New MS Flight Simulator (2020)

I haven’t tried a controller yet. I might give that a shot when I just want to relax and play :up:

It’s going to take a while to figure out the best way (for me) to assign hotkey functions, graphical settings (mobile 3060) and all…but right here at the start I’m still a bit surprised at how accurate and genuine instruments and control responses are.

I’m just going to familiarize myself with everything as much as possible for a few days and then see how it handles an actual IFR flight. Good stuff :)

You have to spend a lot of effort calibrating sensitivity when using a controller. If this was an air combat game.I’d use my stick. I have a decent flight stick but there are never enough buttons on those things for flight simulator. To use the stick you need to move your KB and mouse out of the way. Stick or controller you will need to use keyboard and mouse too. It’s a lot easier to just leave KB and mouse in place and use all three at same time. ( kb, mouse, and controller)
 
I’m not sure my mobile 3060 would be up to the task anyway SubCog…
Yeah, you might have turn down the resolution quite a bit. Not sure whether or not it would be worth it... although just for kicks sometimes I like to run FS on the lowest resolution possible... It still looks surprisingly great, although you can't read any of the instruments. If you ever got buy or borrow a headset you should at least try FS in VR. The experience will definitely be enlightening, even if it doesn't become your preferred way to play.

Actually alot of VR players like to set ASW to 18fps and then bump their graphic settings way up. A mobile 3060 could probably do quite a bit at that framerate, especially if you turned DLS on. The 18fps trick only seems to work on Nvidia cards, so I've never gotten it to work.


Right now I have the same Saitek yoke and throttle quadrant in your image, and am using Saitek rudder pedals, with trim, flaps and view all easily accessible . I have my mouse to the right, keyboard (laptop) to the left and the flow is pretty straight forward, no surprises or difficult to reach controls/keys.
Yup, and that works especially well because you can see your mouse and keyboard. VR throws quite a large wrench into that, and it's a pretty sizable trade-off.

But I think that not being able to interact with my Nav/comm stack by mouse would be problematic for me…maybe not? But it’s hard to imagine changing Freqs on the fly any other way at the moment.
You can still use the mouse in VR, and honestly that part's not bad for me. It's easy for me to reach over and grab my mouse without having to see it. The problem is, I have to hit the "Tab" key to bring up that menu, and hunting around the keyboard blind is very tricky. Maybe I could bind that to a button on my yoke, but I haven't tried it yet.

I just finished flying a route between some old favorite airstrips and it was pretty seamless. I think I would have some buyers remorse if I jumped into a VR set and it didn’t fit the bill the same way.
Like I said, it's a trade-off. But the increased sense of immersion from VR is more compelling than you'd expect. I think most players who try it have decided it's worth the fiddly-ness of the other controls.
 
I tried out the VR controller support this morning. It sucks pretty hard.

Controller tracking seems poor, the laser pointers are shaking alot, and it's very difficult to actually point to anything. Even if you do manage to point and click on one of the controls on your dashboard, the interactions are janky and fiddly.

There's supposed to be a setting to switch from the laser-pointer mode to a direct-touch mode, but I dug through a bunch of settings menus and never found it.

Additionally, the VR controls conflict with the regular yoke controls. Setting my VR controllers aside on the chair next to me, they continue to push the plane around slightly and randomly.

I can't imagine anyone actually using VR controls for this game, especially in it's current state. The ultimate would be if you could pair hand-tracking with a good yoke or joystick, but we're a long way away from that.
 
This update screwed up some things in VR. The hand controllers are wonky and seem to conflict with other controls. My throttle would intermittently not work on the F-18 at times. The menu bar doesn't work now with the controllers or mouse for me. I also get the VR menu popping up in front of my face obscuring my vision and it's not responsive to the controllers or the mouse so I can't move it unless I exit vr and move it out of the way and then re-enter vr. Performance is slightly worse even in Dx11.

