Final Fantasy VII Remake

You mean...


The scene with Tifa, helping her choose which outfit?


Be aware that there is a latter area you will have to play though more than once to see all choices. Completing all side quests will trigger one outcome, none another, some a different one. If you are trying to 100% that is. If not, plow the roads and do’em all :lol:

Yes that scene. Do you mean if I want to see all 3 outfits? If so I'll be happy to stick with the one choice, unless there's more I'm going to miss.

I just got finished the scene with Jessie, wedge and biggs after the Shinra warehouse.

I don't know what the internetlings are complaining about, I'm a huge FF7 fanboy and this game is basically better than I could have ever wanted from a FF7 remake.
 
Had me worried I was going to have to brace for the fight of moving it to the OLED or the X27 for HDR but watched an HDR review from HDTVTEST that made me feel a lot better when they offered at the end that it was pretty much the same and overall probably better viewed in SDR for better consistency.

Moved it to the Predator X27 today for a bit. It’s definitely better but that monitor kills the OLED too so may partially be just the huge upgrade in screen quality. It kind of has me wanting to do all my gaming on it. The OneX was already there.
 
Okay, so I'm about 40 hours in and on what appears to be the final boss encounter. Destiny's Crossroads. I'm assuming this is the final boss. At several points in the story the game basically does a "HOL UP!" with one of the characters to explicitly tell you that if you advance the story you cannot go back at all.

At this point in the game, it's like: "Hey, this is the end. Are you sure you're ready?" So, I'm pretty sure this is the last boss.

My thoughts on FFVII Remake - I'm putting this behind spoilers in case no one's finished it yet. Also, I haven't finished the last boss fight yet so maybe all of my gripes are 100% resolved in the last little bit, but somehow it doesn't feel like that's possible.


STORY AND PLOT
The story is good, but feels unfinished. In the original FFVII game, everything in Midgar basically feels like a prologue to the main story. From what I remember in the original FFVII release, I really felt like leaving Midgar and having the open world experience was when the game really became interesting and more like previous Final Fantasy games. By the time you leave Midgar, you're up-to-speed on the plot, you know what the stakes are, what the mission is, where to go next, but your options are open. Limiting FFVII Remake to ONLY the Midgar part feels like it handicaps that original game's feeling by building up the story and the experience then at the last minute, throwing up a wall.

What does this mean for Part 2? Do we have to play through Part 1 to play Part 2? Will it be released as big DLC to the original game or a whole separate game? Will the story for Part 2 allow users to jump right in and "auto" catch up to where someone should be at the end of Part 1? That feels like it would be a cheap way to undercut everything in the Part 1 story.

The game has a lot of filler in it. Random distractions that make the 40 hours of the game feel like it could've been cut down to a 20 hour game and felt more coherent and purposeful. At one point you'll find yourself running around finding ****ing keycards and flipping switches to progress the level. This wouldn't be too bad if it felt like it had a purpose beyond tacking on another hour to a map area.

It makes me feel like their decision to cut the original FFVII story into several parts, left them with a Midgar centric part one that did NOT feel like a full and complete game worth $60 USD so they decided to add filler, some interesting new stories like Kyrie's brief storyline, most not all that interesting.

GAMEPLAY AND COMBAT
I really liked what they did with the combat. I played mostly in Classic, but spent about 10 hours in Normal and Easy to get a feel for the other versions and they all seemed to work really well. A couple parts of the combat started to bother me towards the end.

One gripe I had is that enemies will tend to always focus on the controlled playable character. I don't like the enemies treating your characters differently because it knows which character you're controlling. I tended to gravitate towards wanting to play a ranged character in the party, tossing heals and DPS spells, but hanging back and managing the battlefield. You really can't do this without having to setup a Provoke materia and spamming that on another character. If you switch to a character, the main boss, or the enemies will sense that you've switched characters and always come after you. Regardless of what's happening. If you're controlling Cloud and bashing someone's face in? The boss will focus on you. Jump to Aerith to toss a heal or spell? The boss is now coming after you. So you gotta switch over to another character to distract the boss to give Aerith enough time to get that spell off uninterrupted.

