pics of the GameCube, hardware, controllers etc...

Tyr-Sog

New member
Not to sure if they have been posted or not but thought you guys would enjoy them anyways. I'm sure sure you seen them already..:)

gamecubehardware.jpg


gekko.jpg

gekko processor...

gcopticaldiscncart.jpg

1.5 gig disc

gamecuben64comp.jpg


gccontrollern64.jpg
 
The motherboard layout is very very clean and well thought. Ps2 on the other hand is a mess inside lol. Not that it matters much :)
 
I still don't like the idea that Nintendo had to "downgrade" their system specs somewhat. Sure they upped the CPU but they lowered the main LSI ("flipper") chip from 202MHz down to only 162MHz. Not only that but they used 6.2ns 1T-SRAM instead of the previous 5ns stuff. Guess it would have been too expensive to have the faster RAM. Plus I heard that there were heat issues with the LSI chip. Ah well, the games still look sweet and I guess that's all that matters
 
LOL! Looks neat, but funny in the same sense. And for the gekko processor that is just the cpu die ;) I want to see some pictures of the inside of the X-Box.
 
why did they downgrade their specs? i think i missed that whole thing..... was it because of manufacturing costs or just production all together?
 
I think it had to do with the heat reasons. And since the thing is in such a tiny box anyway that is definately something they should be worrying about ;)
 
Well I don't know if the spec changes will make any significant difference. The only way to tell would be to hear from a developer like Factor 5 who has been working on the dev kits since the beginning. I mean the LSI went from 202.5MHz down to 162 MHz BUT the CPU went from 405MHz to 486MHz. The Graphics chip loses about 40MHz but the CPU gains over 80MHz will it make any difference? maybe but I doubt it will be very much. Judging by what developers have had to say and going by what I've seen so far I'm not really worried. The Gamecube is one sweet console


Oh yah, I want to see inside the Xbox too...just curious
 
The GameCube would have been great if ATi enginneers would have designed the gfx chip instead of Artx. The technology is almost two years old and recently downgraded. I'd say it is worth about the $199 they're asking for it. Good thing about Nintendo is that they can be counted on for fun games, nothing to intricate, just plain fun.

WMTJ
 
The downgrade was simple. The CPU couldnt keep up with flipper in-sync. Up the cpu and downgrade the flipper and you are "supposed" to be balanced.

Oh and developers arent worried at all about the final hardware, their dev kits were running on 150mhz flipper and 390mhz gekko.
 
uh WMTJ, the technology is far, very far from 2 years old. I would say that architecture wise its ahead of radeon2 and will probably be ahead of radeon3. Read, i said ARCHITECTURE, dont confuse that. Thats what happen when you are on dedicated hardware and dont have to worry about upgrades or APIs :D

Also im so tired of hearing peoples compare technology with a time period. Its NOT RELATED. Example? Sure, 3dfx back in 99 had the rampage and sage chips in their labs up and running, It was so advanced that even a geforce4 (nv25) wouldnt catch up and if 3dfx wouldnt of been dead, it would be out by now. Another example? Bitboys and their pyramid3d chip supported programmable pixel and vertex shaders, 3 years ahead of nvidia and geforce3..

So PLEASE stop comparing technology with a time period, Its totally useless in most cases, same with flipper..
 
Deathknight Fanboy, this thread was about pictures of the Gamecube, can't you ever shut the hell up about x-flop? If you wanted to see pictures of x-flop then why the hell would you look in a "pics of GameCube, hardware, controller etc..." are you really that retarted?

Buggy Loop, I thought Bitboys never had an actual silicon version of their chip? did they actaully manufacture a prototype?

Percuvius...
 
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WMTJ said:
The GameCube would have been great if ATi enginneers would have designed the gfx chip instead of Artx. The technology is almost two years old and recently downgraded. I'd say it is worth about the $199 they're asking for it. Good thing about Nintendo is that they can be counted on for fun games, nothing to intricate, just plain fun.

WMTJ

Moron, your bus is leaving.

Two year old technology?!?!

It has a texture bandwidth of 12.8 GB/second with it's embedded ram.

Lesse here, The Gamecube can render 8 textures/pass. It has been tested to run at 14 million polygons/second (Sega tested their development machines) with every effect on. That includes 4 textures/polygon (not it's 8 max), HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.

Compare that to GeForce3 numbers at 800x600x32 in 3DMark2001 (the 8 light test) with 8 lights and no where near as many effects on: The GeForce 3 can only render 3-4 Million polygons. Assuming the X-Box pulls off a miracle and can actually DOUBLE the performace of a GeForce3 (not a chance), then the max polygons of the box will only be about 6-8 millon/sec with effects on. This is not even with anti-aliasing , bump mapping, and other effects. People that don't think the Flipper is a powerful chip are smokin some good $hit and I wish they would share. Before you go off half cocked and say that using 3DMark is not a good test, remember that the X-Box is also using a modified version of Direct3D (modifications address the second vertex shader), so the Direct3D scores should be close. I was generous and DOUBLED the performace of the a GeForce3. This is unlikely to happen, because the bandwidth of the NV2a is actually slightly LESS than the GeForce3. The addition of the second vertex shader will definitely add more power, but not twice as much.
 
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if it was 2 year old tech, they could have released it two years ago and blown both nvidia and 3dfx out of the water! wouldnt that have been something!
 
Hey Buggy...where do you get all your info on the Gamecube? I've been reading almost anything about it for a long time now and you still drop a few things I haven't seen.

My God it just isn't fair having to wait for this console. Rogue Squadron ,for example, looked amazing at E3 and they still have over 5 months to make it even better. I can't wait to play it on my 27" TV. I'm jealous of anybody who have HDTV's and can play it at 480p
 
I got some good contacts from a popular 3rd party. I know some of them since high school and we used (well, still) to be good buddies. I've even got the chance to see them at work, gamecube, xbox, ps2 dev kits in action etc etc. But even then, they hide most of the stuffs from me, cause heck, you dont want to mess with nintendo's lawyers hehe, you would think that they got right out of the matrix movie..
Their game division is working on around 5 titles out of 19 games planned by the main "dev house" for ngc.
 
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OMG! Nintendo is the creator or the Matrix! Ahhh....run from the fire-spitting Mario agents. Damn we got no chance against Samus agents ;)
 
i think they should rerelease Mario 3 for Gamecube.... dont do anything to the game, just release it, same as it was for the original NES.... i dont know about u, but id buy it! :D
 
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