3DTV was an active 3D TV.

Easiest way to tell is with the glasses. Passive 3D TV's like LG uses lightweight polarized glasses. Active 3D TV's uses active shutter glasses, just like the 3D Vision glasses.


In my opinion the passive's are way better, and you actually get the same resolution detail if you're using a 4k passive 3DTV (no so "half resolution loss"). This is because since you're limited to 1080p 3D anyway you're not losing resolution detail as every other line in a 4k panel more than compensates for the half resolution loss. And because you're using a 4k display there's no "screendoor" effect that earlier 1080p passive 3D TV's suffered.

Passive is fantastic on a 4k but as far as the shutter glasses, If i remember correctly, it used an interlaced refresh for each eye rather than a progressive for games due the the lower actual refresh rates input of most 3d tv's vs monitors. This might not be the case with newer ones but back before tv's actually accepted inputs above 60hz this was an issue. (note that's 60hz input not refresh rate. A lot of the "240hz" refresh rate tv's only accepted 60hz input even)

I had a 1080p sony active 3d tv that looked like ass with games for this reason.
 
Passive is fantastic on a 4k but as far as the shutter glasses, If i remember correctly, it used an interlaced refresh for each eye rather than a progressive for games due the the lower actual refresh rates input of most 3d tv's vs monitors. This might not be the case with newer ones but back before tv's actually accepted inputs above 60hz this was an issue. (note that's 60hz input not refresh rate. A lot of the "240hz" refresh rate tv's only accepted 60hz input even)

I had a 1080p sony active 3d tv that looked like ass with games for this reason.

That must have been a really old TV. Or you might be confusing it with passive, because that's how exactly passive works.

With active, one lens/eye is temporarily blacked out while the other is open. That means that eye sees the whole frame in its entirety. A millisecond later, the frame changes and the other eye is now open with the other blacked out. That eye sees the whole image. Nothing is ever interlaced, there is always a complete full 1920x1080 image per eye.

This happens 120 times a second for active 3DTV's and 3D Vision. The later active TV's, like my old Samsung, did it even faster, 240hz.

https://www.rtings.com/tv/learn/3d-tvs-active-3d-vs-passive-3d
 
Finally going away. Hail to the new King, VR

https://www.tweaktown.com/news/65144/nvidia-confirms-3d-vision-support-ends-next-driver/index.html


I will give Nvidia kudos for at least announcing end of stereoscopic support.

Unlike AMD, who yanked it out of their drivers over a decade ago without notifying consumers OR manufacturers, including manufacturers who were still in the process in building 3d glasses for AMD HD3D. :lol: :lol: :lol:


NVIDIA explains: "Following the posting of the final driver from Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. The NVIDIA support team will continue to address critical driver issues for 3D Vision in Release 418 through April, 2020. Those looking to utilize 3D Vision can remain on a Release 418 driver. Our software that enables the use of 3D gaming with 3D TVs, 3DTV Play, is now included for free in Release 418. It is no longer available as a standalone download. Our 3D Vision Video Player will continue to be offered as a standalone download, for free, until the end of 2019".

Read more: https://www.tweaktown.com/news/65144/nvidia-confirms-3d-vision-support-ends-next-driver/index.html
 
Finally going away. Hail to the new King, VR

https://www.tweaktown.com/news/65144/nvidia-confirms-3d-vision-support-ends-next-driver/index.html


I will give Nvidia kudos for at least announcing end of stereoscopic support.

Unlike AMD, who yanked it out of their drivers over a decade ago without notifying consumers OR manufacturers, including manufacturers who were still in the process in building 3d glasses for AMD HD3D. :lol: :lol: :lol:


NVIDIA explains: "Following the posting of the final driver from Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. The NVIDIA support team will continue to address critical driver issues for 3D Vision in Release 418 through April, 2020. Those looking to utilize 3D Vision can remain on a Release 418 driver. Our software that enables the use of 3D gaming with 3D TVs, 3DTV Play, is now included for free in Release 418. It is no longer available as a standalone download. Our 3D Vision Video Player will continue to be offered as a standalone download, for free, until the end of 2019".

Read more: https://www.tweaktown.com/news/65144/nvidia-confirms-3d-vision-support-ends-next-driver/index.html
Props for them removing the paywall for 3dtv play :up:

Too bad I traded my 3D TV away years ago.

All hail VR
 
So what's the story with NVs drivers and wanting to play on 3D compatible monitors? Do we need to revert our drivers back to 418.xx to enable 3D? How will this work with latest titles and drivers?

Seems kinda lame to uninstall/reinstall drivers based on the mood of gaming.

Or is it best to install the last 3D compatible driver, uninstall all components with it with the exception of the 3D components? :confused:
 
Anyone here still interested is using 3D vision? There are steps to getting 3D vision working on the latest drivers using a combination of the 3D Fix Manager application and some patching steps over at the Helix mod website which are straight forward.
 
Anyone here still interested is using 3D vision? There are steps to getting 3D vision working on the latest drivers using a combination of the 3D Fix Manager application and some patching steps over at the Helix mod website which are straight forward.

Nope, VR is were I'm at now, and thankfully that's not a Nvidia thing but a general thing.
 
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