Another issue was that the Materia system always felt very introductory level. There are only a handful of summons (maybe 4 that I remember? Ifrit, Shiva, Fat Chocobo, and Chocobochick? Though again I didn't beat the main boss so maybe this changes but Bahamut or Knights of the Round where are you?!) You get a handful of materia that combine with others to do interesting things, like the Elemental materia to make weapons or attacks add a magical element, or Magnify to make your single target spell do more. But I didn't come across interesting ways to add stuff like auto-steal to a weapon attack, or something.

Also, upgrading weapons is stupid. It's a dumb system. It's irritating to hop around and navigate. There's just points you spend to unlock things like "5% more damage during Punisher mode" or "Add a Materia slow" or "+8 Attack Damage" which are okay but upgrading these by bouncing around a ring of planets orbiting something is not very intuitive and just didn't feel like it worked at all.

Aside from that, the original FFVII's side mini-games make appearances here. It's... eh. I'm not a fan. Having to flip switches with Tifa and Barret at the same time was a nightmare. I ****ed it up maybe 50 times. And every single time Tifa's disappointment in me was pronounced and wounded my soul.

GRAPHICS AND SOUND
The game is beautiful. Most of the time. They did a really great job giving the sense of scale with some of the views and long sight-lines in areas that make Midgar feel like a huge, massive, fully realized environment. More games should take notes and pay attention to some of the things they did here. Watching one of the plates of Midgard fall, seeing a massive part of the city come crashing down, and seeing it impact the background and the environment felt pretty great. I liked it. Having that explorable area immediately confined to the limit scale and scope of the maps felt disappointing, but that doesn't take away from the scope of the views that I saw and really liked.

The particle effects, especially during combat, are amazing. It really makes this game pop visually. I don't know how much more to say here except that the visual fidelity and flair makes each fight an over-the-top experience.

Then there's the texture problems. Most of the time they look good. But sometimes, it almost feels like FFVII placeholders from the original PlayStation that someone forgot to update. I think these are maybe texture loading memory issues and possibly a bug that can be fixed? Some textures certainly don't seem intentional. But who knows if this is truly a bug that can be fixed or if it just didn't get prioritized during development.



PROS
  • About 80% of the time the graphics are beautiful and amazing.
  • Combat feels pretty good. I like what they've done with the merging of the classic feel with the action frenetic pace.
  • The music is superb. A bit of the old and the new. At some points it can get repetitive sounding (I can't stand next to the Moogle Vendor Kid for 10 minutes without having to hit Mute).

CONS
  • About 20% of the time, and especially once you reach the Slums, the textures feel like they're placeholders from 1990's. It's bad. Noticeably bad.
  • Level layouts and maps are uninpiring feel like they're as complex as a mobile RPG.
  • Gameplay is fairly linear. Every now and then you can tackle a handful of sidequests but overall it's a pretty straightforward ride from start to finish.
  • Side quests, and main quests, have a lot of filler.

TL;DR - If not for the nostalgia factor, this would be a pretty mediocre game, not at all worth $60 and entirely forgettable. This game is a solid 7/10 if you played and remember FFVII fondly. If you never played FFVII or couldn't care less about revisiting it, it's a 5/10 game, nothing special, there are better games out there to spend money on.
 
Okay, so I'm about 40 hours in and on what appears to be the final boss encounter. Destiny's Crossroads. I'm assuming this is the final boss. At several points in the story the game basically does a "HOL UP!" with one of the characters to explicitly tell you that if you advance the story you cannot go back at all.

At this point in the game, it's like: "Hey, this is the end. Are you sure you're ready?" So, I'm pretty sure this is the last boss.

My thoughts on FFVII Remake - I'm putting this behind spoilers in case no one's finished it yet. Also, I haven't finished the last boss fight yet so maybe all of my gripes are 100% resolved in the last little bit, but somehow it doesn't feel like that's possible.


