Sekiro: Shadows Die Twice (rel. 22nd March)

This video seems helpful:

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That was actually a very informative video, thanks.

Definitely seems a challenging game for sure, but as always From Soft does provide the player with tools to make the going easier and in time I'm sure I'll be able to get through the game easily, just like I eventually beat Dark Souls at SL1 even though that seemed impossible first time i played it. We just need to discover the strategies and utilize them.. and forget your Soulsbourne muscle memory (stop trying to dodge away for invincibility frames, and learn to parry).
 
I've been thinking in what way could From 'tweak' the game without the bad publicity of "omg they nerfed the difficulty thanks to the whiners!", and I think if they just made the time-window for a successful deflect/parry/block *slightly* longer (and nothing else) it would be acceptable to both the casual and hardcore crowds.

I'm sure I'll be able to get through the game easily
vDI9YIN.jpg
 
I'd be annoyed if they dumb it down without any options to play it as originally intended. The game is very hard, but it also feels less punishing to die than Dark Souls. My only big complaint so far is that the first boss has some serious artificial inflation of difficulty going on, simply because From is terrible at grappling animations. Just like every Souls game, you can get grabbed when you really feel like you shouldn't be.
 
I saw a video of a streamer trying to kill one of the early chained Ogres. It took him like 9 tries and then he did kill the idiot. Was enough to remove this game off my wishlist.

that chained ogre was rather easy if you know its weakness. hell if you approach it fast, you get in half a dozen hits before it even breaks loose. this game cannot be played like any other previous soul games. if its approached in this manner, it will be an extremely frustrating game.
 
This game is harder than any of the Souls games I've played before including Demon's and Blood.

**** Lady Butterfly.

And **** MYYYYYY NAAAAAAAME IS
..
 

:lol: Sounds like KAC.:D

Seriously though, I am no stranger to tough From Software games and I relish the challenge of extreme difficulty.

The thing about their games, is the difficulty has ALWAYS been unforgiving and brutal when you first play them. But after a couple playthroughs and enough time has gone by for the community to learn the strategies they can be easily beaten. This is a testament to good game design. I am expecting Sekiro to be no different, but at the same time I of course expected From to up the difficulty from their previous games. Obviously they know their reputation and the expectations of their audience, and wouldn't want to disappoint them with a game that's easier than previous games.

Seems like with this one the difficulty curve might just be a bit steeper than their others. Plus with the addition of not being able to customize your character as much as in their previous RPG type games, makes it even harder for every player to find their groove.

But its only been out a few days. No doubt we'll be seeing speed runs, no death runs, and all manner of others soon enough once players had enough time to get used to the game.
 
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I've been thinking in what way could From 'tweak' the game without the bad publicity of "omg they nerfed the difficulty thanks to the whiners!", and I think if they just made the time-window for a successful deflect/parry/block *slightly* longer (and nothing else) it would be acceptable to both the casual and hardcore crowds.

vDI9YIN.jpg

The guy's twitter wall pic is hilarious in the context :D

https://twitter.com/thekingogx
 
Am I the only one who has played almost 8 hours but haven't even engaged the Shinobi hunter properly yet? :D

Eff that guy. The key (for me...after 15 tries) to beating him was to get the counter skill for one of his unblockable attacks. Once I got that thing it was sneak up on him, deathblow, bait him into using that skill - counter, rinse repeat until I got another deathblow.

Now the purple ninja guy at the 3 level tower thing...screw that guy even harder. Luckily there is an easy "cheese" method to beating him :lol:
 
Started playing it finally. Lives up to the hype so far, awesome!

From what i can tell in the hour or so I've played, it's essentially as if they've made a rhythm game out of their patented tight combat mechanics. Its all about recognizing enemy tells to use deflect then being as aggressive as possible to kill your opponent quick.

I got the timing down pretty fast from all those years of parrying in Souls games, but yes this game's margin for error is quite tight, at least until you learn each enemy's moves. Can't wait to see the upgrades and new techniques that can be learned in the game, and how the difficulty scales as you acquire them.

Looking forward to playing more, this is going to be a good one. Lazy8s where are you? :)
 
incredible, I'm 3/4 of the way through DS3 and haven't been able to parry ONCE. I don't understand how you guys can cut it.
Considering the last Souls game has turned me into a nervous wreck, after going through this thread I think staying clear from Sekiro is something I owe to my coronaries :(
 
incredible, I'm 3/4 of the way through DS3 and haven't been able to parry ONCE. I don't understand how you guys can cut it.
Considering the last Souls game has turned me into a nervous wreck, after going through this thread I think staying clear from Sekiro is something I owe to my coronaries :(

It's sure enough not for the faint hearted. :lol: Tests your patience a LOT.
 
Eff that guy. The key (for me...after 15 tries) to beating him was to get the counter skill for one of his unblockable attacks. Once I got that thing it was sneak up on him, deathblow, bait him into using that skill - counter, rinse repeat until I got another deathblow.

Now the purple ninja guy at the 3 level tower thing...screw that guy even harder. Luckily there is an easy "cheese" method to beating him :lol:

Do tell! He's wrecked me more than once.
 
incredible, I'm 3/4 of the way through DS3 and haven't been able to parry ONCE. I don't understand how you guys can cut it.
Considering the last Souls game has turned me into a nervous wreck, after going through this thread I think staying clear from Sekiro is something I owe to my coronaries :(
There's plenty of parrying videos online to help you. Just don't be afraid to die a bunch learning it. Find a good spot not too far from a bonfire and just practice. Its all about patience and timing, and learning the enemy attack pattern.
 
Do tell! He's wrecked me more than once.


Lure him off the tower and then when he’s chasing you dive into the river. Wait a few seconds and jump back up to the area. If you time it right he’ll be walking past the area back up to the tower. Go stealth, sneak up behind him and deathblow his @ss.
 
Friend of mine had this to say about the game mechanics.

the normal dudes are easy peasy
but then the bosses
have non explained mechanics
or too much HP
and not like actual bosses
just champion type dudes
randomly thrown in
to the point that i can't really hurt them

so you gotta break thru their poise to deal damage
but poise recovers over time
parrying and striking them builds it up
but these minibosses recover it so quickly i can never wear them down, hence no daage

they also have super fast no damage dealing, but posture breaking kicks and punches that you can't block
so swinging into them can be dangerous as they counter you with a quick kick or punch, then start dealing damage. you have a dodge but it's not the souls dodge
screw up a parry's timing and you take damage to your posture, but if you time it perfectly you damage theirs instead and take none to yours
but they spam attacks, all at different timing
seems unfair rather than hard and you can only take a few hits before you die and a single hit leads to chain stuns
and then death
it's a hard game bc you never have a chance to practice
bc practicing requires death
so the uptie on practiciing is too small




Hows that to how you guys are finding the game?
 
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