Not a fan of the F-18 version, it does not feel like a fly by wire jet at all, really hard to control. Take off has a weird feel where it doesn't want to lift off with a consistent climb rate, like the nose dips down for some reason even after you've established a positive rate of climb. Avionics seem pretty basic, not even close to anything modeled in DCS, it's just a fast civilian plan with an f-18 skin it seems. The free F-22 version flies more like a modern jet than this does. However, the update broke the hud on the free f-22 because of the changes to the sim's coding where the hud is correctly modeled on the F-18 focused on infinity in vr.

These are just my initial thoughts from a few flights tonight.
 
I updated this morning, but haven’t had time to check for bugs. It sounds like VR is the biggest challenge with bugs that need squashing, so hopefully my 172 and Caravan still fly bug free with my setup.
 
Not a fan of the F-18 version, it does not feel like a fly by wire jet at all, really hard to control. Take off has a weird feel where it doesn't want to lift off with a consistent climb rate, like the nose dips down for some reason even after you've established a positive rate of climb. Avionics seem pretty basic, not even close to anything modeled in DCS, it's just a fast civilian plan with an f-18 skin it seems.

These are just my initial thoughts from a few flights tonight.

Definitely not getting the same experience, with flaps set at half and trim set at takeoff value of 4NU the jet literally leaps off the ground at 130 KIAS and happily climbs away.

Systems wise, for a free update I wasn't expecting DCS level depth, but the systems that are included work pretty well. And I was surprised to see that instead of the of FSX style hacks of just converting VOR frequencies to TACAN channels in the background they actually implemented proper TACAN channels, even if the data appears spotty outside the US. It definitely has some issues still, but overall for a non combat simulation it does what it needs to do quite well.
 
Definitely not getting the same experience, with flaps set at half and trim set at takeoff value of 4NU the jet literally leaps off the ground at 130 KIAS and happily climbs away.

Systems wise, for a free update I wasn't expecting DCS level depth, but the systems that are included work pretty well. And I was surprised to see that instead of the of FSX style hacks of just converting VOR frequencies to TACAN channels in the background they actually implemented proper TACAN channels, even if the data appears spotty outside the US. It definitely has some issues still, but overall for a non combat simulation it does what it needs to do quite well.

Trim is really wonky on the Caravan for me, and I believe it’s to do with the controller (Saitek) but it’s fine on other aircraft. If he’s constantly fighting to keep the nose up..that would make sense.
A quick google seems to suggest it’s also tied to autopilot issues for some people, where as others just needed to tweak their settings after updates etc….

Sample thread with some fixes and discussion.

https://www.avsim.com/forums/topic/591218-elevator-trim-non-functioning/
 
Trim is really wonky on the Caravan for me, and I believe it’s to do with the controller (Saitek) but it’s fine on other aircraft. If he’s constantly fighting to keep the nose up..that would make sense.
A quick google seems to suggest it’s also tied to autopilot issues for some people, where as others just needed to tweak their settings after updates etc….

Sample thread with some fixes and discussion.

https://www.avsim.com/forums/topic/591218-elevator-trim-non-functioning/

Yup, my trim is messed up too after the update. I haven't dug in to the control menus to try to fix it yet, so I'm not sure whether it's a big problem or something that I can easily fix. But my trim controls on my yoke are no longer working, and I'm having trouble grabbing it with the mouse as well.
 
Yup, my trim is messed up too after the update. I haven't dug in to the control menus to try to fix it yet, so I'm not sure whether it's a big problem or something that I can easily fix. But my trim controls on my yoke are no longer working, and I'm having trouble grabbing it with the mouse as well.

Yeah mouse is out for me too. On thumb switches, trim all seems to be incremental instead of being able to choose the degree of trim. On the small prop jobs it’s fine, but on any larger aircraft it’s…well, the best way to describe is “one click is too much”…..any NU has me climbing, any ND has me descending, when power applied appropriately.