STORY AND PLOT
The story is good, but feels unfinished. In the original FFVII game, everything in Midgar basically feels like a prologue to the main story. From what I remember in the original FFVII release, I really felt like leaving Midgar and having the open world experience was when the game really became interesting and more like previous Final Fantasy games. By the time you leave Midgar, you're up-to-speed on the plot, you know what the stakes are, what the mission is, where to go next, but your options are open. Limiting FFVII Remake to ONLY the Midgar part feels like it handicaps that original game's feeling by building up the story and the experience then at the last minute, throwing up a wall.

What does this mean for Part 2? Do we have to play through Part 1 to play Part 2? Will it be released as big DLC to the original game or a whole separate game? Will the story for Part 2 allow users to jump right in and "auto" catch up to where someone should be at the end of Part 1? That feels like it would be a cheap way to undercut everything in the Part 1 story.

The game has a lot of filler in it. Random distractions that make the 40 hours of the game feel like it could've been cut down to a 20 hour game and felt more coherent and purposeful. At one point you'll find yourself running around finding ****ing keycards and flipping switches to progress the level. This wouldn't be too bad if it felt like it had a purpose beyond tacking on another hour to a map area.

It makes me feel like their decision to cut the original FFVII story into several parts, left them with a Midgar centric part one that did NOT feel like a full and complete game worth $60 USD so they decided to add filler, some interesting new stories like Kyrie's brief storyline, most not all that interesting.

GAMEPLAY AND COMBAT
I really liked what they did with the combat. I played mostly in Classic, but spent about 10 hours in Normal and Easy to get a feel for the other versions and they all seemed to work really well. A couple parts of the combat started to bother me towards the end.

One gripe I had is that enemies will tend to always focus on the controlled playable character. I don't like the enemies treating your characters differently because it knows which character you're controlling. I tended to gravitate towards wanting to play a ranged character in the party, tossing heals and DPS spells, but hanging back and managing the battlefield. You really can't do this without having to setup a Provoke materia and spamming that on another character. If you switch to a character, the main boss, or the enemies will sense that you've switched characters and always come after you. Regardless of what's happening. If you're controlling Cloud and bashing someone's face in? The boss will focus on you. Jump to Aerith to toss a heal or spell? The boss is now coming after you. So you gotta switch over to another character to distract the boss to give Aerith enough time to get that spell off uninterrupted.

Another issue was that the Materia system always felt very introductory level. There are only a handful of summons (maybe 4 that I remember? Ifrit, Shiva, Fat Chocobo, and Chocobochick? Though again I didn't beat the main boss so maybe this changes but Bahamut or Knights of the Round where are you?!) You get a handful of materia that combine with others to do interesting things, like the Elemental materia to make weapons or attacks add a magical element, or Magnify to make your single target spell do more. But I didn't come across interesting ways to add stuff like auto-steal to a weapon attack, or something.

Also, upgrading weapons is stupid. It's a dumb system. It's irritating to hop around and navigate. There's just points you spend to unlock things like "5% more damage during Punisher mode" or "Add a Materia slow" or "+8 Attack Damage" which are okay but upgrading these by bouncing around a ring of planets orbiting something is not very intuitive and just didn't feel like it worked at all.

Aside from that, the original FFVII's side mini-games make appearances here. It's... eh. I'm not a fan. Having to flip switches with Tifa and Barret at the same time was a nightmare. I ****ed it up maybe 50 times. And every single time Tifa's disappointment in me was pronounced and wounded my soul.

GRAPHICS AND SOUND
The game is beautiful. Most of the time. They did a really great job giving the sense of scale with some of the views and long sight-lines in areas that make Midgar feel like a huge, massive, fully realized environment. More games should take notes and pay attention to some of the things they did here. Watching one of the plates of Midgard fall, seeing a massive part of the city come crashing down, and seeing it impact the background and the environment felt pretty great. I liked it. Having that explorable area immediately confined to the limit scale and scope of the maps felt disappointing, but that doesn't take away from the scope of the views that I saw and really liked.

