WMTJ said:
The GameCube would have been great if ATi enginneers would have designed the gfx chip instead of Artx. The technology is almost two years old and recently downgraded. I'd say it is worth about the $199 they're asking for it. Good thing about Nintendo is that they can be counted on for fun games, nothing to intricate, just plain fun.
WMTJ
Moron, your bus is leaving.
Two year old technology?!?!
It has a texture bandwidth of 12.8 GB/second with it's embedded ram.
Lesse here, The Gamecube can render 8 textures/pass. It has been tested to run at 14 million polygons/second (Sega tested their development machines) with every effect on. That includes 4 textures/polygon (not it's 8 max), HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.
Compare that to GeForce3 numbers at 800x600x32 in 3DMark2001 (the 8 light test) with 8 lights and no where near as many effects on: The GeForce 3 can only render 3-4 Million polygons. Assuming the X-Box pulls off a miracle and can actually DOUBLE the performace of a GeForce3 (not a chance), then the max polygons of the box will only be about 6-8 millon/sec with effects on. This is not even with anti-aliasing , bump mapping, and other effects. People that don't think the Flipper is a powerful chip are smokin some good $hit and I wish they would share. Before you go off half cocked and say that using 3DMark is not a good test, remember that the X-Box is also using a modified version of Direct3D (modifications address the second vertex shader), so the Direct3D scores should be close. I was generous and DOUBLED the performace of the a GeForce3. This is unlikely to happen, because the bandwidth of the NV2a is actually slightly LESS than the GeForce3. The addition of the second vertex shader will definitely add more power, but not twice as much.