Official VR Headset discussion

Wow, the Varjo Aero seems to be incredibly clear.
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What is that in comparison to? I was going to spend the $2k on the aero but read too many negatives about it. Will wait for the Pimax Crystal instead. Biggest flaw is that there is NO motion interpolation like there is with basically every other mainstream VR headset. Like with the Reverb G2 if you have 40 or 50 fps it still feels like 90fps to match the refresh rate. Aero doesn't have this. Games will look choppy / non fluid in VR on the Aero. Motion interpolation is basically a requirement for a good immersive VR experience.

[yt]SirNR46OIEo[/yt]
 
That might be useful once the Pimax ultra high resolution headsets come out. For now I don't have much trouble with performance on my G2 headset.
 
https://www.bestbuy.com/site/brands/meta/pcmcat748302045866.c?id=pcmcat748302045866

Anyone going to try out a Meta Quest Pro? Reviews are saying it is at least comfy!

https://arstechnica.com/gaming/2022/10/meta-quest-pro-hands-on-an-unimpressive-first-impression/

Even virtual reality's biggest boosters may hesitate at the idea of spending nearly $1,500 for the Meta Quest Pro without trying it first. Fortunately, a retail partnership means that people can try the upcoming Quest Pro at select Best Buy locations during weekend demos.
 
When you shoot a pistol in VR, do you keep both eyes open when lining up the sights?

Yes. Just as you keep both eyes open when lining up the shots on a regular screen.

Aiming with a single eye is probably AR territory, not VR, and I think we're quite a ways from AR gaming like we are with VR gaming now.
 
Paid my $30 for the Pimax Crystal reservation. I'm number 403 in line to buy/receive it. :bleh:
 
Spam alert ^^^^^


In other news,I got my Pimax Crystal. Blown away by the visuals, sharpest I've ever seen. However, don't think it's worth $1600. Especially after how uncomfortable it is because it's so front heavy. You need to basically buy an Apache headstrap as a requirement just to wear it comfortably. Other than that, I just love going through Google Earth and seeing how sharp and detailed everything is. Especially in 360 street view. In superman mode (fixed human scale, the only way to use Google Earth imo), everything is so detailed right up to the horizon...including imperfections I couldn't see previously with a G2. Half Life Alyx incredibly detailed as well. Still gotta try it with flight simulator also
 
When you shoot a pistol in VR, do you keep both eyes open when lining up the sights?

I actually have sometimes closed one eye to aim when lining up a shot in VR. With the way most games play though I'm more often firing from the hip.
 
Solus Project Review (Rating: 6/10)

I finally beat the Solus Project (VR). It has been on my list to play for a long time but I just never seemed to have enough performance. When it first came out in 2016 it also looked like **** (badly aliased) because the backward renderer used in UE4 did not support anti-aliasing. Fortunately at some point that was patched in which improved things considerably. All the same, I still wasn't getting the performance I wanted, so I kept putting the game off and coming back to it whenever I upgrade my GPU. I started out with a 1080 Ti, then 2080 Ti, 3080, and finally played it with a 7900 XTX. Time passed and my GPU got more powerful, but at the same time my headset resolution also increased, so it was like I was just running in place.

I feel like performance should have been better considering there are other much better looking games that also run better. Even accounting for long draw distances outside, it is a pretty basic looking game which doesn't seem like it was particularly high poly or anything. Anyway, ultimately I just accepted that I was not going to get a locked 90 FPS outside and just ran with some reprojection. With it being a slow paced game it actually didn't matter that much.

On the whole I would say I give it a soft recommend. The start is rough, but once you find the way into the caves it is gains more direction. This is the type of game I think I'd only play in VR, because it's cool seeing the alien planet in first person. On a flat screen I think it would have underwhelmed me.

On the downside I feel like the game was a little too long, and while the lore and mystery was interesting, it was kind of stretching it for how long it lasted. It definitely was interesting and enjoyable to an extent but also far from the best game I've played. There were some cool moments like when you encountered atmospheric anomalies for the first few times, but by the end they became more of an annoying hassle than anything else, since once you knew how to deal with them they just wasted your time.

It was also one of those games that I feel would have been stronger if it had only been 10 or 15 hours instead of 20ish. It had sort of a similar problem as Subnautica for me where it was cool at first but I eventually tired of it and was ready for it to end, only to discover there was still a long way to go. However, it wasn't ultimately as bad as Subnautica since it was much shorter overall.

The overall story/mystery was sort of cool, but it's also one of those where I'm afraid if you think about it too much you start to see some holes and things that don't make that much sense.

My advice to anyone who chooses to play this game is to stick closely to the primary objective and don't waste time thoroughly exploring other paths/hidden areas. You don't ever find anything that important or cool looking. If you get a message that you've entered a secret cave just turn around immediately as they are just a slog to go through and you don't need to find any hidden relics to be successful anyway. On the same note, I wouldn't worry about being completionist about getting all the logs. They do provide the narrative of the game/back story so you want to read some, but if you get even half of them you'll have the jist of what is happening. The events onboard the ship especially aren't all that relevant--mostly just some crew drama and some discussion of the psychological impact of the mission. The only ones that are really important are the ones relating to the aliens' experience, so I would put more effort into finding those (which there are also fewer of).

I would also consider turning the difficulty down to the lowest level, which only impacts the survival elements, because the survival stuff ultimately wasn't that enjoyable. Even at 50% they were for the most part not a challenge, but to the extent you had to deal with them they could end up being annoying. There were situations where you got cold and wet or whatever and it was just a time waster to have to dry yourself off and heat back up. And sometimes you'd just end up in a bad situation and die, frustratingly setting you back. That's a judgement call though, depending on how much you like that sort of thing. You can also just leave it on the default of 50%. I definitely would not increase it.

Overall, beating the game in 20 hours, I will give this game a 6/10. If I had managed to finish it in 5 hours less time then it might have been a 7/10.​
 
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