The particle effects, especially during combat, are amazing. It really makes this game pop visually. I don't know how much more to say here except that the visual fidelity and flair makes each fight an over-the-top experience.

Then there's the texture problems. Most of the time they look good. But sometimes, it almost feels like FFVII placeholders from the original PlayStation that someone forgot to update. I think these are maybe texture loading memory issues and possibly a bug that can be fixed? Some textures certainly don't seem intentional. But who knows if this is truly a bug that can be fixed or if it just didn't get prioritized during development.



PROS
  • About 80% of the time the graphics are beautiful and amazing.
  • Combat feels pretty good. I like what they've done with the merging of the classic feel with the action frenetic pace.
  • The music is superb. A bit of the old and the new. At some points it can get repetitive sounding (I can't stand next to the Moogle Vendor Kid for 10 minutes without having to hit Mute).

CONS
  • About 20% of the time, and especially once you reach the Slums, the textures feel like they're placeholders from 1990's. It's bad. Noticeably bad.
  • Level layouts and maps are uninpiring feel like they're as complex as a mobile RPG.
  • Gameplay is fairly linear. Every now and then you can tackle a handful of sidequests but overall it's a pretty straightforward ride from start to finish.
  • Side quests, and main quests, have a lot of filler.

TL;DR - If not for the nostalgia factor, this would be a pretty mediocre game, not at all worth $60 and entirely forgettable. This game is a solid 7/10 if you played and remember FFVII fondly. If you never played FFVII or couldn't care less about revisiting it, it's a 5/10 game, nothing special, there are better games out there to spend money on.
Thanks for saving me money. I tried FFXV and man it is terribad.
 
So, non-spoilers regarding summons:

Leviathan is in, so is Bahamut. Won’t say how to unlock because that’s spoilers :lol:

I believe the full list is:

Ifrit
Shiva
Cactuar
Chocobo Chick
Chocobo and Moogle
Fat Chocobo
Carbuncle
Leviathan
Bahamut
 
Okay, so I'm about 40 hours in and on what appears to be the final boss encounter. Destiny's Crossroads. I'm assuming this is the final boss. At several points in the story the game basically does a "HOL UP!" with one of the characters to explicitly tell you that if you advance the story you cannot go back at all.

At this point in the game, it's like: "Hey, this is the end. Are you sure you're ready?" So, I'm pretty sure this is the last boss.

My thoughts on FFVII Remake - I'm putting this behind spoilers in case no one's finished it yet. Also, I haven't finished the last boss fight yet so maybe all of my gripes are 100% resolved in the last little bit, but somehow it doesn't feel like that's possible.


STORY AND PLOT
The story is good, but feels unfinished. In the original FFVII game, everything in Midgar basically feels like a prologue to the main story. From what I remember in the original FFVII release, I really felt like leaving Midgar and having the open world experience was when the game really became interesting and more like previous Final Fantasy games. By the time you leave Midgar, you're up-to-speed on the plot, you know what the stakes are, what the mission is, where to go next, but your options are open. Limiting FFVII Remake to ONLY the Midgar part feels like it handicaps that original game's feeling by building up the story and the experience then at the last minute, throwing up a wall.

What does this mean for Part 2? Do we have to play through Part 1 to play Part 2? Will it be released as big DLC to the original game or a whole separate game? Will the story for Part 2 allow users to jump right in and "auto" catch up to where someone should be at the end of Part 1? That feels like it would be a cheap way to undercut everything in the Part 1 story.

The game has a lot of filler in it. Random distractions that make the 40 hours of the game feel like it could've been cut down to a 20 hour game and felt more coherent and purposeful. At one point you'll find yourself running around finding ****ing keycards and flipping switches to progress the level. This wouldn't be too bad if it felt like it had a purpose beyond tacking on another hour to a map area.

It makes me feel like their decision to cut the original FFVII story into several parts, left them with a Midgar centric part one that did NOT feel like a full and complete game worth $60 USD so they decided to add filler, some interesting new stories like Kyrie's brief storyline, most not all that interesting.

