Official PhysX Thread

SirPauly, block out the noise and naysayers. I frequently visit this thread and appreciate all the articles and videos you post. I most certainly would miss all of them if it weren't for the thread.

I don't post because there isn't a need to. The information is given and its pretty self explanatory. Technology updates and information on how games are utilizing PhysX. I like the no fluff straight to the information thread.
 
Thanks for the updates SirPauly. I check this thread frequently and appreciate your links. I don't usually feel the need to post anything, but since NigelG opened his trap, I guess I might as well.
 
Thanks for the updates SirPauly. I check this thread frequently and appreciate your links. I don't usually feel the need to post anything, but since NigelG opened his trap, I guess I might as well.
Why the ''trap'' comment?

Anyhow it's a good thing you don't usually post anything....
 
Why the ''trap'' comment?

Anyhow it's a good thing you don't usually post anything....

I have a right to criticize anything I want to. ;)

The man is taking his time to share this info with us. There was no reason for you to inject your negativity. If you don't like it, don't click on the thread. Easy enough.
 
I have a right to criticize anything I want to. ;)

The man is taking his time to share this info with us. There was no reason for you to inject your negativity. If you don't like it, don't click on the thread. Easy enough.
Good one...:)

But all technologies deserve to be criticized as well as praised... the companies that do crap with said technologies and the relentless marketeers all deserve it too....

Praise must be given when it's due ....and likewise for criticism.

I have yet to see anything impressive in any of his links...but AMD,nVIDIA,Intel and even some of the developers are all responsible for the woeful state of gaming physics as it is today...:nag:
 
There are ways to raise negatives, cons and limitations in a constructive way so hopefully the important players may listen!
 
Yup loved the PhysX in Borderlands 2. This time they gonna simulate ice and fire which will be pretty dope.
 
Will there ever be a way to have PhysX less taxing on the system? Maybe through drivers?

I don't know much about how it works. It is a nicety but maybe not worth having if it's too taxing.
 
Nature of the beast --- where it makes some sense for me is to use an older, dated GPU as a PhysX discrete card! I used my older 8800 GT (PhysX discrete GPU) with a GTX 260 and GTX 470! That 8800 GT had many years of value instead of a paper weight collecting dust!
 
Will there ever be a way to have PhysX less taxing on the system? Maybe through drivers?

I don't know much about how it works. It is a nicety but maybe not worth having if it's too taxing.

It has to be something with the drivers or game.

Case in point:

I have 2 (two) installs of borderlands 2 on my PC (see specs). One is the steam version so its fully updated and I have the season pass. The other version is the skidrow version. Basically its a version that pre dates the very first big update with DLC. There is a massive difference in PhysX performance between the two versions.

In the Skidrow/pre-DLC version, I can maintain a solid 60fps with PhysX on high at any stage of the game, no matter how much Physx dishes out.

The current version, ever since the first big update, destroyed my fps with PhysX to where now I play without it. There were numerous posts on the gearbox forums about it, yet gearbox was either oblivious or nvidia didn't like that non flagship cards could easily handle it and told gearbox to cripple it.
 
Can you offer videos or screenshots to showcase your problems? Before and after the problematic DLC? The more awareness, hopefully your problem may be addressed!
 
Can you offer videos or screenshots to showcase your problems? Before and after the problematic DLC? The more awareness, hopefully your problem may be addressed!

This was a large problem that many many people were aware of, even totalbiscuit tweeted about it. This is just one of the threads I had bookmarked waiting for a fix, there are many more: http://forums.gearboxsoftware.com/showthread.php?t=190732

The best 'fix' was to eventually just uninstall the physx drivers bundled with the latest nvidia drivers and have borderlands use its original physx libraries in it's own directory. This boosted fps somewhat, but it couldn't fix whatever gearbox did in the first big patch.
 
NASCAR 2014 Enhanced With GPU-Accelerated CUDA Particles


For NASCAR '14 we decided to push the particle system to its limits in order to create a true to life NASCAR experience. A major feature of NASCAR races are the crashes; they always result if large amounts of smoke. With NVIDIA GPUs we have been able to push the limit of the amount of smoke that we can draw, enabling us to create vast smoke clouds that will disperse over longer periods. This creates a much greater level of realism during a NASCAR pileup than any other previous NASCAR game.” To demonstrate these effects, Eutechnyx has put together a side-by-side trailer, highlighting how CUDA greatly enhances NASCAR ‘14’s particle effects and visual fidelity

http://www.geforce.com/whats-new/articles/nascar-2014-gpu-accelerated-cuda-particles
 
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