So I know I haven't posted about any progress in a while. I've given it a lot of thought, and deliberated with myself quite a bit on this but I've come to the realization I don't like this game as much as any of FS's other Souls titles. Yes, I think I have to put it at the bottom of the stack in my personal ranking.
By no means do I think its a bad game. In fact I think its quite brilliant and unique in many ways. But personally its just not clicking with me and I believe it breaks the mold of Souls games too much for me to accept. I have quite a few issues with it that continue to hamper my enjoyment of the moment to moment gameplay when compared to every other Souls game (including Sekiro). Of course I still have not finished the game, so I should be reserving final judgment for when I do, but I do feel some certain complaints will not change and its quite possible I will not be completing it.
1) No blocking/defense mechanic -
Bloodborne has made me realize the thing I love most about FS's games are their advanced blocking mechanics, and general defensive gameplay. All of their games revolve around great, solid defensive gameplay, and they even went back to it after Bloodborne and created their best one of all with Sekiro. When I play these games I always strive for a perfect, no hit taking performance with every encounter and unfortunately Bloodborne just does not allow for that. Instead making most encounters feel sloppy and too unpredictable. The game almost expects you to take damage on a regular basis, and accounts for it with the implementation of the rally mechanic to give you the chance to gain that lost health back. It was either an experimental attempt of doing something wildly out of character for them, or a necessary band-aid fix for the fact you were always going to take damage no matter how good you play. Of course I suppose one could eventually learn the game well enough and improve to the point this is overcome, but I don't believe that should be necessary. I am literally taking damage with nearly every enemy encounter, due to the need to be overly aggressive and the sporadic and unpredictable nature of the enemy attacks and follow ups.
2) Enemies have too much HP and/or weapon scaling isn't that great -
This is perhaps a premature complaint and I may just be missing something that I would learn more about later. But no matter how much I level up I do not get that satisfying feeling that I'm getting stronger in this game. In every new area I'm finding the enemies are absolute damage sponges, but they can kill you extremely quickly or even one shot you which brings me to my next point.
3) Grab attacks and status effects like frenzy -
Waaay too many enemies have grab attacks or other such bullshit moves in this game. Used to be incredibly rare in past FS games but still annoying when it happened, yet they decided to make it more common in Bloodborne. I never thought I would find the combat of a Souls game tedious or at times feeling unfair but this game does it for me.
4) Blood vial consumable farming -
Yeah I've already spouted my dissatisfaction with this problem so I wont go into much more detail. I'll just reiterate is its a major pacing and immersion killer, especially when dying at a tense and challenging spot of the game. I actually fear death more so from the fact I'll need to waste time farming more vials, than to actually replay the tough area or boss at hand. Major game design blunder.
5) Hardly ever bother using the gun for parrying anymore -
Again with making parrying use up a consumable item it discourages me from wanting to parry as much. In all other Souls games I parry everything in sight that's parry-able. That twitchy, close quarter high damage mechanic is 99% of the fun in these games for me. But this game ultimately wants to limit you from doing it. Just as with blood vials I regularly find myself running out of bullets trying to play this way which will require the need for farming, so its a no go. That, along with removing the tried and true defensive play I so enjoy is just too much of a fundamental change for me. Also the made it too easy to pull off parries which makes it boring anyways.
6) 30 fps -
Not much more really needs to be said on this but I just can't stand 30 fps games, and this one is especially grating on the eyes. It was really tough while I was sick last month, but even since feeling better I still can't tolerate it. Its so bad its gotten inside my head where I start feeling nauseous at the title screen.
So as it stands I don't know what I want to do here. I am usually not one to leave a game unfinished but I really don't think I want to press on anymore. I feel bad because I also think I may not have given the game enough of a chance. But its just not fun for me at all so why continue? I assume I'm still fairly early on in the game, working my way through Forbidden Woods. In all, I think it may just be a case where the old Souls gameplay formula is too ingrained in me and I cannot tolerate much change. But surprisingly I did love Sekiro immensely. But maybe that game was still the right combination of old and new mechanics that it still worked for me - which brings me back to thinking what I really need in these games is a solid defensive mechanic to strive for that clean untouched enemy engagement each time.
In curiosity I checked out some old early playthrough videos from Lobosjr to see how the game progresses a bit later on and it just looks like more of the same tedious gameplay, and does not look at all like something I'd be looking forward to. For now I'm hoping if I just put the game down and play some other stuff for a while I'll get the itch for it again in the future. or maybe there's still some small hope for a 60 fps remaster or PC port?? (
) If not well its no big deal, can't love them all. In the meantime I think I want to grab a copy of Ghost of Tsushima and start that one. Unfortunately I'll still have to deal with 30 fps but what I've seen of the combat of that game it looks much more to my liking.
So for now, Bloodborne is