GAMEPLAY AND COMBAT
I really liked what they did with the combat. I played mostly in Classic, but spent about 10 hours in Normal and Easy to get a feel for the other versions and they all seemed to work really well. A couple parts of the combat started to bother me towards the end.

One gripe I had is that enemies will tend to always focus on the controlled playable character. I don't like the enemies treating your characters differently because it knows which character you're controlling. I tended to gravitate towards wanting to play a ranged character in the party, tossing heals and DPS spells, but hanging back and managing the battlefield. You really can't do this without having to setup a Provoke materia and spamming that on another character. If you switch to a character, the main boss, or the enemies will sense that you've switched characters and always come after you. Regardless of what's happening. If you're controlling Cloud and bashing someone's face in? The boss will focus on you. Jump to Aerith to toss a heal or spell? The boss is now coming after you. So you gotta switch over to another character to distract the boss to give Aerith enough time to get that spell off uninterrupted.

Another issue was that the Materia system always felt very introductory level. There are only a handful of summons (maybe 4 that I remember? Ifrit, Shiva, Fat Chocobo, and Chocobochick? Though again I didn't beat the main boss so maybe this changes but Bahamut or Knights of the Round where are you?!) You get a handful of materia that combine with others to do interesting things, like the Elemental materia to make weapons or attacks add a magical element, or Magnify to make your single target spell do more. But I didn't come across interesting ways to add stuff like auto-steal to a weapon attack, or something.

Also, upgrading weapons is stupid. It's a dumb system. It's irritating to hop around and navigate. There's just points you spend to unlock things like "5% more damage during Punisher mode" or "Add a Materia slow" or "+8 Attack Damage" which are okay but upgrading these by bouncing around a ring of planets orbiting something is not very intuitive and just didn't feel like it worked at all.

Aside from that, the original FFVII's side mini-games make appearances here. It's... eh. I'm not a fan. Having to flip switches with Tifa and Barret at the same time was a nightmare. I ****ed it up maybe 50 times. And every single time Tifa's disappointment in me was pronounced and wounded my soul.

GRAPHICS AND SOUND
The game is beautiful. Most of the time. They did a really great job giving the sense of scale with some of the views and long sight-lines in areas that make Midgar feel like a huge, massive, fully realized environment. More games should take notes and pay attention to some of the things they did here. Watching one of the plates of Midgard fall, seeing a massive part of the city come crashing down, and seeing it impact the background and the environment felt pretty great. I liked it. Having that explorable area immediately confined to the limit scale and scope of the maps felt disappointing, but that doesn't take away from the scope of the views that I saw and really liked.

The particle effects, especially during combat, are amazing. It really makes this game pop visually. I don't know how much more to say here except that the visual fidelity and flair makes each fight an over-the-top experience.

Then there's the texture problems. Most of the time they look good. But sometimes, it almost feels like FFVII placeholders from the original PlayStation that someone forgot to update. I think these are maybe texture loading memory issues and possibly a bug that can be fixed? Some textures certainly don't seem intentional. But who knows if this is truly a bug that can be fixed or if it just didn't get prioritized during development.



PROS
  • About 80% of the time the graphics are beautiful and amazing.
  • Combat feels pretty good. I like what they've done with the merging of the classic feel with the action frenetic pace.
  • The music is superb. A bit of the old and the new. At some points it can get repetitive sounding (I can't stand next to the Moogle Vendor Kid for 10 minutes without having to hit Mute).

CONS
  • About 20% of the time, and especially once you reach the Slums, the textures feel like they're placeholders from 1990's. It's bad. Noticeably bad.
  • Level layouts and maps are uninpiring feel like they're as complex as a mobile RPG.
  • Gameplay is fairly linear. Every now and then you can tackle a handful of sidequests but overall it's a pretty straightforward ride from start to finish.
  • Side quests, and main quests, have a lot of filler.

