Cyberpunk 2077

This wanst supposed to be free dlc kac. Most of the free dlc got scrapped over them having to fix the game. This was the always planned first expansion. We were supposed to get a second as well, but who knows. Maybe if the changes make the game better, and the expac sells enough. Honestly i dont see us getting too much more than this expansion though.
 
Well that sucks then. Anyways, I will definitely play it as I am invested in the story but it is a pita to try to get back in to this game. This has been installed on my computer for a very long time and every time I want to dive back in to do the sides, I end up ignoring. Also I was pretty sure there were endings where V doesn't survive. I got the one where V became lesbo with some woman whose name I forgot and had 6 months to live so probably would be OK with the story continuation.

Anyways, we will see what's what when it's released. Can't be arsed to hype myself for this.
 
Well that sucks then. Anyways, I will definitely play it as I am invested in the story but it is a pita to try to get back in to this game. This has been installed on my computer for a very long time and every time I want to dive back in to do the sides, I end up ignoring. Also I was pretty sure there were endings where V doesn't survive. I got the one where V became lesbo with some woman whose name I forgot and had 6 months to live so probably would be OK with the story continuation.

Anyways, we will see what's what when it's released. Can't be arsed to hype myself for this.

There is only one ending where v "survives" and that one doesnt end with you still in your body. So who knows whats gonna happen. Im assuming the expansion is ment to be played before the end of the game.
 
https://www.eurogamer.net/cyberpunk-phantom-liberty-adds-new-edgerunners-inspired-cyberware-limit

The more significant changes come to Phantom Liberty's combat. There's vehicle combat now, where you can shoot from car windows GTA-style or Amatangelo, told me, from mounted weapons like machine guns and rocket launchers. Skills - which we sadly didn't have time to dig into in much depth during out demo - have been significantly reworked.

"We trimmed out the fact," Amatangelo said. "We added a whole bunch of new actions that you can do, abilities that you can do, and we also changed how software functions - we added a bunch of new software."

"You can now do the strong solo, where you can pick people up and throw them at other people. You can be a Cyberware-clad freight train who just charges through people, bam, bam, bam, bam, bam, and they're just out of your way. You can jump up in the air and dash in the air. You can block bullets with your katana blade, reflect them into headshots - a lot of different finishing moves now for melee - a few of them."

Some of this, Amatangelo explained, comes back to consequences. "We have a new Cyberware capacity thing… where ultimately the more Cyberware you slot, the farther you go up in your capacity." Amatangelo used this as a chance to joke with a less-than-subtle hint. "And then if you kind of push the edge of that capacity, you might run over the edge. Edge. Run over. Edge-runner, Edgerunner…"

"So yeah, you can play with the risk reward about going too far with too much Cyberware. The spirit of it was all the fantasy fulfilment of: what is it like to have Cyberware?"
 
Patch released, at least on GOG.

Patch 1.63 for Cyberpunk 2077 is being rolled out on PC, PS5 and Xbox Series X|S. This update contains various gameplay and quest fixes. For details, check out the list of changes below.




Quests
  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower - Fixed an issue where V gets flatlined after crossing the border.
  • Chippin' In - It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger - Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line - Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks - Fixed an issue where Panam wasn't present in front of the garage and spawned inside the motel instead.
  • Machine Gun - Fixed an issue where the dialogue with Skippy wasn't activated after performing 50 kills, and it wasn't then possible to unequip Skippy.
  • Never Fade Away - Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain - Fixed an issue where it wasn't possible to complete the "Defeat the cops" objective because the cops weren't present at the intended location.
  • Play It Safe - Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe - Fixed an issue where Takemura didn't call to start the parade mission.
  • Pyramid Song - Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy - Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka's attack.
  • Sex on Wheels - Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth - Enemies and the van now spawn correctly.
  • The Heist - Fixed an issue where Jackie wasn't present in front of the Afterlife.
  • With a Little Help from My Friends - Fixed an issue where the Nomads weren't present at the train station.



Open World
  • Fixed some instances where some gigs were stuck in the "Undiscovered" stage and didn't start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport - V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login - Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party - Fixed an issue where it wasn't possible to get in the car with Flavio.
  • Gig: Guinea Pigs - All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash - Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide - Fixed an issue where the quest could reactivate again after completion and become stuck on the "Steal the CCTV footage" objective.
  • Reported Crime: Blood in the Air - Fixed an issue where the quest was stuck on the "Search the crate" objective even after searching the crate.
  • Reported Crime: Comrade Red - Fixed an issue where it wasn't possible to search the stash.



UI
  • Fixed an issue where, while transferring money or data, the UI showed the "Enemy hack in progress" text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn't grayed out after restarting the game with Dynamic Resolution Scaling on.



Visual
  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.



PC-specific
  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.



Console-specific
  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.



Miscellaneous
  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.



REDmod
  • Allowed deploying mods from a listing file.
  • Updated command help texts.
 
I plan on picking this up. I loved the original game and I've been putting off a second playthrough despite all of the cool DLSS 3 and frame generation and path tracing patches that have come out so I can play the game fully upgraded with the new expansion pack on my second playthrough.
 