Granted I can always adjust rates of climb/descent via the old pitch/power/trim…but the power settings are not in line with where they ought to be.

Maybe they want us to practice runaway trim scenarios….:bleh:
 
@Subcog: Sorry to hear it. It looked from the release notes that they had done significant work on VR.

@Lazy8s: I'd be more inclined to think they adjusted the aircraft cfg files some way, if it's just the Caravan. I have a Caravan flight from St. Bart to Saba saved so I might give it a go.

I've only been able to nail that landing one of three times; must be losing my touch.
 
@Subcog: Sorry to hear it. It looked from the release notes that they had done significant work on VR.

@Lazy8s: I'd be more inclined to think they adjusted the aircraft cfg files some way, if it's just the Caravan. I have a Caravan flight from St. Bart to Saba saved so I might give it a go.

I've only been able to nail that landing one of three times; must be losing my touch.

Saba > my dream/my nightmare :lol: If you give it a shot post how the Caravan feels to you if you don’t mind. I couldn’t hold altitude +/- ~150’ for anything last attempt. Landing configurations were scary lol.
 
Eeesh, the update reset all my realism settings, maybe so all the new(?) point-of-interest labels would be displayed and made known. My bindings for opening the ATC window and Pause, which are the (iirc) default ~ and P, respectively, did not work, even though the bindings appear correct in settings.

The Caravan flew OK to me. It wanted to nose down some but I trimmed it out at 152 KIAS at ~ 1300 feet, with only a little fugoid. I'm not super familiar with this aircraft and I may've had too much power for a little 25nm cruise.

I missed again, just nudging past the runway into the rocks below. And then I just sat there. The crash detection wasn't working.
 
Eeesh, the update reset all my realism settings, maybe so all the new(?) point-of-interest labels would be displayed and made known. My bindings for opening the ATC window and Pause, which are the (iirc) default ~ and P, respectively, did not work, even though the bindings appear correct in settings.

The Caravan flew OK to me. It wanted to nose down some but I trimmed it out at 152 KIAS at ~ 1300 feet, with only a little fugoid. I'm not super familiar with this aircraft and I may've had too much power for a little 25nm cruise.

I missed again, just nudging past the runway into the rocks below. And then I just sat there. The crash detection wasn't working.

Thanks for the update. I played the porpoise game a bit more with it at Logan (KBOS) and found another weird bug with ATC clearances - the AI doesn’t seem to notice I’m in the airspace until I do a touch n go or missed approach, whereas KOWD actually dinged me for landing without a clearance, but never acknowledged my presence in their airspace regardless of flying the pattern a couple of times, so it’s really hit or miss.

I think I just suck at flying the Caravan, but so far the other bugs I’ve run into are pretty minimal, but there’s still a lot to check out.
 
I'm stuck on update download loop and cannot update the game ROFLMAO, you can laugh at all the mess from the entire AAA game industry that happened in the last half decade, but this take the crown IMO, because a company renowned for making OS cannot handle the file management properly on their flagship game.

Even when the downloader worked, it still works like something that was released in windows 95 era :nuts:
 
Well, I can "fly" the F-18, but I can't engage the afterburner. Binding a key or gamepad button to engage the afterburner doesn't work. I don't know wtf...
 
Confirmed the trim is broken on the Caravan last night. I just don’t know if it’s my gear or the game, but I’m leaning towards the game.

I did a 27 minute flight from KOWD to KBDL, ~155 KIAS @ 5500 with real world weather disabled to take any atmospheric conditions out of the equation. @75-80% throttle I could barely maintain altitude - talking +/- 500’.

The OSD confirms my trim button is working, but any % I would set it to, it would reset itself to 0% even though the setting would do what it ought to, climb or descend. It just refused to trim out to level.

This sucks. I like the Caravan, but I’m going back to my little puddle hopper for practicing approaches until they fix this. It seems to be a common problem.
 
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