TL;DR - If not for the nostalgia factor, this would be a pretty mediocre game, not at all worth $60 and entirely forgettable. This game is a solid 7/10 if you played and remember FFVII fondly. If you never played FFVII or couldn't care less about revisiting it, it's a 5/10 game, nothing special, there are better games out there to spend money on.

Is it better (combat/intensity) than....that other....game? :bleh:

I'm in the 'never played' group, so 5/10? I'll pass if so....
 
So, non-spoilers regarding summons:

Leviathan is in, so is Bahamut. Won’t say how to unlock because that’s spoilers :lol:

I believe the full list is:

Ifrit
Shiva
Cactuar
Chocobo Chick
Chocobo and Moogle
Fat Chocobo
Carbuncle
Leviathan
Bahamut

Some of those are deluxe edition and pre order exclusive. I never got the pre order one either. Best buy sent an email saying they hadn't received the codes yet from Square enix and that was the last I heard about it.

Overall though, the game was much better than I could have hoped for what was there. It does kind of feel like an amazing intro chapter rather than a full game though. It is worth $60. for the entertainment it provides however, given that it is pretty much just an intro, a lot of people might feel it should have been priced at $40. or so. This one is great for what it is and I think some of the complaints people had about art and level design were intentional to give it a similar feel to the original and I personally appreciated it. The only issue I have is that it ends right when the original game really takes off.
 
So, non-spoilers regarding summons:

Leviathan is in, so is Bahamut. Won’t say how to unlock because that’s spoilers :lol:

I believe the full list is:

Ifrit
Shiva
Cactuar
Chocobo Chick
Chocobo and Moogle
Fat Chocobo
Carbuncle
Leviathan
Bahamut
That might be it. So that's 4 summons I haven't picked up. Can you tell me if I just missed them already, if they're yet to come, or if they're a part of a game package I didn't buy?

Is it better (combat/intensity) than....that other....game? :bleh:

I'm in the 'never played' group, so 5/10? I'll pass if so....
Uh, no. The combat in Nioh 2 is definitely "better" in every way. As much as I hate Nioh 2's combat (it's just too many mechanics to keep track of), I think it's just a more rewarding system than FFVII Remake by far. I would wait until Part 2 or 3 release before picking this game up.

Overall though, the game was much better than I could have hoped for what was there. It does kind of feel like an amazing intro chapter rather than a full game though. It is worth $60. for the entertainment it provides however, given that it is pretty much just an intro, a lot of people might feel it should have been priced at $40. or so. This one is great for what it is and I think some of the complaints people had about art and level design were intentional to give it a similar feel to the original and I personally appreciated it. The only issue I have is that it ends right when the original game really takes off.
I do agree that it feels like an introduction to another, better, bigger game. I'm not sure I agree it's worth $60 as is, in my opinion. If this was a $40 release, I'd say it's 100% worth the value. But $60? When we have epics like RDR2 and Witcher 3 and others that have been released years ago that offer what feels like a more complex and richer experience for the same price? I don't know if I agree.
 
That might be it. So that's 4 summons I haven't picked up. Can you tell me if I just missed them already, if they're yet to come, or if they're a part of a game package I didn't buy?


Uh, no. The combat in Nioh 2 is definitely "better" in every way. As much as I hate Nioh 2's combat (it's just too many mechanics to keep track of), I think it's just a more rewarding system than FFVII Remake by far. I would wait until Part 2 or 3 release before picking this game up.


I do agree that it feels like an introduction to another, better, bigger game. I'm not sure I agree it's worth $60 as is, in my opinion. If this was a $40 release, I'd say it's 100% worth the value. But $60? When we have epics like RDR2 and Witcher 3 and others that have been released years ago that offer what feels like a more complex and richer experience for the same price? I don't know if I agree.

The cactuar is deluxe edition content.
Chocobo chick is pre order bonus.
Not sure about Carbuncle

The rest, if you have any, you know how to get.

Combat was a great blend of the old and the new and a great take for a JRPG. It is by no stretch a game that will be known for great combat when compared to games that are combat focused.