Sounds like a complete rework of the mechanics. I'd imagine it's not JUST for phantom liberty, but really as the baseline for the next full Cyberpunk game. This was work they were going to do anyway, and lets them get back the benefit of goodwill with the players for the next one. Sounds awesome.


https://kotaku.com/cyberpunk-2077-2-0-update-phantom-liberty-skill-trees-1850838584

Cyberpunk 2077’s one-and-only expansion, Phantom Liberty,is coming out on September 26, but the 2.0 update—which brings some pretty significant systemic changes to the RPG that has been getting incremental changes since its disastrous launch in 2020—is coming out for free for all players on September 21. Is it enough to salvage a game some think might not be salvageable? I sat down with fellow staff writer Claire Jackson to talk about it after we’d both spent several hours with the new changes. Our conclusion? It might not fix everyone’s problems with Cyberpunk 2077, but it is the mechanical realization of what the game probably always should have been.​

...

But systemically, Cyberpunk 2077 just felt like the most unremarkable RPG adorned with some pretty neon lights, great characters, and some pretty strong thematic broad strokes. I think I’m on record somewhere as saying that short of big sweeping changes to the way the game operates nothing was going to make Cyberpunk 2077 “good.” But I also think I said that assuming we’d never get something like the 2.0 update, and I gotta say, this is exactly what the game needed.​

...

My V is specced hard into Cool and stealth, which was fine in the original game. I loved rebooting enemy optics, then sneaking up behind them and taking them out, but that was most of what I did to get through fights in that game. With 2.0, the Cool/stealth build has so many new tools in its kit. I used some of the update hardware to cloak in fights, and the skill tree has so many neat perks, like slowing down time when you’re seen giving you a precious few seconds to get back into cover before an enemy aggros. And even then, I can use Memory Wipe or Reboot Optics to take advantage of that opening. It really feels like CDPR just gutted this game and put something new in its place, because progression is no longer this really arbitrary, inconsequential numbers game of making damage go up. Now, each spot on a skill tree gives you something tangible to use in the game, rather than making my pistol’s bullets hit harder, somehow.

...

Speaking of drive-by shooting, holy shit, the car combat isn’t something I necessarily love doing, but I was just surprised at how fundamentally different things were. Enemies and cops are so aggressive now with the new behaviors they’ve added. These motherfuckers are trying to run me off the road when I’m on a motorcycle. Like, damn, talk about overkill. But that’s why it’s cool to just be able to whip out my revolver and get them off my back. Even if it’s not a mechanic I care to work with much, it’s just good to have more tactics at hand other than drive away faster from your pursuers.

...

KS: It definitely felt like I wasn’t “growing” into this build. It was more like a lateral pivot from the pretty meh stealth build I had in the original game into becoming a super spy hacker. Which was jarring, but still really powerful at illustrating just how big the changes are. Ultimately, whatever route you choose to go, I think this is the definitive way to experience this game, and while I know some might have valid preservation criticisms about the original game essentially being unplayable short of just not downloading the update, this is the version of Cyberpunk 2077 CDPR probably wishes they had launched in 2020. And it’s the one I wish we all could have played then, as well. What a concept, you sell millions of copies of a broken game and you’re able to stay afloat while you fix it.​
 
https://www.forbes.com/sites/paulta...rty-review-blood-and-sublime/?sh=77de0bb04c87

With that in mind, I cannot say that this is anything other than a 10/10 expansion. This is not a re-review of the entire game, now that this update and Phantom Liberty has arrived, but it is the score I’m giving the expansion itself in conjunction with the 2.0 overhaul.

Am I sure? I’m sure. I have now beaten Phantom Liberty twice on two platforms with two differently built Vs. My third is midway through the story. That’s about 50 or so hours in the expansion, which runs maybe 17-18 hours or so if you’re taking advantage of the side missions and a bit of exploration.

...

The storyline of Phantom Liberty is easily better than the entire chip-based Arasaka tale of the main game. I always said Cyberpunk’s companion-focused side missions were better than the central plot, and that’s true here as well, as you now partner up with Reed for the duration of the story (but no, you can’t romance him, sorry folks). Idris Elba is stellar here. His excellent voicework combined with CDPR’s animators make him feel more alive and real than any other character in the game, even more so than Keanu’s Johnny. He is the core of the expansion and the central reason the story works so well.​

...

The missions are mostly stellar, approachable in different ways, and unique from almost anything else in the base game. All I will say about one near one branching path of the ending is that has easily the best, wildest cyberware-based gameplay moment I’ve ever seen in the series.

...

It is a tragedy to say that this should have been the game we saw at launch, but again, it’s taken three years to get here, and I cannot imagine a launch delay that long would have even been possible. However, in the end, the finished product created here is absolutely worth everyone’s time, and that now includes what is very close to a perfect expansion. This is the most engaged I’ve been with video game story content in a very long time, and the most fun I’ve had dispatching enemies through a newly wild combat system, finally feeling like the full-on cyberpsycho I was always meant to be.​
 
I am so psyched about this game that I have a boner for past week that this is coming out. Can't wait.
 
reaally looking forward to this. though ima wait a bit after expac launch to see if there are any game destroying bugs first. hoit damn though!
 
So I loaded this up and I am encumbered. Has anyone figured out how to increase carrying capacity? Had to sell ton of stuff but still encumbered.
 
Wow, lots of improvements in this update. I hope most of the mods still work but this patch is worth risk of their breakage.
 
GOG application clearly states that mods will break.
Anyways, I now need some dope af carrying capacity coz this lady can’t carry more iron no more. Gotta visit that ripper doc choom for some chrome.
 
I'm just going to start over. Try a different playstyle. Get the full 2.0 experience along with the expansion
 
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