Playstation 5 insanity

pax

Well-known member
But its from a dev so...


https://www.tweaktown.com/articles/...wsletter&utm_medium=ttemail&utm_campaign=ttcs


During the Inter BEE 2018 (International Broadcast Equipment Exhibition) event in Tokyo a few weeks ago, Sony showed off some next-gen TV technology called CLEDIS. CLEDIS, or Crystal LED Display System was shown off rocking native 8K (7680x4320) at a huge 120Hz. This blows away native 8K panels like the Dell UP3218K that I use here in the GPU test lab for TweakTown as it only has a native 60Hz refresh rate, 8K at 120FPS though, that's some holy grail gaming right there.

Where the PS5 comes into the story is that the CLEDIS system was shown on a larger-than-lifve 440-inch screen with close to 180-degree viewing angles rocking the native 8K 120FPS output. What was shown on it? Well, Gran Turismo on a PlayStation console of some sort, with people obviously thinking it's the next-gen PS5. Why? Well, we have to rewind the clock a little for that.
Read more: https://www.tweaktown.com/articles/...wsletter&utm_medium=ttemail&utm_campaign=ttcs
 
I'm all for PS5, since I just bought a PS4 Pro not long ago and am waving the Playstation flag as hard as the next guy.

But, to suggest it might actually support 8k resolution? Nonsense. :lol: It would be a complete and utter waste of time and resources. 8k resolution is completely pointless in anything except for VR right now or in the future unless everyone decides to sit 2-3ft from their 65" screens.

How about a more practical and believable 4k at 120Hz? :drool:
 
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8k 120 on a console :lol:

Yeah, it's not even remotely believable...but it's an interesting thing to consider just about the 8k resolution itself.

We can't even get true 4k at 60Hz right now. Anyone thinking we're going to make the jump to 4x that resolution and 120Hz has a hell of a good imagination. :lol:
 
I sometimes wonder if the people who make such articles actually possess a brain.
 
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Yeah, it's not even remotely believable...but it's an interesting thing to consider just about the 8k resolution itself.

We can't even get true 4k at 60Hz right now. Anyone thinking we're going to make the jump to 4x that resolution and 120Hz has a hell of a good imagination. :lol:

The PS5 will be banned in iraq so they don't use it to launch missiles! PS5 will teach us discipline!
 
I thought maybe its the nature of the game more than the hw. Racing games tend to run high fps vs other games and maybe this one is the counter strike of racers?
 
Hype increased

Hype increased

Real Time Ray Tracing shown on PS exclusive Gran Turismo...


https://www.tweaktown.com/news/64280/gran-turismo-teased-real-time-ray-tracing-ps5/index.html

Fast forward to 7:20 or so for the real-time ray tracing part of the video.

Gran Turismo developer Polyphony Digital had a technology demo it showed off during SIGGRAPH Asia 2018 a couple of days ago, where it had cars and assets built for Gran Turismo, done with real-time ray tracing.

The demo is definitely impressive, like previous things we've seen running on the new $1199 graphics card in the GeForce RTX 2080 Ti in games like Battlefield V.

The bigger question I have is: if one of Sony's most important developers with Polyphony Digital selling over 80 million copies in its Gran Turismo franchise, is showing off real-time ray tracing, we should be interested.

Remember a few months ago my sources told me that Sony is working directly with AMD on the Navi GPU architecture for its next-gen PS5 console, and now we have a key developer with close to 100 million games sold exclusively on PlayStation consoles teasing real-time ray tracing.
Read more: https://www.tweaktown.com/news/64280/gran-turismo-teased-real-time-ray-tracing-ps5/index.html

So Navi or at least the PS5 APU that is rumored to be built on Navi seems to include ray tracing tech.
 
I mean vega supports ray tracing tech just not NVs implementation of it.

I will be happy if we can get 4k 60hz stable and VRR support.
 
Honestly I still think ray-tracing is a gimmick at this point. It's a very expensive way to marginally improve pbr lighting. I get that it can make some surfaces extra shiny, and in time it'll get us to photo-realism. Honestly I think the most compelling benefit is that it makes it easier for designers to light their levels. For now, the priorities should be getting 4k graphics running at 60+fps.

I'm not saying I'm completely against ray-tracing, but I won't be an early adopter either. It's not a feature I'm willing to pay $1000 for.
 
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Honestly I still think ray-tracing is a gimmick at this point. It's a very expensive way to marginally improve pbr lighting. I get that it can make some surfaces extra shiny, and in time it'll get us to photo-realism. Honestly I think the most compelling benefit is that it makes it easier for designers to light their levels. For now, the priorities should be getting 4k graphics running at 60+fps.

I'm not saying I'm completely against ray-tracing, but I won't be an early adopter either. It's not a feature I'm willing to pay $1000 for.
You want photo realism. Grab a 200$ X1S or PS4 and slap on RDR2. Let your TV upscale 1080P to 4K. If you have additional 150$ then slap a X1X or PS4 Pro w/ the same game.

:bleh:
 
Honestly I still think ray-tracing is a gimmick at this point. It's a very expensive way to marginally improve pbr lighting. I get that it can make some surfaces extra shiny, and in time it'll get us to photo-realism. Honestly I think the most compelling benefit is that it makes it easier for designers to light their levels. For now, the priorities should be getting 4k graphics running at 60+fps.

I'm not saying I'm completely against ray-tracing, but I won't be an early adopter either. It's not a feature I'm willing to pay $1000 for.

Agreed. I'm all for ray-tracing, since I think there should always be something cooking to improve things. I don't think it's a gimmick at all, but I would absolutely rather see a solid 60fps at 4k. I'd be happier if we had the choice of one or the other, but we don't. :cry:
 
Should be doable at 7nm imo. I mean how big would the 2080ti be at 7nm vs 12 nm? And if it affords you more room on the die you can up the RT perf quite a bit Im sure.
 
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