System Shock stuff. (System Shock Remake, Kickstarter/Demo Up!)

I'm trying to play the demo but honestly, it is kind of a useless game. Cyberspace control is even more confusing than the original and difficult to navigate. Also I cannot find stuff in cyberspace, where are all the upgrades like in the original.

The graphics is annoying, very dark but there is glow everywhere, both in real world and cyberspace.

As a game it doesn't do the original justice. There is more control in the original, you can do more and the user interface is more intuitive which is crazy as the original SS was made during the first person 3D game infancy.

There is absolutely nothing that I want from this game. If you like System Shock, play the original because it is excellent despite outdated graphics.

What a waste really.
 
You do understand the demo is running Alpha code, right? It even says there's placeholders in the opening screen.

The demos have changed many times since the first reaslease so don't panic, this is not finished yet.
 
You do understand the demo is running Alpha code, right? It even says there's placeholders in the opening screen.

The demos have changed many times since the first reaslease so don't panic, this is not finished yet.


Then they have a lot to improve and the question is if it will be enough time until summer 2021 as their official release date.
 
Yea cyberspace was a pia to navigate. Eventually I got the hang of it... but ffs, the control scheme drove me nuts.
 
Looks good. Will probably pick it up when it's out. Never played the first SS, so I guess this will be a good opportunity to do so.
 
Not that there is anyone left here to read this, but I'm still going to post this in order to bring some closure to this thread.

The remake is out now.
 
I never played SS games. I am excited to get back in with some healthy dose of consolitus and QOL improvements to the formula. But is this game happening or not?
 
Oh OK. I think I was on page 1 of the thread. My bad. Will go watch some reviews and then shite on the game. Proper OG R3D style. :bleh:
 
Just read through the whole thread to catch up on what happened. Kind of crazy that this was in the works since 2016. Things looked bleak in 2018. Eventually they went on "hiatus" which is often a death knell for a game, but then amazingly they came back from the dead. They targeted Summer 2021... well they really missed that target. But the game actually came out! And apparently is actually decent!

Maybe there's still hope for Vampire: Bloodlines 2! :bleh:
 
Just read through the whole thread to catch up on what happened. Kind of crazy that this was in the works since 2016. Things looked bleak in 2018. Eventually they went on "hiatus" which is often a death knell for a game, but then amazingly they came back from the dead. They targeted Summer 2021... well they really missed that target. But the game actually came out! And apparently is actually decent!

Maybe there's still hope for Vampire: Bloodlines 2! :bleh:

I dont think so. They removed the people who worked on the original and reworked the game, so its just gonna be some random game with a "sequel" title thrown in to use the ip. Maybe it will be a good game, who knows, but i cant see it being a good sequel to bloodlines.
 
I'm currently playing it and they have improved the game play since the demo. Is it better than the original, well no, the original System Shock is such a gem that even this remake with its long development cycle couldn't beat.

The original even had mini games in it which the remake doesn't have which indicates that the roof was higher almost three decades ago. The biggest disappointment is the weaponry. The original SS was a safari of weapons and all the weapons were unique. In the remake they have standardized the weapons, now you have a shotgun for extra damage, an assault rifle. Just boring. The grenades are also boring, as you had plenty of them in the original and you could even set the timer to what you wanted. Now it is just the old FPS grenades and you don't even know where you throw them as you don't have an arc telling you were you are supposed to throw them which hurts accuracy. The weapons in the original SS was a blast. The sound of the Magnum 2001 was excellent and you even had a recoil in the game. The Scorpion was insane with its rate of fire and was just mower. The MK3 assault rifle was a cannon with great accuracy and fire power. It was just great choosing from those weapons and they were fun.

The graphics are of course obviously better in the remake and they have done a good job preserving the look of the Citadel. They also added that you could see parts of the Citadel from the Windows which adds to the massiveness of the station. One thing I don't like is that they removed the alien infestation textures in the upper levels with some generic tech panels.

When it comes to the enemies, they are most of the part ok. I don't like that they removed the invisible mantis on level 3 which were lethal. Now it's just a virus thingy which isn't as interesting. I assume they did this because of they couldn't properly develop the mantis how it was to move in the environment.

The music it's just boring, even the general MIDI music is better than the ambient music that you hardly hear.

In all, the game is ok but it doesn't beat the original by far. There are rumors that they are going to do an SS2 remake and that would be interesting. That is a very high bar to beat as well. Graphically they can do a lot but on the music/sound design that bar is too high for them I think.
 
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