$60. is based off the fact I have thoroughly enjoyed the 60hrs I have put into it and still have some post game content to complete. Yes though, once complete, it feels like an intro chapter for an incredible game. It would kind of be like if you tried to consider The Fellowship of the Ring as a complete story rather than the beginning of something greater. I don't think I could complain about paying normal book price for the first book in a trilogy. We just have a different mentality when it comes to games than any other form of media even though we get so much more bang for the buck from games.
 
The cactuar is deluxe edition content.
Chocobo chick is pre order bonus.
Not sure about Carbuncle

The rest, if you have any, you know how to get.

Combat was a great blend of the old and the new and a great take for a JRPG. It is by no stretch a game that will be known for great combat when compared to games that are combat focused.

$60. is based off the fact I have thoroughly enjoyed the 60hrs I have put into it and still have some post game content to complete. Yes though, once complete, it feels like an intro chapter for an incredible game. It would kind of be like if you tried to consider The Fellowship of the Ring as a complete story rather than the beginning of something greater. I don't think I could complain about paying normal book price for the first book in a trilogy. We just have a different mentality when it comes to games than any other form of media even though we get so much more bang for the buck from games.
Gotcha. Okay in that case I know who you're talking about. I'm not sure if I can go back to revisit him at this point in the game. It's hard to tell since it's never really open-world ish and when you move on to a new chapter, sometimes you lose access to previous areas in a big way.

I can see what you mean. I guess, in my mind, maybe it's a justifiable $60 purchase. But not if you haven't yet played Witcher 3, or RDR2, AC: Odyssey, or really any one of a number of other games out there first. I would argue that any of those games is far better than this one for the price. If you've literally played every other major RPG release in the past decade though, then yeah FFVII:Remake is worth a look.
 
I got the chocobo chic code email which made me realize the small chocobo I had was a different one. It was chocobo and moogle summon. ( I think that’s what he meant by carbuncle summon could be wrong though. Carbuncle is a little picachu looking thing) you find that one in a vent.
 
Cactuar, chocobo chick, and carbuncle are all either pre-order or deluxe edition.

The others (minus chocobo and moogle) can either be obtained through the VR missions or through the Shinra combat simulator. Bahamut is a special case that has...prerequisites...before it appears.
 
Cactuar, chocobo chick, and carbuncle are all either pre-order or deluxe edition.

The others (minus chocobo and moogle) can either be obtained through the VR missions or through the Shinra combat simulator. Bahamut is a special case that has...prerequisites...before it appears.

Nioh 2 is better

:bleh:

I will show myself da heck out now.
 
Dude, if I didn't like Sekiro you really think I'm going to self-flagellate and try Nioh 2? :lol:

Shrike and I were thinking that listening to you in a good co-op game would be fun :D

Whole different ballgame than Sekiro too, which I didn't care for either.

I'll let it go, we were just thinking of ya buddy :)
 
Dude, if I didn't like Sekiro you really think I'm going to self-flagellate and try Nioh 2? :lol:
I'll step in this one.

I've played Sekiro and Nioh 2. And I gotta say, they're both same ish, but they're not the same. I find Sekiro to be a very isolating experience. You git gud or you die. With Nioh 2 there's a lot more flexibility to overcome problems outside of simply being forced to master parrying.

If I had to pick between Sekiro or Nioh 2 to recommend to a newbie, I'd pick Nioh 2. But having said that, Nioh 2 is pretty rough in the early missions. :cry:
 
Shrike and I were thinking that listening to you in a good co-op game would be fun :D

Whole different ballgame than Sekiro too, which I didn't care for either.

I'll let it go, we were just thinking of ya buddy :)

I just bought it. Bring your earmuffs, you’re about to hear some tv mature words #thecampaign

I hate you :lol:
 
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I just bought it. Bring your earmuffs, you’re about to hear some tv mature words #thecampaign

I hate you :lol:

:lol: YES!

Dropped you a great tips video in that games thread, there's a lot that makes the game much easier to navigate :)
 
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